Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

HEROES OF LEGEND - ASTARTES EDITION (Add-on) - NEW UNITS
489 kommentarer
Barak Yisrael 20. okt. kl. 9:50 
ty devian
Devian  [ophavsmand] 17. okt. kl. 7:49 
For the balance sake no, but you can remove the "Unique" trait in the unit folder. Then, the unit will no longer be limited ton one iteration.
Barak Yisrael 17. okt. kl. 1:07 
do you have versions of your mod without unit limits ? or what is the string in xml for unit limits ill do myself
Devian  [ophavsmand] 10. okt. kl. 11:09 
There is no missing ressources from DLC because all the stuff is already in the game even if you don't have them.
Shadowfax 10. okt. kl. 10:54 
out of curiosity, if you don't have the required DLCs and an AI tries to recruit one of the units requiring one... what happens? I have a game crashing at end of turn due to a unit being produced and since this mod doesn't actually stop me from subscribing due to lack of DLC I'm curious. Thanks for any help
Devian  [ophavsmand] 25. sep. kl. 16:23 
Unsub/resub to force update. I havent updated this mod since last year.
Philistine Swine 25. sep. kl. 16:18 
Having an error message thats preventing start up, it can't find a model for the stormblade
Devian  [ophavsmand] 4. aug. kl. 8:54 
You can't swap a set of weapon (the model will stay the same btw), check the Dark Fury of the Ravenguard for dual lightning claws.
RedCloud53 4. aug. kl. 8:29 
Somewhat related, I think it would be cool if the Elite Assault Marines could swap out their plasma pistol and power fist for dual lightning claws. You trade ranged attacks and versatility for more melee power.
Devian  [ophavsmand] 2. aug. kl. 11:23 
Maybe ;)
[†] Generalseal 2. aug. kl. 9:21 
if you ever revisit this mod could we get assault terminators with chainfists or lightning claws
Devian  [ophavsmand] 27. juli kl. 10:49 
Doing my best :)
Yeah that's becoming a common theme with CCOO. Love the mass unit idea, but it just doesn't play well with most of my favorite mods. Thanks again though, this is series is easily my favorite.
Devian  [ophavsmand] 27. juli kl. 0:42 
Compatible ? Yes. But it wont works as intented. I don't recommend.
Devian  [ophavsmand] 4. juli kl. 9:17 
You must upgrade your city first (those that grants you more tiles to be reclaimed). Each tiers provides its own strategic building.

I'll indicate it in the description.
Fizol 4. juli kl. 8:51 
I have only fortress of redemption and the base building for use
Fizol 4. juli kl. 8:48 
There is no buildings such as generators or sacred artifacts.
Devian  [ophavsmand] 17. juni kl. 10:07 
I don't agree, it allow the faction to be more versatile, mostly because they can have only one city.
Strategic buildings can help to expand but they're weaker than a city.

But you don't have to use it, if you don't want. Most of my stuff is totally optional and will only provide more randomness when playing the game.
Ulrik 17. juni kl. 9:14 
Why have you added Dawn of War buildings who can recruit respective units, When Gladius had already those buildings ? It's removing all Gladius charm. If i want a machine cult to create predator i'll go on Soulstorm not gladius 🤦 there is no logic 🤷 But without that, thanks for adding this much new units for all factions you have done 👍
cuchurrumincito23 31. maj kl. 22:03 
oml thats a lot of space marines
Devian  [ophavsmand] 27. maj kl. 14:01 
Why not, but it's mainly an older Dreadnought.
victorgozilla2000 27. maj kl. 13:47 
Friend, you can create a type of mod for the Space Marines, but what would be the Leviathan dreadnought units? Being like special units. Can you choose, like, a normal but Heavy unit or a Hero? Mind you, whether you want to or not. But I'm going to respect your decision. :steamthumbsup: :steamthis:
Hellbishop 17. maj kl. 6:31 
Thanks Devian and have a great weekend :coffeeTLD::Pizza:
Devian  [ophavsmand] 17. maj kl. 6:27 
Updated.
Devian  [ophavsmand] 17. maj kl. 6:25 
Ah, now i remember that some folks tend to think that twice the ressources was to high. I'll put vanilla values for now.
Balkovskiy777 17. maj kl. 6:11 
I am sorry, but requesition and influence(Armory and Sacred Artifacts) doesn't doubles if they are place next to Fortress of Redemption, but little generators works as written.
Devian  [ophavsmand] 6. maj kl. 5:33 
It depend of your playstyle but :

1- Nobody forces you to use the strategic building
2- With a medium (hard) setup (no loyalty bonus) and low outpost, you'll still suffer against other factions
3- Nothing is free, you'll need ressources for everything, so if you have a shitty eco, you're doomed even if you have dozen of buildings.
4- It help the SM AI that is currently the weakest faction

Obviously if you play in easy it will be a piece of cake. But it's already the case with the vanilla setting.

