Arma 3
Devil Dogs
60 Comments
6Shnaps 29 Oct @ 8:31am 
Thanks, I will find it
Anytature  [author] 29 Oct @ 7:42am 
@6shnaps, i personally haven't had that issue ever so idk man, it's probably being conflicted by another mod ur running.
6Shnaps 29 Oct @ 7:34am 
I got a bug, the soldiers have not foot. Any idea ?
Anytature  [author] 18 Oct @ 8:03am 
@ElPedroChico there will be no further updates for this mod so no.
ElPedroChico 18 Oct @ 7:38am 
Could we get a replacement patch for the RHSUSAF USMC faction?
EverClouds 12 Oct @ 9:12am 
I love the characters but I wish the groups were a little more realistic
crow 27 Sep @ 4:06am 
Thank you very much for adding the Woodland faction.
Anytature  [author] 22 Sep @ 10:30am 
Added the woodland faction after a whole year of procrastinating lol, enjoy ig
crow 6 Sep @ 5:35am 
:)
Anytature  [author] 31 Aug @ 10:07am 
@crow maybe in the future when im not working on other projects.
crow 30 Aug @ 10:03am 
woodland
Frosty 8 Mar @ 6:01am 
the people are missing their feet
Souleyv 14 Jan @ 4:43am 
that was fast, thanks.
Souleyv 14 Jan @ 1:48am 
What map is this and also what settings did you use for the game to look like this.
Mark Felton 10 Jan @ 6:01pm 
Nice one, did you ever plan to replace the uniforms of RHS Army with W28 or something better like that?
Lapua 25 Dec, 2024 @ 1:11am 
it would be nice if you could make a version of this with m16s and older weaponry
dada 13 Oct, 2024 @ 4:36am 
understandable, thats frustrating... but thanks for the answer and the cool faction mod
Anytature  [author] 10 Oct, 2024 @ 6:57am 
@dada sorry for the late reply. quoting me

"when i made the woodland faction through orbat, my game crashed when i tried to export the faction and lost everything that i spent an hour making. so i got really fucking pissed and gave up"
dada 15 Sep, 2024 @ 4:57pm 
Are there plans to add a woodland variant?
Anytature  [author] 4 Aug, 2024 @ 1:56pm 
:steamthumbsup:
StarSilver117 4 Aug, 2024 @ 1:16pm 
did a showcase of this
https://youtu.be/4_l8xPUK9s4
Ranger_Actual 18 Jul, 2024 @ 10:03pm 
Awesome! I hope you do a Woodland version
Simo [C.E.S.A] 17 Jul, 2024 @ 11:10am 
thank you very much I will try it
Anytature  [author] 17 Jul, 2024 @ 10:59am 
@Simo [C.E.S.A] Updated, issue seems to be fixed as the error no longer appears.
@Ranger Actual, Medic class is fixed, EOD is still the same.
Anytature  [author] 17 Jul, 2024 @ 10:58am 
@Milos_Gavenda "why do all riflemens have only 2 magazines?"

i don't know why its that way for you but all rifleman should have 8 to 5 mags.
Milos_Gavenda 16 Jul, 2024 @ 12:35am 
why do all riflemens have only 2 magazines?
and what about some red dots etc.?
Simo [C.E.S.A] 15 Jul, 2024 @ 7:57am 
Please make a note in case you plan to make any updates soon, remove the error 'bin/config.bin/CfgMagazines.1Rnd_Pellet_Grenade_shell_lxWS' . This appears because when you made the compilation you had the Sahara dlc activated. I would appreciate it immensely, it is very annoying to see the error repeatedly on the screen. A well-executed job is worth spending some time reviewing.
Anytature  [author] 13 Jul, 2024 @ 3:42am 
@Ranger_Actual yeah the class is based off rifleman, i'll fix that later
Ranger_Actual 12 Jul, 2024 @ 10:23pm 
Problem is the Combat Medic is not registered as a Medic I have to chance the AI Ability to Medic manually everytime. same for EOD they are not getting the EOD ability either.
Anytature  [author] 10 Jul, 2024 @ 10:44pm 
@Delta that means i have to remake every loadout again, personally im not doing that since it takes a lot of time.
Lapua 10 Jul, 2024 @ 4:37pm 
please use the USMC STUFF mod for this instead of the broken config one which u are using rn
its MUCH easier on the system and prevents glitches
Anytature  [author] 3 Jul, 2024 @ 2:10am 
yes it is
Disco 2 Jul, 2024 @ 7:10pm 
im pretty sure XYI CORE DATABASE is already included in [XYI] USMC equipment (Standalone)
Ofc. Friendly 17 Jun, 2024 @ 5:25pm 
Fun trivia, the Germans never called them that.
Anytature  [author] 16 Jun, 2024 @ 11:40pm 
@JxNioR maybe, when i made the woodland faction through orbat, my game crashed when i tried to export the faction and lost everything that i spent an hour making. so i got really fucking pissed and gave up
EverClouds 16 Jun, 2024 @ 1:12pm 
DEVIL DOGS FRONT PAGE
RAHHH
JxNiOr_ 16 Jun, 2024 @ 12:21pm 
Any plans for the woodland variant?
tismofr 15 Jun, 2024 @ 10:41am 
I didn't know about this mod, thanks
Anytature  [author] 15 Jun, 2024 @ 8:39am 
@tismofr maybe, theres already a faction mod called new model army
mmrore 14 Jun, 2024 @ 11:01am 
Add MaxxPro)
tismofr 14 Jun, 2024 @ 9:28am 
Can you do the same for US Army?
Anytature  [author] 14 Jun, 2024 @ 6:19am 
@choco what do you mean? all units and groups appear for me
choco 14 Jun, 2024 @ 5:53am 
no units huhuhuhuhu:steamsad:
Kote 14 Jun, 2024 @ 4:47am 
Semper fi my ass!
the full operation is F.U.B.A.R
VastGM 13 Jun, 2024 @ 10:38am 
Semper fi
Anytature  [author] 13 Jun, 2024 @ 9:35am 
maybe i'll fix it in the future but idk since i run error suppressor mod anyways.
Anytature  [author] 13 Jun, 2024 @ 9:33am 
@Simo [C.E.S.A] it won't affect anything, it's popping up since i was running the western sahara dlc when i was making the factions so thats why it pops up.
Simo [C.E.S.A] 13 Jun, 2024 @ 9:31am 
I get an error No entry 'bin/config.bin/CfgMagazines.1Rnd_Pellet_Grenade_shell_lxWS' . When I take out the Platoom group in the editor