RimWorld

RimWorld

Star Wars - KoTOR to Outer Rim Intergration Patch
46 kommenttia
Lee  [tekijä] 24.10. klo 7.27 
the recipes that use it change
Jaster Ghent 24.10. klo 5.16 
Thank you for your hard work. How does this Mod change Tibanna? I only know Outer Rime - Core, where you need to find it underground and then put a refinery on it.
Lee  [tekijä] 5.10. klo 17.53 
It has a setting?
Do you mean the tibanna tanks? Those are hardcoded
ScHyMeMe 5.10. klo 17.49 
Tibanna is not integrated *sad face*
Otherwise awesome job, many thanks !!
Apostatis 13.9. klo 4.16 
No worries! I don't want to be that guy and get all uppity over it. It's a huge QOL mod for me is all, and I'd love to be able to keep using it.

No rush though, just glad you're still around to do so. :)
Lee  [tekijä] 12.9. klo 16.48 
I'll find some time
Lee  [tekijä] 12.9. klo 16.47 
I haven't even thought about it sorry
Apostatis 12.9. klo 5.45 
Hey Lee, sorry to bother, any word on the update? Is it close to completion yet? Or is there still a lot to get done.
Nostalgia critic 5.9. klo 6.13 
PLES UPDT :( JUST NOTICED THIS PROBLEM
Lee  [tekijä] 18.8. klo 13.00 
Not yet. The values for pawnkinds have changed some so i am still trying to figure out the best way to adjust
⚡ÆLP⚡ 18.8. klo 12.57 
work with 1.6?
Reaper25 2.8. klo 12.52 
Update please!
Shaackle 1.8. klo 6.58 
Now that KoTOR is all 1.6 could we get this up to 1.6? :)
Lee  [tekijä] 9.7. klo 10.41 
Yes
Big Cheese 7.7. klo 18.44 
will the overlapped items still exist in the files and take up storage?
Lee  [tekijä] 28.6. klo 14.14 
Yes
Big Cheese 28.6. klo 13.21 
So I can use this mod to stop the resources from KOTOR and Outer Rim from overlapping?
Lee  [tekijä] 20.4. klo 5.57 
Definitely a conflict. I haven't updated this mod in a while so nothing has changed on my end
holyteej 20.4. klo 5.20 
Just throwing this up here incase anyone else has the same problem but this patch stops my game from working.

With it enabled loading rimworld never makes it past "initializing interface" the text box disappears and I'm left looking at the standard intro screen no matter how long it is left to load. When removed from load order it works fine.

Must be a conflict but no idea where as running a 315 modlist, but thought this might be helpful if anyone else was having the same issue.
Iconking 18.4. klo 15.35 
Looks like the Plasma Furnace uses the Kotor Tibanna as Fuel even when everything else uses Outer Rim Tibanna. Cheers.
Dreamwell 16.4. klo 9.48 
It wouldn't work for me even if I restart the game. I wonder what's the issue there, hm.
VulcanPrime45 30.3. klo 10.40 
hey! No idea what happened but it just started working! Dunno if you did something or my game just needed several restarts for it to just kick in
VulcanPrime45 28.3. klo 16.56 
NP, It also seems like it isn't working for me at all as I can't use KotOr Durasteel to build a OR turret.
Lee  [tekijä] 28.3. klo 16.52 
I'll check it out when i get a chance
VulcanPrime45 28.3. klo 16.52 
Working on trying it out with the OR turrets
VulcanPrime45 28.3. klo 16.50 
Noting in the Hypertech workbench that I've seen so far
Lee  [tekijä] 28.3. klo 16.36 
Can other Outer Rim stuff use the KoTOR tibanna?
VulcanPrime45 28.3. klo 16.32 
Yes I did the restart. As far I can tell it's all the Outer Rim blasters not allowing it. To be specific it's the Tibanna Gas from KotOr straight from the deep drill, I know in the KotOr mod they want you to refine it into plasma cartridges, but as I am actively in a playthrough I can't be for certain
Lee  [tekijä] 28.3. klo 16.20 
Weird. Is it all of the blasters? And did you change the settings and restart?
VulcanPrime45 28.3. klo 16.18 
Yes, The whole checklist is set to use KotOr materials.
Lee  [tekijä] 28.3. klo 16.13 
Did you set the outer rim recipes to use kotor in the mod settings?
VulcanPrime45 28.3. klo 15.28 
I extracted some KotOr Tibanna via a deep drill, but I can't use it in Outer Rim blaster recipes. Am i missing something?
Lee  [tekijä] 13.2. klo 13.54 
Sadly no. Thats hardcoded
Imma Cylon 13.2. klo 6.41 
Does this patch merge the two tibanna pipelines?
Guarwo 22.12.2024 klo 6.52 
thanks for making this
oscygamming 13.7.2024 klo 15.17 
Ok thanks :steamthumbsup:
Lee  [tekijä] 13.7.2024 klo 14.56 
The mineral miner is hardcoded, so it isn't possible to change within the scope of this mod.
oscygamming 13.7.2024 klo 14.46 
Can you change the material in mineral miner because i really want some dura steel from kotor
Lee  [tekijä] 23.6.2024 klo 13.02 
No because the KoTOR resource doesn't have a 1.4 mod
@ 23.6.2024 klo 12.52 
Is there a 1.4 version?
Lee  [tekijä] 17.6.2024 klo 5.20 
When you go into the options. there should be a plus next to the mod options button. Click that and it should pop up
OddsBodskins 16.6.2024 klo 23.23 
I'm not sure if i am doing something wrong, but I can't find the mod options so i can't choose which material.
Rivven 15.6.2024 klo 10.22 
You are the best!
Chuman 11.6.2024 klo 0.37 
Cannot thank you enough for this!! So thanks.... :-)
Rachel L 10.6.2024 klo 21.04 
Oh hey! Good stuff!
Aranador 10.6.2024 klo 20.22 
This is good stuff - thank you !