Using the Super Heavy addon (for AI only) will heavily strenghten the Space Marines. But the player won't benefit of it.
SniperSmithy 6. maj kl. 3:06 
Wow, you've done a lot of great work here but what is this balance! It's turned the Space Marines into a zerg rush, which doesn't fit at all.

Some great stuff but I think vanilla is a much better balanced than this.
Devian  [ophavsmand] 4. maj kl. 13:31 
There is already a dozer model available for each compatible vehicles in the Astra Militarum addon.
(-Raf-) 4. maj kl. 13:28 
Is it possible to add a separate modification of the bulldozer to other fractions? (with bulldozer dumps, as on SMa tanks) for astra militarum
Devian  [ophavsmand] 28. apr. kl. 10:40 
Hmm, i can make a trait for each concerned building.
Pyrodysseus 28. apr. kl. 10:35 
I mean in-game while looking at income, it's hard to tell because dropping either building adds resources
Devian  [ophavsmand] 28. apr. kl. 1:14 
As soon as the FOR is deployed (or the strategic building) you'll see the income rising.

You mean for description ?
Pyrodysseus 27. apr. kl. 18:18 
Hey Devian, where can I see the 50% more resources granted by strategic building next to Fortress of Redemption? Would it be in "features"? thanks
Hellbishop 25. apr. kl. 19:40 
Thanks Devian for the update! Happy gaming and have a fun weekend :SHTultramarines::coffeeTLD:
Devian  [ophavsmand] 25. apr. kl. 15:51 
Quick update : More cargo for Stormbird and unlocking the HK missiles for all Sicaran (wrong research used until now).
deathtrooper900 14. mar. kl. 11:00 
Can confirm all good, no cross issues with the imperial fist breachers I can see. (had to unsub and resub to get steam to download the update)
Devian  [ophavsmand] 14. mar. kl. 10:48 
And fixed too.
deathtrooper900 14. mar. kl. 10:41 
Can confirm it works, though the text says Imperial Fist Breachers (the result is correct though).
Devian  [ophavsmand] 14. mar. kl. 8:44 
And should be fixed.
deathtrooper900 13. mar. kl. 20:50 
yeah. The generic ones. The Imperial Fist ones work for some reason.
Devian  [ophavsmand] 13. mar. kl. 8:33 
You talk about the Breacher Marines that can specialize with grav-gun ?
deathtrooper900 12. mar. kl. 22:48 
Got an interesting bug, breacher siege marines (grav gun) require a missing tech. Am i missing a mod?
Devian  [ophavsmand] 8. mar. kl. 2:46 
1. Yeah, it's like how cargo work. I can't restrict it to infantry.

2. I don't think so, this feature is hardcoded and cannot be hidden after getting all the abilities.
Lord_Draconis 8. mar. kl. 2:36 
1. The Mastodon has an additional attack, provided that there are infantry in it. If there is a tank or other armored vehicle inside the Mastodon, then the additional attack is also activated.
2. If you make it possible to upgrade heroes above level 10, then there are no abilities when you reach a level above level 10, but the level-up icon is active. Do you know what needs to be written in the code so that the icon is not active above the 10th level? I've been asking a question in the diskord for a long time, but they answered me incorrectly and the code didn't work.
Devian  [ophavsmand] 23. feb. kl. 13:37 
There is already a mod that add the Glaive and i'm not a big fan of the Fellblade. But who knows ?
Mike-22 23. feb. kl. 13:29 
good mod , but no fellblade or Glaive ?
Devian  [ophavsmand] 20. feb. kl. 7:29 
Not an artefact, it's the plasma (glow) part.
Lord_Draconis 20. feb. kl. 7:20 
Stormblade - A graphic artifact, partially gray in color.
https://prnt.sc/Dl_6j6pp1lMs