Selaco
Lethal Headshots
43 Comments
TheSha 3 Oct @ 1:53am 
I see, thank you very much!
Weasel  [author] 2 Oct @ 5:15pm 
@Nexxtic, time to insert a random 1/1,000,000 chance to force the game to crash! :P

@TheSha, 0 = 0% extra damage. 0.5 = 50% extra. This just adds extra headshot damage.
TheSha 2 Oct @ 4:43pm 
Quick question, if I set the mod to 0.5, will it be 50% more bullet damage or 0.5x (so half)? Thanks
Nexxtic  [developer] 24 Jun @ 7:15pm 
Yay, less people reporting crash reports thinking it was on us! :P
Butterlord 22 Jun @ 3:51pm 
@weasel
Gee I didn't expect you to update it literally 4 hours after my comment!!
Thank you!! You're freaking awesome!
Weasel  [author] 22 Jun @ 6:46am 
Okay, I finally had some extra time and was able to update the mod. It should work with 0.9 now.

If there are any errors, please post here with the error you are getting.
Butterlord 22 Jun @ 2:14am 
welp I hope someone updates or the devs just make 1 hit headshots an official modifier, which they should
Weasel  [author] 21 May @ 5:11pm 
I don't have the files anymore and don't play this game, so if anyone wants, feel free to grab the files from the workshop, modify them and upload them as a Fixed version of this.
[Hob-Koblin-King] 21 May @ 1:52pm 
I have Narrowed down that This mod is preventing me from opening the game.

I do not know why. But out of all my mods This is the only one I can't run the game with.
Ligh7bulb 19 May @ 1:02am 
Thanks @EvilChaosKnight that worked PERFECTLY! Game works now :)
EvilChaosKnight 17 May @ 1:00pm 
Yep, it's broken, but can be fixed by editing a single file it seems
Open mod's pk3 in WinRAR, navigate to
\ACTORS\Enemies
Drag and drop LethalHeadshotEnforcer.zsc from WinRAR into any explorer folder. It's just a text file, actually. Open it in Notepad

In file find the line:
EnemySoldier.Role...

Replace the whole line with:
SelacoEnemy.role "$ROLE_PUSHER";

Save
Drag and drop LethalHeadshotEnforcer.zsc from explorer into WinRAR, assuming you still have the \ACTORS\Enemies directory open
Confirm re-packaging
Run game - no more crashes
Tabi 15 Mar @ 12:55pm 
yarp, unfortunate
Turk 13 Mar @ 11:10am 
This mod is broken now with whatever the new update was.
Jäger 4 Dec, 2024 @ 7:35pm 
Ah ok. Frustrating!
Weasel  [author] 4 Dec, 2024 @ 5:19pm 
I'm not entirely sure. It's just how some mods work with this game.
Jäger 2 Dec, 2024 @ 2:35am 
Why does this need a new save? Just curious
Weasel  [author] 27 Nov, 2024 @ 11:58am 
I don't have any plans to update this, but unless they changed how headshots are calculated, this should still continue to work.
Flock O Cats 27 Nov, 2024 @ 11:23am 
do you plan to update this for the new patches?
Lumi <3 17 Sep, 2024 @ 7:25pm 
Ive started a new save and it doesnt seem to have taken effect. I have it set to 1.0 our of 100.0 (for 100% extra damage like the description says) on all weapons and I've disabled per weapon multiplier.
[Hob-Koblin-King] 30 Jul, 2024 @ 10:52pm 
OKAY! Took the Leap and started a new save.. Glad I did terns out I missed a Load of stuff and it showed me that I was taking Way too much time doing things, I thought "Okay I'm a good way in to the game" I was on Level 2...

