Total War: WARHAMMER III

Total War: WARHAMMER III

Campaign Configuration Mod - REPOST
91 Comments
mikelangelo70 5 Oct @ 11:01am 
the game crashes to the desktop during a turn
Konrad von Thierberg 28 Sep @ 7:57am 
any way to add a section for legendary heroes? manly so Kouran Darkhand dont feel so shit when i'm playing Malekith with True Unit Size SFO x2 on
SlavutichBaltik 18 Sep @ 1:33pm 
Cant seem to find "Chaos Lord of Tzeentch" & "Chaos Lord of Nurgle" in the Generic Lord Buffs or anywhere else, Khorne & Slaanesh are there. Any one ever find it or is it possible to update/change that?
蘇武ぼくよう 16 Sep @ 9:36am 
Hey! I'd like to suggest an additional feature option:
Cap the maximum upkeep reduction for all units—whether from faction traits, equipment effects, technologies, or lord skills—so that the total reduction cannot exceed a certain percentage (e.g., capped at -70%, with any excess ignored) or fall below a fixed value (e.g., minimum 50 upkeep).

Exceptions could include:

All units of the Tomb Kings factions

Black Arks

Ogre Camps, Caravans, and Horde armies

Garrison forces and units without generals
Dr. Dreidel 14 Sep @ 7:06am 
I notice that, even if I check the LL box, Skulltaker registers as a generic lord instead of a legendary lord.

Also @Lachlyn, I fixed my earlier issue by reinstalling the game
Stanley Bishop 13 Sep @ 11:36am 
Disabling player anti-snowball fixed this, but I still think it's a bug, since if my understanding of the settings is correct it should not function like this.
Stanley Bishop 13 Sep @ 10:34am 
I have a weird bug which seems to come from this mod. I get huge penalties when conguering settlements which seems to increase the further the settlement is from my capital.

I tested it with Kairos. I sacked and immediately occupied the settlement to my immediate right and I got -10 penalty to growth/income/order. If I use tzeench fuckery to steal the settlement half a world away, then I get some ridiculous -260 to said three stats.

None of it happens if the mod is disabled.
Riuken 2 Sep @ 10:45am 
Confirmed the workaround @kappa noted. Thanks for the tip.
kappa 2 Sep @ 9:21am 
Hey guys I got the LL part to work for me by checking the box in the race lord selector at the bottom of that section. It works for every lord if you check it. A lil more work but it works well :)
Crimson ReapeR 1 Sep @ 11:39am 
the LL portion does and doesnt work, i cannot get it to work for rakarth or lokhir for instance but it does with malekith and many others
Rustic "Kalessin" Citrus 1 Sep @ 10:56am 
Personally the LL section works for me on 6.2, and oddly enough 6.3

Howeve rmy issue is with 6.3 beta, wherein it sorta freezes a lot at the start, and causes the end turn to just sorta halt?

I know 6.3 is not released yet, but I hope this is any help!
Riuken 1 Sep @ 8:23am 
As of the most recent update, the Legendary Lords portion seems to not be working. Other portions I checked are still functioning normally (economy, climate, etc.). Tried disabling all other mods (except MCT) and doing a fresh mod install for CCM. Let me know if there's any information I can provide for bug fixing. This is an excellent mod; thank you!
Lachlyn  [author] 30 Aug @ 11:25am 
"these two mods." - This mod (CCM) and the MCT mod configuration tool
Lachlyn  [author] 30 Aug @ 11:24am 
Dr. Dreidel,

I'm not having issues with fresh games up to a few turns with these two mods. I'm not currently really playing the game, so my apologies if the fixes haven't been comprehensive.

Make sure you are up to date on the MCT tool - Mod Configuration Tool - v0.9 Beta. Also make sure no older versions of the original mod are in the folder at all ( even "disabled" )

You might need to downgrade to the previous version of (my) mod to finish an existing campaign save.

