Left 4 Dead 2

Left 4 Dead 2

CnC Super Weapons
31 Comments
RpgBlaster 14 Apr @ 12:54pm 
Hi, could you do an update please? So a message show up in chat everytime a Super Weapon is activated? This could help when Players are aware that a Weapon is being activated so they are not getting caught off guard, resulting in everyone dying because of someone else.
Matt 13 Jul, 2024 @ 7:11pm 
Will you add more superweapons?
Rubyz 22 Jun, 2024 @ 8:31pm 
btw keep making more of this :health:
Rubyz 22 Jun, 2024 @ 8:31pm 
i disable my other mod script but now its working , sorry XD
Everice  [author] 21 Jun, 2024 @ 2:52am 
hold your walk key(default is shift) if you changed button, you gotta hold that key instead of shift key
Rubyz 20 Jun, 2024 @ 9:59pm 
i don't know how to use it, i'm confused sorry
Rubyz 19 Jun, 2024 @ 10:23pm 
i hold shift but nothing happens
F.HERO Will be LEGEND 14 Jun, 2024 @ 10:48pm 
Ok
Everice  [author] 14 Jun, 2024 @ 2:11am 
go to your l4d2 game directory search for ems folder. inside ems, look for cncsuperweapon folder. you will see modsetting.txt open it and change Weapon_Cooldown value to any(minimum value is 20)
F.HERO Will be LEGEND 13 Jun, 2024 @ 11:32pm 
How to decrease cooldown? because 90 sec very too long
TheTeaa 9 Jun, 2024 @ 10:19pm 
yes
Doomgamer9000 9 Jun, 2024 @ 6:22pm 
Those this work on singleplayer
gitgud 5 Jun, 2024 @ 12:26pm 
Great :steamthumbsup:
Everice  [author] 5 Jun, 2024 @ 11:58am 
will add later but not sure when. have a lot works to do
gitgud 5 Jun, 2024 @ 4:56am 
Can you add the option to enable/disable each weapon?
TheTeaa 2 Jun, 2024 @ 10:44pm 
thank you so much! <3
Everice  [author] 2 Jun, 2024 @ 9:55pm 
it wasn't a bug. both super tanks and this mod were the same thing before. most of functions were the same in super tanks mod. they had functions conflicted.
i updated the mod now they both should work together
TheTeaa 2 Jun, 2024 @ 7:16am 
A bug I found is that the mod doesn't work properly alongside Super Tanks, weird to explain but I think if the hierarchy of Super Tanks is higher than CnC Superweapons then CnC no longer works. If CnC Superweapons is higher than none of the Super Tanks settings work. Sorry if I sound tiresome, just trying to help report bugs :)
TheTeaa 2 Jun, 2024 @ 6:38am 
it's working! I just had to unsubscribe then resubscribe! :D
TheTeaa 2 Jun, 2024 @ 6:17am 
hmm, might just be me. I don't know if it is that I have too many scripts, I will keep trying!
Everice  [author] 2 Jun, 2024 @ 5:55am 
i didn't update the mod after latest update yesterday. we can still able to use it in our game
TheTeaa 2 Jun, 2024 @ 4:12am 
They for some reason don't seem to be working again... not sure why. sorry for the bother
TheTeaa 1 Jun, 2024 @ 7:33am 
oh cool cool! thought there was something up XD, can't wait to play with this, it is gonna be fun!!
Everice  [author] 1 Jun, 2024 @ 7:29am 
i've looked in the mod i forgot to remove condition where it checks for privilege players(admins on our server)
and there is instant kill si function. my friend must have added it sorry, going to upload a fix version
TheTeaa 1 Jun, 2024 @ 7:16am 
I don't know... when I had this mod specifically enabled, SI and Tanks kept dying after a few seconds, really strange...
Everice  [author] 1 Jun, 2024 @ 7:09am 
i'll have a look after i fone my stuff but idk what about si, this mod doesn't have anything about si though
TheTeaa 1 Jun, 2024 @ 5:53am 
also another thing, with this mod enabled all Special Infected seem to be automatically ding after a second, I know this because I disabled this mod and it stopped. Sorry for all the fuss!
TheTeaa 1 Jun, 2024 @ 5:44am 
the mod doesnt conflict with anything btw!
TheTeaa 1 Jun, 2024 @ 5:43am 
I just gave it a try and held for nearly a minute and didnt see anything happen, I will disable scripts and keep trying. Perhaps you could have a look into it yourself? :)
Everice  [author] 1 Jun, 2024 @ 4:46am 
it's worked. try to hold longer, it will show in chat which which super weapon is launching
TheTeaa 1 Jun, 2024 @ 3:00am 
Hi! I am not sure if they are working... I have held the walking button for 3 seconds, am I doing something wrong?