Total War: WARHAMMER III

Total War: WARHAMMER III

Ancient_Statue of Sigmar Unit Cap set to 1.pack
17 Comments
LzardMan  [author] 4 Jun, 2024 @ 1:01pm 
@sigmars_disciple No worries, it's all good. I'll check them out tomorrow since I'm currently working on the bodyguards for the empire.
LzardMan  [author] 4 Jun, 2024 @ 12:59pm 
@LEGION-V Hey ive taken a look the the updated version you sent and the work will be much lesser. thank you for sending me that and maybe tomorrow i can upload the updated version along with the skill tree abilities version.
sigmars_disciple 4 Jun, 2024 @ 12:47pm 
Sorry for (slightly) unrelated chatter. THIS LOVELY MOD WORKS with 5.0.3 AND IT'S GLORIOUS CAPPED TO 1, BY SIGMAR!!!! <3
sigmars_disciple 4 Jun, 2024 @ 12:46pm 
New bodyguard mod, use EN version or additional EN translation file: https://gtm.steamproxy.vip/workshop/filedetails/?id=3237334283

Last working version for Bretonnia (haven't tried it in 5.0 but it looks like it's been longer than for the Empire): https://gtm.steamproxy.vip/workshop/filedetails/?id=3199052535

biubiubiubiu's comlementary mounts mod (lots of EMP/KIS). https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3170836889

Get biu's Boris Todbringer mod - the only good one around for one of the coolest EMP characters in the lore! <3
LzardMan  [author] 4 Jun, 2024 @ 12:33pm 
@sigmars_disciple, the mod seems fixable, but it would require a lot of effort to repair. Therefore, I've decided to postpone it and prioritize other tasks for now.
sigmars_disciple 4 Jun, 2024 @ 12:30pm 
Doesn't mean you need to necessarily do smth for that (it could just magically work) but if that EMP Bodyguard worked together with the new, really diff Chinese "bodyguard" Empire mod, that would be cool. And biubiu's Mount Expansion, e.g. great for EMP Wizards as well as for Kislev....
sigmars_disciple 4 Jun, 2024 @ 12:28pm 
Having *most* mount options back would be just as good as all of them. Actually I don't know if it was in this mod but there was once an inventive approach for Volkmar and it was to give him ONE HUNDRED flagellants and the idea is whoever makes it through each battle further becomes part of the inner circle... as flagellants are "glass cannons", so they're not sturdy, have no armor BUT also don't run away, like Slyers (unbreakable)

I thought hat Volkmar option didn't quite work: it was too strong when you got it initially, probably got really weak in mid and end game and the pathing of this "ball of chaos" got soooooo messy. If that's one of the options, I'd take it out <3
sigmars_disciple 4 Jun, 2024 @ 12:28pm 
If this Bodyguard mod is fixable, you should consider doing that

Doesn't seem like the author of the last fixed version is really around and I'd be surprised if from overall around 10 or 12 bodyguaard mods for different races Empire must be among the top 3 most used....

Check out the links in the comments on the mod page; if this mod got back to working I'm sure it'll be popular. Through the series people search for "bodyguard" also.
LzardMan  [author] 4 Jun, 2024 @ 12:05pm 
@LEGION-V I'll take a look on it later as im busy fixing 2 other mods haha.
LEGION-V 4 Jun, 2024 @ 11:08am 
So someone made an update on it, but this one doesn't work anymore.. maybe it will be easier with this... or for clarity https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3074345126
LEGION-V 3 Jun, 2024 @ 7:10pm 
Thanks for the work done, I will definitely check and if everything is normal, I will unsubscribe.
LEGION-V 3 Jun, 2024 @ 7:09pm 
As far as I know, no.. He adds bodyguards to the lords' skill tree on a certain turn, and that's it. (one or three icons) for each maute with the development of the lord, i.e. when Carl gets on a horse, bodyguards are added, then when on pegasus, and when on demogriff. It's the same for other lords, on a certain turn. If I remember correctly.
LzardMan  [author] 3 Jun, 2024 @ 11:50am 
@LEGION-V, Is the Bodyguard mod a skill tree for karl franz, Abilities, Spells? pls tell so that i can know which part im supposed to work on. In the meantime ive updated Unique Battles and Summon the Elector Counts mod pack. See links below.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3260600108 - Updated Unique Battles
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3260590244 - Updated Summon the elector counts
LzardMan  [author] 2 Jun, 2024 @ 5:26am 
@LEGION-V will take a look later as im currently busy with a mod. :)
LEGION-V 1 Jun, 2024 @ 10:41pm 
Good afternoon, I would like to ask you to update these wonderful mods, The authors themselves have not updated them for a long time, but for some reason no one makes any analogues or updates them. And thanks for this wonderful mod. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2859573292 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2814754871 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2853087759
Perhaps you will be interested in something for work and use!
sigmars_disciple 1 Jun, 2024 @ 3:47pm 
So what I'm saying: Don't be afraid to make a decision - and if your decision is "no caps" then I'll have to accept it. I personally think the BEST approach is to have a cap by default for units as powerful as this one, the Sky Destroyer or the Iron Colossus, anywhere between 1 and 3 (1 prob being better). <3
sigmars_disciple 1 Jun, 2024 @ 3:44pm 
Well, that's one way to solve things ;) Thanks so much!

But think long and hard whether you want to do it like this going forward, because at some point the next CA update comes and the more mods you need to update/maintain.... Just sayin' - it's your decision <3

You're on fire right now and can quickly react to things and prob don't mind fulfilling a "request" here and there, but that also means you can quickly end up with a doubled mod count on Steam. And after the next update comes the next update, and the next one, and.... ;) And maybe the 3rd after is when you want to only play BALDUR'S GATE 4 and CA can eat your shorts, and then there are these dudes calling you a "loser" and your mods "abandoned" etc. HAHAHA (some of the most prickliest comments I've seen the last few weeks as a modder was struggling for 3 weeks to get his faction mods running again with 5.0.3)