If anyone has the fatal from their crash error logs im happy to try and help.
Dr. Dreidel 29 Aug @ 12:47pm 
Hey, this was working perfectly for me until this morning. Now, whenever I load a save from this mod, my game crashes, and when I start a new campaign with this mod, none of the settings work. I really appreciate you keeping this mod up to date and would appreciate any insight about how to fix this issue. I tried uninstalling and reinstalling too (including deleting the files manually from the workshop folder)
mikelangelo70 28 Aug @ 1:37pm 
@KOBRA you delete everything from the folder where the mod is installed
KOBRA 28 Aug @ 1:32pm 
still not working, what do you mean with delete everything from the folder where it is installed and download it again? Do you mean delete all other mods in the mods menu when you load the game?
chldlfrb1236 26 Aug @ 8:51pm 
thanks updates
Rustic "Kalessin" Citrus 26 Aug @ 5:06pm 
YEEEEEESSS ITS ALIIIVE!!! Thank you for the update and hard-work! <3 :WH3_clasp:
cattlekiller 26 Aug @ 4:46pm 
Hey thanks for the update. Is Gorbad Ironclaw also included in this update?
DocHolliday 23 Aug @ 12:21am 
I'm sure anyone is allowed to post an updated version of this if your capable, this is a repost itself as the name says lol.
mikelangelo70 15 Aug @ 5:31am 
The mod works, you just have to delete everything from the folder where it is installed and download it again.
Skarbrand the Exiled 15 Aug @ 5:28am 
i extremely doubt the modders will return, might aswell keep updating the mod until they decide to return
Xenvar 13 Aug @ 3:37pm 
I should probably also note I really only play with Skarsnik with 224 other mods
Xenvar 13 Aug @ 3:32pm 
it's been working fine for me in 6.2 I don't use all the settings though so idk if all parts work I have only enabled things like the research and growth tweaks in my own game currently
KOBRA 18 Jul @ 8:43am 
damn , i really hope this gets updated, because i cant play without this anymore. I like to tweak all the settings , so it becomes near impossible to win a game...
chainas{柴纳斯} 29 Jun @ 6:34pm 
@Lachlyn:Can it also have an effect on hero units
CCBlackhausen 29 Jun @ 8:00am 
YES! Please update pls! PLEASE! This mod is one of the BEST ever made and the original doesn´t get updated anymore. PLEASE update it!
ny-bx-kz 26 Jun @ 3:32pm 
It used to work just fine but with the latest update the game crashes in the end of the turn on 29th faction. :( too bad it has not been updated for over the year. Impossible to use any longer.
chainas{柴纳斯} 26 Jun @ 6:24am 
Can it be effective for hero units?
Crimson ReapeR 7 Jun @ 8:55am 
no doubt some things wont work, like the LL buffs for new LL's but most things do still work
Mumm-Ra 28 Apr @ 7:17am 
unfortunately it's not updated
cattlekiller 23 Apr @ 9:41am 
@pritchy_01, if you look at Generic and Legendary lord Buffs, almost at the end is movement range, just don't forget to enable the buffs at the top.
pritchy_01 22 Apr @ 5:56am 
is there an option to to decrees campaign movement rang? Or am i just being thick n cant find it?
mikelangelo70 21 Apr @ 11:16am 
my friend replied like this Yea can be updated, earliest i could fully start on it would be like next weekend tho
couldnt pin point it fully, as my work will be more upcoming weeks
mikelangelo70 21 Apr @ 12:08am 
I wrote to a friend to have a look at it
otMC 4 Apr @ 9:22am 
This mod works for me without issue on 6.1.2. Activated every configuration it has, and didn't notice any not working. Only thing is the configurations I set through MCT sometimes doesn't always automatically apply when I create a new campaign (most often it does). If it doesn't, just make the new campaign, set your settings how you want them after loading in, then make a new save and reload it. This is also how you change any configurations later.
I don't use an external mod manager, and have it third in my load order after MCT and MIXER, with ~50 other mods after it.
Daenerysxae 1 Apr @ 6:56pm 
Do you know of any mods similar to this one? That allow adding modifiers for construction speed, public order, unit upkeep, etc?
budi29filelist 27 Mar @ 2:47am 
It crashes at startup, at least for me
Rustic "Kalessin" Citrus 23 Mar @ 2:10pm 
"Delayed panels and stuck on Couronne's turn"

Can confirm, it suddenly no longer works after working like a champ since the repost!
BloodW0lf 25 Feb @ 4:41pm 
any update?
EliteGamer11388 19 Feb @ 1:46pm 
Author took over mod, as it's their favorite and original was outdated. Now it's others favorites and outdated again, anyone else gonna take it over? If I had any idea how, I'd do it, but I don't, nor would have the time to keep it up to date.
Tingu 21 Jan @ 4:43am 
UPDATE
powerofthedarkside93 8 Jan @ 3:33am 
Delayed panels and stuck on Couronne's turn. Tried both this mod and the original and both are the same.
♛TheWhiteRussian♛ 26 Dec, 2024 @ 2:17pm 
As my priority one mod I have no idea how to use this mod. Can't find the config menu anywhere
Crimson ReapeR 21 Dec, 2024 @ 2:18am 
mod works fine with everything except background income has never worked and you cant buff the new LL's, you can buff the new units though
Nordy 18 Dec, 2024 @ 1:37am 
Does it work with v6.0.1? 🤔
Daxterminator 13 Dec, 2024 @ 11:05am 
Can you please update for 6.0 ? Thanks mate
Francisco 11 Dec, 2024 @ 10:25am 
Yah background income cant be changed
EliteGamer11388 6 Dec, 2024 @ 4:45pm 
Background income isn't working. Enabled it for both AI and myself. Tried on both mid save, and new game. No change.