Total War: WARHAMMER III

Total War: WARHAMMER III

Chaos Ogres
577 Comments
My Name Is Not Important 19 Aug @ 10:52am 
i got the champions of chaos
Fröb  [author] 19 Aug @ 9:54am 
@Force: I told you what I could in that regard - you just have to enable the mod. The only other reason I could think of is that you do not own the Chaos Warriors DLC from TW Warhammer I.
My Name Is Not Important 19 Aug @ 9:40am 
yea still nothin
GunGuy 15 Aug @ 10:50pm 
@Fröb Thank you! :3
Fröb  [author] 15 Aug @ 12:23am 
@GunGuy: I might take a look at it in the future. But currently I have no motivation to do so.
GunGuy 13 Aug @ 7:52pm 
@Fröb Can you add it as a base mechanic? Most chaos worshipers would eat captives anyway.
Fröb  [author] 12 Aug @ 8:00am 
@GunGuy: That is a base game mechanic which is not affected at all by my mod.
GunGuy 12 Aug @ 1:21am 
PLEASE let them eat captives after a battle!
My Name Is Not Important 10 Aug @ 4:00am 
o okay ill see
Fröb  [author] 10 Aug @ 3:44am 
@Force: At the very least you need to subscribe to MIXER and my mod on the workshop, activate both mods when launching the game and select the Warriors of Chaos for your campaign.
My Name Is Not Important 10 Aug @ 12:57am 
i cant find the units where are they, my mods dont even work bro :sob:
Faith 31 Jul @ 10:58am 
Yeah, they can assimilate other Chaos factions prisoners to obtain replenishment- but not any other faction. Normal Ogre factions eat the dead for replenishment. Cheers!
Fröb  [author] 31 Jul @ 8:42am 
@Faith: My mod does not touch such functions. If this replenishment function is available or not, does usually depend on the race you play as and the race of the enemy you fight.
Faith 31 Jul @ 6:40am 
I take it back haha there is weird, i didn't come up first few times - great mod btw
Faith 31 Jul @ 6:02am 
interesting they don't have a replenishment function after a fight similar to other factions? As in what is done with the prisoners.
Fröb  [author] 22 Jul @ 7:27am 
@Judassem: Ogres are resistant but not immune to Chaos. Also, I rather follow the 'rule of cool' than the lore. Nevertheless, Tamurkhan and his Plague Ogres were officially added if you are looking for examples. Aside from that, their lore is rather sparse. Other named Chaos Ogres are Fernadrang or Ghuth Spawnchomper.
Judassem 21 Jul @ 11:11pm 
This is just a question but are these lore friendly? Aren't ogres naturally very resistant to chaos corruption? Are there any examples of chaos ogres in the lore?
Love For The Craft 21 Jul @ 11:57am 
@Fröb Thank you so much for your time and answer! I completely agree that they might feel a bit out of place compared to the rest of the Warriors of Chaos, but I just think they’re really cool. I would’ve loved to theme my Chaos Ogres more around them instead of Marauders. Still really great mod and its gonna be in my load order for ever i feel. Time to make a ogre Campaign to get them gnoblars :P
MrEternus 21 Jul @ 8:50am 
Well, even if I'm the odd man out, I still love this mod. I highly recommend it!
Fröb  [author] 21 Jul @ 8:04am 
@MrEternus: In the past I had them included in the Chaos Dwarf skill trees but removed them again, since I wanted them more as backup troops. I can add them again to the skill lines in a future update if more people should request it.

@Love For The Craft: Originally, I wanted to make a completely new roster for the Chaos Ogre faction with the Forsaken Gnoblars as fodder units. In the end, I decided against it and added them into the WoC roster. Since I did not want to let the Forsaken Gnoblars simply go to waste, I implemented them otherwise into the game, i.e., via landmarks for the Ogre Kingdoms. I admit that they currently really feel a bit 'forsaken' but I did not know what to do with them otherwise. In the WoC roster they felt a bit misplaced.
MrEternus 20 Jul @ 2:49pm 
I don't suppose it would be possible to add the standard Chaos Ogres to the Hell-Forge and/or skill tree for Chorfs? I absolutely love the units, but wish I could give them buffs like I can most other units. Regardless, this mod is easily staying in most playthroughs from now on!
Love For The Craft 20 Jul @ 1:46pm 
Hi there! First off, I just wanted to say the mod is absolutely awesome—beautiful models and amazing work all around. I had a quick question: I noticed that the Chaos Ogres don’t seem to have access to the Forsaken Gnoblars. Was that an intentional design choice, or is it due to a technical limitation? Just curious if it's something that might change in the future. Thanks again for all your hard work!
Bamf! (The Ripper) 18 Jul @ 9:18am 
Alright. I only noticed when I realized the fact I only had 3 undivided authority in an army with 3 chaos ogre bruisers
Fröb  [author] 18 Jul @ 8:30am 
@Bamf! (The Ripper): It has been a while since I touched their skill trees. But it seems there are no DB entries for Chaos Undivided authority and I must have forgotten about it back when I added them to the mod. I will probably add this in a future update.
Bamf! (The Ripper) 18 Jul @ 8:10am 
Are the Chaos Ogre Bruisers supposed to not give any Chaos Undivided authority to armies? Just wanna check if that's intended
Ran 16 Jul @ 12:04pm 
I guess one solution would be to make it compatible with one of the extra skill mods. That way hopefully it doesn't take much work? No idea how feasible that is though. In any case I still enjoy the mod a ton!
Fröb  [author] 15 Jul @ 12:57pm 
@Ran: The mod includes all in all 7 different character types, which comes very close to DLC standards. So, the skill trees were kept rather basic since they are no fun to implement. Besides, I wanted to make the characters feel as if they were part of the base game, without any extraordinary skill trees.
Ran 14 Jul @ 3:12pm 
Hi, I absolutely love the visuals of this mod. The quality of the ogre models is at least as good as vanilla models, it's really rare I see a mod with such high quality. The only slight disappointment for me is the lord/hero skill trees. They feel very small and generic with almost nothing unique.
Echoo 13 Jul @ 9:07am 
@Fröb yeah I didnt want to depend on the Warband UI Framework for more space and the vanilla UI doesnt have much space left. So I had to take that small liberty with it.

Definitely redirect them to me if someone asks about it here :WH3_clasp:
Fröb  [author] 13 Jul @ 7:59am 
@Echoo: Good work! You choose an interesting way of implementing them in the UI. ;) If there should be any issues, people will hopefully comment on your mod page. I do not check if submods work correctly.
Echoo 12 Jul @ 3:12pm 
@Fröb

Hey I release the Warband Upgrade Submod, let me know if there are issues :steamthumbsup:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3524036736
SFH 12 Jul @ 4:29am 
@Fröb Yeah i was thinking about making 2 submods, but why make 2, when i can make 1 :D
Fröb  [author] 12 Jul @ 4:22am 
@SFH: Thank you! It is a bit unusual that you made just one submod including both Chaos Ogres and Dark Land Orcs but it seems to work also if just one of them is activated. ;)
SFH 11 Jul @ 10:05am 
Hello, i made 2X unit size submod Chaos Ogres + Dark Land Orcs:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3522895491
Jester 10 Jul @ 1:16pm 
Thank you for the reply! I shall test it when I start a new campaign, I need to finish up my Kairos Fateweaver campaign first lol.

Very cool looking mod by the way, I feel like this should've been in the game by default.
Fröb  [author] 10 Jul @ 3:09am 
@candyflossxx: I just tested it and it works without issues. Make sure that you have MIXER activated.

@Jester: I honestly can't answer this question since I don't use Radious. I assume both mods should work fine together but probably the balancing will be a bit off.
candyflossxx 9 Jul @ 4:45pm 
this isnt working for me i have IEE installed and the main LL isnt showing up for me when i pick him also the ogers dont show up to recruit for me either but i can recruit LL;s for them but not units and not the main LL when playign the faction
Jester 9 Jul @ 3:35pm 
It's not a big deal to me if its not, but would this mod be compatible with Radious Mod? I apologize if this is a stupid question.
Fröb  [author] 7 Jul @ 6:40am 
@Echoo: As long as you make sure that it only contains the necessary DB entries (and no assets or other tables) you can feel free to release it as a submod.
Echoo 6 Jul @ 3:24pm 
@Fröb
Very cool! I will check them out in a future playthrough.

I made a submod that enables warband upgrade for the ogres for personal use. Do you mind if I release it at some point? Making sure since you explicitly mentioned why you didnt include it yourself.
Zelevl 4 Jul @ 11:31am 
Will do. Thx :selike:
Fröb  [author] 4 Jul @ 4:44am 
Updated! – Minor changes and fixes.

General
- the Chaos Ogre Bruiser should now be available for the Variant Selector
Chaos Ogre Fighters (Spears)
- Projectile Penetration: changed from ‘very_high_low_entity’ to ‘medium’
- Projectile Damage: from 80 (45 AP) to 70 (40 AP)

@RobertX13: Thank you very much for pointing out this issue. I hope it works now properly!

@Harkovast and @Echoo: I hope this slight nerf helps to balance the Chaos Ogre Fighters (Spears) a bit.

@Zelevl: Yes, I give you my permission to use the Chaos Ogre of Nurgle model. But since the base model was made by OrangeJulivs (see Credits) you also need to ask him. When you also get his permission, you can do so but please don't forget to give credits (as you already mentioned yourself).
Zelevl 2 Jul @ 2:48pm 
Hi, can I use your Nurgle ogre model for my mod?
I will give u credits and everything:praisesun:
RobertX13 1 Jul @ 11:37am 
There is a issue with Variant Selector with the Chaos Ogre Bruiser: the button for selecting variants does not appear. This is because the code for the Bruiser is nor written properly, change the code to: return {
["frb_chaos_ogre_bruiser"] = {"frb_chaos_ogre_bruiser_01","frb_chaos_ogre_bruiser_02"}
};
and it will work like a charm. I already edited it in my game, but an Official update would be nice.
Fröb  [author] 29 Jun @ 12:47pm 
@Harkovast: Since the issue with the spear throwing Chaos Ogre Fighters was mentioned in the comment before, I will think about a way to make them a bit weaker. For the Chaos Ogre Bruiser it might be a bit different - low tier infantry will get shredded by has ranged attack but armoured troops not so much. Since he is a hero with limited mobility, he needs other strengths and I decided to give him quite some killing power instead.
Harkovast 29 Jun @ 4:37am 
I really love this. The ogres look awesome.
My only criticism is that the ranged attacks seem over powered.
The ogres with spears got hundreds of kills just throwing their spears. They seem far too strong.
The chaos bruiser heroes pistol also seems way too strong. Two blasts and the enemy unit was half way dead.
The models look amazing, but the balance needs going over.
Keep up the good work!
Fröb  [author] 29 Jun @ 3:49am 
@Echoo: Thanks for the feedback! I will try to keep it in mind for future updates.
Echoo 28 Jun @ 2:52pm 
hey love the mod, just a small bit of feedback:
the fighters with spears seem overtuned. they shredd infantry and monstrous infantry because their javelins pierce the entire formation.
REITERPALLASCH 26 Jun @ 12:33pm 
Great mod btw thanks for your work
Fröb  [author] 26 Jun @ 7:16am 
@Ītzpāpālōtl: The mod introduces new buildings which affect the local warband recruitment.