RimWorld

RimWorld

RimDark 40k - Framework
93 Comments
The_Lord_FØrce 24 Oct @ 11:03pm 
DA BOSS SEZ WE NEEDIN BETTA GREENSKINZ MODS IF'N YOU SMART ENUOGH! ME N DA BOYZ R WATCHIN CHOP CHOP! - sincerely choppus :thetrap:maximus
Jetstream Dude 12 Oct @ 12:33am 
mod stopped working after the last update
Lotrec 27 Sep @ 9:29am 
I didn't played for a few months and suddenly my right click doesn't work in game anymore, can't manually issue commands to my pawns, when this mod and RimDark 40k - Mankind's finest are enable, anybody else having this issue?
蒟蒻QwQ 21 Sep @ 6:03am 
@XIIISkulls Uhh...It's a little strange,but if you add any another race mod that uses this prerequisite mod called "Humanoid Alien Races", the error will very likely to disappear.(Actually I didn't care about the error afterwards and tried to add some other mods, and I found that the errors disappeared. And I found the reason as that. >w<) Maybe you should have a try. :P
XIIISkulls 19 Sep @ 10:56pm 
@蒟蒻QwQ How di you fix it? I have the same issue
蒟蒻QwQ 19 Sep @ 6:09am 
Fixed now >ε<
蒟蒻QwQ 18 Sep @ 4:40am 
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

I have to send it in two parts due to word limit restrictions. :(
蒟蒻QwQ 18 Sep @ 4:39am 
When this mod is installed alongside another mod called "Humanoid Alien Races", two errors occur(They're almost the same so I just showed the first one). This issue isn't related to load order. Maybe it's my fault?Or aliens shall die?(just kidding) While it doesn’t affect the game progression...could you take a look at it plz (QwQ

[RimDark 40k - Framework] Patch operation Verse.PatchOperationConditional(Defs/AlienRace.ThingDef_AlienRace/comps) failed
file: D:\SteamLibrary\steamapps\workshop\content\294100\3267464767\1.6\Mods\HumanoidAlienRaces\Patches\HumanoidAlienRaces_RankPatch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.PatchOperation:Complete (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ClearCachedPatches_Patch1 ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
HORUSSS 15 Sep @ 5:25am 
У меня пошли не совместимости с серией Grimworld
lntruelove 14 Sep @ 12:39pm 
Fixes have worked perfectly for this most recent update, good stuff <3
leaople 14 Sep @ 9:23am 
During gameplay, I noticed that this mod's rank system doesn't work on aliens. Could you make a patch to make it work?
Admiralthrawnbar 14 Sep @ 6:18am 
Can confirm, loading a save that worked fine to days ago and suddenly none of my pawns are moving, a bunch of UI elements are missing, and I'm running at 10% the TPS from my error log getting spammed (same error as Cayin). Manually downloading the commit on your github from September 9th and the problems go away
Mental Motel 14 Sep @ 4:02am 
HUD is gone again, idk but these recent updates have screwed up quite a lot of things.
Cayin 13 Sep @ 11:00pm 
Exception in RimWorld.SituationalThoughtHandler.TryCreateThought: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6A9C9B19]
at Core40k.CompRankInfo.get_UnlockedRanks () [0x00000] in

https://pastebin.com/VGrxqfzK
Celiana 13 Sep @ 1:41am 
System.InvalidOperationException: Operations that change non-concurrent collections must have exclusive access. A concurrent update was performed on this collection and corrupted its state. The collection's state is no longer correct.
[Ref D5FB46D7] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Map:MapPostTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()

看起来像是rocketman与40K产生冲突了,循环红字99+
BESCHAULICH 12 Sep @ 5:07am 
It's a great mod, but unfortunately all of my armor and weapons - everything added by Mankind's Finest - recently disappeared deep into a run, including the ability to craft them. (The power armor was replaced by flak jackets and pants.)
[Akolit] 9 Sep @ 12:14pm 
Во Славу Омниссии братья и сестры. Мод переведен на русский. Создателю респект. Император защищает!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3565313595
DinerBoom 9 Sep @ 4:18am 
My save is back, thx
shadecorp 1 8 Sep @ 1:21pm 
My Save is still broken since the patch. I tried resubscribing and verifying files but it didnt work
Morton 8 Sep @ 12:36pm 
For now the attempted fix is working! Thank youuu ^^

My screen is all normal now, the UI came back, no problems yet!
Rice 8 Sep @ 10:00am 
new update completely destroy my save
RiftsSirDrake 8 Sep @ 8:15am 
Looks like the latest update obliterated my TPS on an ongoing save?
Cayin 8 Sep @ 6:27am 
at Core40k.GetValueUnfinalizedFromRankPatch.GetStatOffsetForRank (System.Single num, RimWorld.StatRequest req, RimWorld.StatDef stat) [0x00057] in <693c619b36b340dab3398e355225c4bc>:0
月吟裔德格 8 Sep @ 3:41am 
https://gist.github.com/HugsLibRecordKeeper/1a4d00273c1c19bb2a2c29ee4007bf8a

