RimWorld

RimWorld

RimKeeper - Wild Animal Procreation
93 Comments
QOMRADEQUEER 25 Aug @ 9:01am 
I've noticed an issue where my tamed animals will lay on/incubate eggs which are inside and temperature controlled, causing an egg without any deterioration to then suffer from 1 deterioration per day.
Aquilnis 25 Aug @ 2:09am 
Thank you!
keepercraft  [author] 24 Aug @ 7:31pm 
Done, add new changes to 1.5 version.
Aquilnis 24 Aug @ 5:47pm 
Could the option to disable malnutrition eat be added to the 1.5 version?
keepercraft  [author] 24 Aug @ 7:52am 
Ok, i add more restrictions for malnutrition eat and toggle for activation new functionality.
keepercraft  [author] 24 Aug @ 6:09am 
Thx for feedback i will make switch for this feature.
yolli11 #jinjiyanazadi 23 Aug @ 8:53am 
Hey! I am using your mod for several playthroughs now, never had problems (only the freezing chickens). Now I started a new run and when I activate your mod, my pen animals start killing each other as soon as they are starving because there is no grass. I think they only attack the same species, Muffalos attack muffalos, donkeys attack donkeys, my goat killed her mate and new board baby goat and ate them... :shelterfrog: I have a lot of mods enabled (like alpha animals, animal logic etc). But I disabled all animal mods and enabled one at a time to test. After enabling this one, the donkeys were doing battle royale again. Maybe It is still I mod conflict, maybe it is the recent update. I dont know if others have similar problems.
keepercraft  [author] 6 Aug @ 5:55am 
Hmm, sound odd.
You can disable specific functionality of mod, or maybe it is conflict with other mod.
Deep 4 Aug @ 11:18am 
mod is bugging out the animals that can fly.
My female chickens stay in "standing" mode for ethernity sometimes. I believe its after mating when the mate flew away in the middle, but have no proof. Had to disable the mod.
keepercraft  [author] 24 Jul @ 5:21pm 
Yes
King Jellybean 24 Jul @ 5:12pm 
Will wild animals breed with tamed animals?
kahvipensas 24 Jul @ 11:31am 
I played some more with this mod, and started to wonder if it would be possible to make the procreation threshold work on a species basis? Meaning that if a population of a specific animal goes too high, they stop reproducing. They way I'm assuming right now is that only the total amount of wild animals matters, and this seems to lead into only having a few species of animals on the map, but those few species having huge populations.
Carl 24 Jul @ 7:45am 
many thanks, boss
keepercraft  [author] 24 Jul @ 5:07am 
It should work on all animals.
kahvipensas 24 Jul @ 5:03am 
I love the idea of this mod, and also that you made it so configurable. I decided to turn the nest protection mechanic off, just to prevent my hunters and gatherers (and nature running children) from being attacked by wild animals.

