Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Cap the maximum upkeep reduction for all units—whether from faction traits, equipment effects, technologies, or lord skills—so that the total reduction cannot exceed a certain percentage (e.g., capped at -70%, with any excess ignored) or fall below a fixed value (e.g., minimum 50 upkeep).
Exceptions could include:
All units of the Tomb Kings factions
Black Arks
Ogre Camps, Caravans, and Horde armies
Garrison forces and units without generals
Also @Lachlyn, I fixed my earlier issue by reinstalling the game
I tested it with Kairos. I sacked and immediately occupied the settlement to my immediate right and I got -10 penalty to growth/income/order. If I use tzeench fuckery to steal the settlement half a world away, then I get some ridiculous -260 to said three stats.
None of it happens if the mod is disabled.
Howeve rmy issue is with 6.3 beta, wherein it sorta freezes a lot at the start, and causes the end turn to just sorta halt?
I know 6.3 is not released yet, but I hope this is any help!
I'm not having issues with fresh games up to a few turns with these two mods. I'm not currently really playing the game, so my apologies if the fixes haven't been comprehensive.
Make sure you are up to date on the MCT tool - Mod Configuration Tool - v0.9 Beta. Also make sure no older versions of the original mod are in the folder at all ( even "disabled" )
You might need to downgrade to the previous version of (my) mod to finish an existing campaign save.
If anyone has the fatal from their crash error logs im happy to try and help.
couldnt pin point it fully, as my work will be more upcoming weeks
I don't use an external mod manager, and have it third in my load order after MCT and MIXER, with ~50 other mods after it.
Can confirm, it suddenly no longer works after working like a champ since the repost!