And here is my full log. Visual Exception has detected a total of 4 duplicate error occurrences. It believes that the most likely cause for three of them is RimDark, and the other one is a problem with RimDialogue failure.
月吟裔德格 8 Sep @ 3:34am 
The above issues are the first two reports detected by Visual Exception. Following them are the possibilities of VEF errors. This is an old save file before the latest core update.
月吟裔德格 8 Sep @ 3:31am 
Core40k.GetValueUnfinalizedFromRankPatch:Transpiler(IEnumerable`1 instructions)
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest req, System.Boolean applyPostProcess) [0x00043] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.StatWorker.GetValue (Verse.Thing thing, System.Boolean applyPostProcess, System.Int32 cacheStaleAfterTicks) [0x0007c] in <24d25868955f4df08b02c73b55f389fe>:0
at RimWorld.StatExtension.GetStatValue (Verse.Thing thing, RimWorld.StatDef stat, System.Boolean applyPostProcess, System.Int32 cacheStaleAfterTicks) [0x0000c] in <24d25868955f4df08b02c73b55f389fe>:0
- POSTFIX SWCP.Core.Patches: Void
月吟裔德格 8 Sep @ 3:29am 
Exception in RimWorld.Planet.WorldPawns.WorldPawnsTick: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3FE847BC]
at Core40k.GetValueUnfinalizedFromRankPatch.GetStatOffsetForRank (System.Single num, RimWorld.StatRequest req, RimWorld.StatDef stat) [0x00057] in <693c619b36b340dab3398e355225c4bc>:0
at RimWorld.StatWorker.GetValueUnfinalized (RimWorld.StatRequest req, System.Boolean applyPostProcess) [0x0006c] in <24d25868955f4df08b02c73b55f389fe>:0
- TRANSPILER OskarPotocki.VEF: IEnumerable`1 VEF.Apparels.VanillaExpandedFramework_StatWorker_GetValueUnfinalized_Transpiler:Transpiler(IEnumerable`1 instructions)
- TRANSPILER Core40k.Mod: IEnumerable`1
Morton 8 Sep @ 3:16am 
To add, when I open my save all the UI stuff is gone, the screen is covered in fog (I guess it just copies the current weather effect over and over). I can still click the bottom buttons but it doesn't even stop the error vomiting

https://imgur.com/a/cZfQlSX


If it's not an issue of this mod then I am sorry, I just don't know what else could be the culprit from reading the log
Morton 8 Sep @ 3:11am 
I have quite a bit of mods (785) so this might be unsurprising although for the long time everything has been working fine.

Now, after an update of a bunch of mods my save is completely broken.

I have a reason to suspect it's the 40k mods doing though. (because the errors start with it being referenced and it has updated :P)

Here's my log:
https://gist.github.com/HugsLibRecordKeeper/c55675d2f99b8a310f3cebae9365a402

It might be a bit useless because there is so many errors now it doesn't even go that far

Here are the errors that get continously vomited though:

https://pastebin.com/K8twFna9

https://pastebin.com/ryJmFDir

Any way to fix it? Or is it just gone?
Militia 8 Sep @ 2:24am 
I think this core mod's update broke my save data. is there any way to fix it?
FlashWarrior 1 Sep @ 5:17am 
there are living saints sooo its not impossible to think they will expand on sisters
The Notorious Fiend 31 Aug @ 8:40am 
think there will be a sister of battle expansion for this mod?
Europa's Strongest Rat 26 Aug @ 8:33pm 
Hope to see this take over from Grimworld
Leutian Kane 25 Aug @ 5:26pm 
Please start adding some of the stuff that grimworld will soon be lacking since coventech is pulling their code :P
Æþelræd 24 Aug @ 3:00pm 
We have an incompatibility with Vehicles Framework, it looks like RimDark is overwriting some texture related stuff

Hugs: https://gist.github.com/HugsLibRecordKeeper/b639081984635cd4c938db23b7cd9cf4
Saucer 22 Aug @ 8:58pm 
I am getting a cross reference error, anyone know how to fix this?

Could not resolve cross-reference to RimWorld.CultureDef named BEWH_ImperiumCulture (wanter=allowedCultures)
L'archiviste 22 Aug @ 1:34pm 
Thanks
Phonicmas  [author] 22 Aug @ 1:18pm 
Respawn weapons through dev or smth
L'archiviste 22 Aug @ 11:21am 
Amazing mod congrats to the modders
Quick question the new update turned weapons in weird colors in a saved game is there a way to change it ?
Mewn Goddess  [author] 22 Aug @ 2:46am 
The mod should be used only for a new game, unfortunately
kootranova1 22 Aug @ 12:04am 
Seems like adding this to my current game breaks the ui and drops it to a constant 18 fps.
Guess i'll save it for a new game later.
Commander Amaro 20 Aug @ 7:11am 
@eyev Same same I had to totally unsub from framework then resub as if it's a diff version then my game loaded fine. My Map is saved!!! :praisesun:
tww9428 19 Aug @ 6:25pm 
update breaks saves and confuses game into 2 identical tabs... tried completely removing and now theres 3 versions
Pythiusbreaks 19 Aug @ 5:40pm 
The latest patch made the bolters look very rainbow :D
☠Ðåřk_VØïÐ☠ 19 Aug @ 11:54am 
@SurrealBeetleMG thanks you saved my map. :steamhappy:
eyev 19 Aug @ 11:48am 
Seconding what SurrelBeetle said. But disabling and reenabling didnt work for me, I unsubbed and resubbed and was able to save my colony.
托普Waffen 19 Aug @ 10:07am 
i already delete my map,really hope could earlier see what SurrealBeetleMG speak,gosh:steamfacepalm:
Sokad 19 Aug @ 7:28am 
My god SurrealBeetleMG you fucking legend
{P}Mr.Otter 19 Aug @ 7:17am 
I fixed my map problem by doing exactly what SurrealBeetleMG is saying right below. Thanks!
SurrealBeetleMG 19 Aug @ 7:11am 
Had an issue when loading up the mod today, red lines showed up on game bootup and loading in a normal save failed as well. Simple solution from my end: Opened up Mod list, moved Rimdark - Framework from the left side to the right side, put it directly above the Rimdark mod, let the game reboot itself, and had no issues with red text on startup and was able to load into my last save. The new weapons look interesting, cheers.:steamthumbsup: