Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Still, I commend you for even doing this many levels, it takes a lot of hard work and dedication to put out something, -I can't even make a simple room in the map editor-, I personally would love to see you improve and give me more reasons to keep playing rott!
One problem for me is that the levels are not friendly for those who play without saving (using the lives system). It's necessary to put more bonuses in the levels for the player to collect in order to accumulate some lives, since the levels are long and have few items to fill the HP.
The first four levels are OK, but they seem more like a battle of attrition to me, because there are several simple encounters, but you have to be very careful because there aren't many opportunities to fill up HP.
The fifth level (headquarters) was my favorite, mainly because I started with the flame thrower from the secret of the previous level. I also found it amusing that there are several recognizable parts such as the cafeteria, showers, etc.
The sixth level (boot camp) has "pick a path" traps which is not good design. I stopped playing there after getting angry that I died in the elevator (not my fault).