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Было бы здорово, если бы какими-нибудь невероятным способом разработчик учел урон от зомби и урон от человека и не давал бы упасть при кровотечении от царапины, полученной от зомби.
Еще бы было прикольно увидеть возможность поднимать своего падшего товарища на ноги при помощи обезбола или алкоголя, чтобы он мог сам отбежать на безопасное расстояние и привести себя в порядок.
Этим модом ты буквально спас кооперативный аспект этой игры. По крайней мере для меня и моих друзей.
Спасибо тебе.
To reinforce this being an alternative to death in PvP environments.
Имеешь ввиду мод Prisoner? Или просто Cuffs?
I need 3d models and sprites for this new item.
The bug causes the player to get stuck, even when the health goes back up to 100%, rendering the player just a bait for zombies.
Maybe some form of self rez? With a trait a player could pick themselves up at the cost of endurance and fatigue and maybe the trait going into a cool down but would keep the slower health loss for a few seconds to patch themselves up before they bleed out. would be perfect for SP or players who're left behind alot of the time.
Some form of movement? Maybe a player could slowly crawl or maybe be dragged/carried (I'm not sure how or if that could work and kinda doubt it would with how networking is). maybe at the cost of crawling bleed out would slightly speed up and would cost stamina and is pretty slow. while dragging would only cost some stamina to the player helping and could maybe slow health loss even more. Maybe a higher skill or job could affect these?