Did this mod also add visitors animals mating? I just saw a trader's muffaloes mate, and I've never seen THAT before! Did you add this, or is it a vanilla feature (or from some other mod) that I hadn't noticed before?
keepercraft  [author] 24 Jul @ 2:52am 
@carl ok, i add breast feeding to wildman.
But random carry baby over map is more complex.
Carl 24 Jul @ 1:40am 
No worries, take all the time you need.
keepercraft  [author] 23 Jul @ 3:27pm 
Well, don't see that in ThinkNode of WildMan.
So need some time for find or make solution. :stress:
Carl 23 Jul @ 3:15pm 
after a birth, I've noticed the mother abandons the baby. Is it possible to make them feed the child, or is that not possible with the AI Wild men have?
Carl 23 Jul @ 3:00pm 
we've got pregnant wild women now, waiting on them to come to term atm
Carl 23 Jul @ 12:35pm 
can confirm the wild men are reproducing.
Carl 23 Jul @ 11:17am 
A tempting thought but I struggle with too many colonists. I am happy with just the one and her kids
keepercraft  [author] 23 Jul @ 11:04am 
Well, just recruit them. :meephappy:
Carl 23 Jul @ 10:53am 
in regards to wild men going for colony women, could that be a togglable option? It'll be useful for solo colonist starts with no recruiting.
Carl 23 Jul @ 10:12am 
I have a feeling the 200+ chickens in my tribe may have been affecting that slightly. I'll test with a new colony.
keepercraft  [author] 23 Jul @ 9:44am 
Check in the mod configuration window if all of them are active.
Or maybe you've reached the procreation population threshold. :stress:
You can increase it in this window.
An example of this window you have in preview images.
Carl 23 Jul @ 9:24am 
active new function? I'm not quite sure what you mean.
keepercraft  [author] 23 Jul @ 9:12am 
Check do you have active new function.
Wildman will mate only with Wildman.
Do this because it was weird when they bump my colony woman.:VLOVEIT:
Carl 23 Jul @ 9:06am 
no sign of anything yet, Keeping watch to see if they do anything but nothing so far.
Carl 23 Jul @ 8:09am 
Will do, boss!
I'll report back if anything interesting happens.
keepercraft  [author] 23 Jul @ 7:38am 
@Carl just added wild man procreation.
Happy testing. :VBCOOL:
keepercraft  [author] 22 Jul @ 10:34am 
I'm not testing this on wild humans.
I need to check, if they're using the same job_drivers. :hardhat:
Carl 22 Jul @ 9:38am 
Odd request, but is there a way to have Wild Men reproduce with each other? I want to see them live their lives outside my colony, with the mothers being able to breastfeed their kids.
Essa 22 Jul @ 6:22am 
Thank you for updating this! :steamhappy:
keepercraft  [author] 16 Jul @ 6:34pm 
Don't worry.
Now when i finish major functionality in "Planet Filter and Overlay".
I will focus on this mod. :hardhat:
[PR/FAI] HavenOnline 16 Jul @ 5:34pm 
Y U NO UPDAET FOR ODYSEE >:(((((((((( RRRRR
keepercraft  [author] 8 Jul @ 4:34pm 
Hi, I finished working on the main functionality of the "Planet Filter and Overlay" mod and get back to testing animals job bugs.
Roque the Rogue 8 Jul @ 4:21pm 
Another oddity of this bug is that it causes the egg-laying animal to get stuck in a Standing goal, where they pass out from exhaustion or/and hunger eventually.

Pawns can still slaughter them.
Roque the Rogue 8 Jul @ 4:18pm 
There is a short lived but massive log spam of both yellow and red log reports when TAMED animals try to lay eggs, on their own or in egg boxes, errors even show random colony members being mentioned.

Unfortunately I have issue on my modlist and cannot provide a log link this time.
jakulfrostie 29 Jun @ 8:42pm 
ohmygods thank youuuu
FireSloth 25 Jun @ 6:13am 
Thank you!
Myphicbowser 24 Jun @ 5:24pm 
Oh that changelog does look pretty, thank you Keepercraft!
keepercraft  [author] 24 Jun @ 3:28pm 
@FireSloth i publish test version of 1.6. :worker:
Make some optimization, fixes...
keepercraft  [author] 23 Jun @ 9:35am 
Yes, I testing on unstable 1.6 version.
FireSloth 23 Jun @ 2:16am 
Hi keepercraft! Are you going to be updating this to 1.6? I'm missing it while playing unstable branch.
keepercraft  [author] 1 Jun @ 10:46pm 
If i find some time, i will make tests.
Last week i bought a laptop to work outside the home. :hardhat:
Myphicbowser 1 Jun @ 6:44pm 
If anyone has a solution from what @The Viral Divinity has mentioned I'd really like to know
DuckGoosebear PrairieDogLover 25 May @ 12:08am 
Cute and duckly
I Sap People 11 May @ 6:21pm 
Thank you. I can now see what rimworld is like if it took place on my aggressive chicken farm. (These darn chickens i own are mean as f to strangers)
The Viral Divinity 18 Apr @ 5:17pm 
Looking back I didn't even realize I addressed this a few months ago lmao..