After starting over I realized that I was missing little things here and there and Terns out I missed the First safe room because I thought the door was locked the first time around... Terns out I'm just not smart so Thanks for the Mod, It's not just making the game Fun in a new way but also helped me Really get in to the game.
[Hob-Koblin-King] 27 Jun, 2024 @ 1:05am 
If only this Didn't need a New Save.
Weasel  [author] 18 Jun, 2024 @ 4:52pm 
That would be a completely different mod. I'd suggest asking on the Discord if anyone would be willing to take it up.
Kaiserkane 18 Jun, 2024 @ 4:41pm 
Could you expand the mod the include a "general damage" multiplier for both the player and AI?
Weasel  [author] 14 Jun, 2024 @ 3:40pm 
I've updated both, this and the paintbrush mod so they no longer conflict with each other and should play nice with other mods.
EvilChaosKnight 10 Jun, 2024 @ 5:32pm 
Small update: fixed it on my end by messing with the pk3
I think the overlap is with the paintbrush mod, since they both use server bool enable_mod
Their banners also overlap because they both use graphics/banner.png
EvilChaosKnight 10 Jun, 2024 @ 4:08pm 
Doesn't play well with at least one other mod aka refuses to launch
Could you please rename cvar "enable_mod" to something more unique, like "lethalhs_enable_mod"?
Weasel  [author] 10 Jun, 2024 @ 3:31pm 
Headshots in the game increase damage based upon the weapon. I believe the calculation is something like "Damage * Headshot_Damage_Multiplier". All this does, is increases the multiplier by X amount. So say if the rifle does 1.5 and you set the option to 2.5, then the calculation would be "Damage * (1.5 + 2.5)".
Spinach 10 Jun, 2024 @ 9:30am 
Hey, quick question: When it says the default value is 0.0, does that mean that in the base game, headshots don't increase damage? Or is headshot damage increased in the base game, and that default value means it's not further increased beyond the base increase?
Kweeb 8 Jun, 2024 @ 8:38pm 
I have mine to 3.5
Weasel  [author] 6 Jun, 2024 @ 5:49am 
1.0 = 100% extra damage
You would want 0.5 to do 50% more damage
mangaas 6 Jun, 2024 @ 12:04am 
Just to clarify, as a "multiplier", does that mean setting it to 1 is default, and anything just below 1 is making them weaker? I want a 50% bump, and just want to confirm that setting it to 1.5 would be correct. I don't have damage numbers in game so its hard to gauge if its a simple increase slider or multiplier.
Ha-Ra 5 Jun, 2024 @ 6:38pm 
Yo, thanks for this, I want my headshots to actually feel like they're worth a piss. Honestly even at 50% extra damage, it's satisfying to pull off
Weasel  [author] 5 Jun, 2024 @ 6:35pm 
Okay, I just made a change where you can change the headshot multiplier per gun that can actually headshot.
Weasel  [author] 4 Jun, 2024 @ 8:02am 
Yep, 1.0 is an extra 100% headshot damage. I can look into separating out the weapons in the future.
Law 3 Jun, 2024 @ 9:02pm 
Just want to make sure I'm doing this right, 1.0 would be 100% extra headshot damage, correct? Also a side note it would be kinda neat to have a version of this that could specify certain weapons, I mainly just want the cricket to be able to 1 tap grunts to the head consistently.

Thanks a bunch for making this mod, the cricket not consistently 1 tapping grunts is one of my few complaints about the game. <3
Günni 3 Jun, 2024 @ 3:48am 
Seems to be working fine with no issues now :)
Nexxtic  [developer] 3 Jun, 2024 @ 1:36am 
Works well, great work!
Sanitarium111 2 Jun, 2024 @ 7:07pm 
Awesome! I'll test it out and let you know!
Weasel  [author] 2 Jun, 2024 @ 5:29pm 
Okay, I rewrote the stuff that was breaking things. Sorry about that! Let me know if you run into any other problems.
Weasel  [author] 2 Jun, 2024 @ 2:36pm 
Interesting, I'll look into it and try to fix that problem.
Sanitarium111 2 Jun, 2024 @ 9:55am 
Weird issue. Started a new game, but as soon as I pick up the armor and Noisy Cricket, I can't switch weapons. It defaults to the rifle, but can no longer use the Cricket. Then, once I pick up the shotgun, the game pretty much breaks. Crashed once, then models disappear. Enemies, guns, fists...
Günni 2 Jun, 2024 @ 8:24am 
Having a strange issue with this mod, where I start a new game and pick up the AR but I can't use the zoom/alt fire
Dev 1 Jun, 2024 @ 9:52pm 
Finally, I was finding it annoying that the soldiers can tank 2-3 shots of the cricket to the head