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[Ref DE1605D9] Duplicate stacktrace, see ref for original
] Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
Exception filling window for RimWorld.Dialog_ModSettings: System.NullReferenceException: Object reference not set to an instance of an object
[Ref DE1605D9] Duplicate stacktrace, see ref for original
I get this error spam , when i go into mod options and try to modify scenario. i also notice that any scenartio settings are ignored.
Any idea what might be the cause ( i have other mods)
Things like biome, features, landmarks, rain, seasons, etc
https://postimg.cc/Hr0RNgjL
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3522897843
https://imgur.com/a/066OUCY - My Mod Settings
https://imgur.com/a/N9LZoxk - Example scenario with to many items
When picking the option to load a saved ideology, if the ideology's mod list is not 100% compatible with your mod list, you just get a random ideology instead.
Will probably be best to show a warning in the options screen when the selected one doesn't match, if you even add a button to save fix it that would be crazy.
Thank you once more for the mod, it's a wonderful work of art!
https://pastebin.com/DKZa874T
Is there a way to have the starting colonist xenotypes include player-made xenotypes? Or even exclusively player-made xenotypes? Or some other method of particular xenotypes (e.g. from a particular mod or mods)?
I've tested MyLittlePlanet recently - it has a planet size slider at the bottom of my mods options on the planet tab - what's the issue you're seeing?
About Real Ruins, yep it's definitely on the list to improve the integration - it's one of my favourite mods so will be high on my priorities once it gets updated / the new dlc comes out.
For that, I find your mod the best fit ever. BUT there are still many mods I would hope for you to include one day.
MyLittlePlanet seems to not have say in the Random generation.
Real Ruins used to be an issue in 1.5, lets see if the mod gets updated and if it does could you make it function better with this mod?
And there are so many directions this mod could be improved, but as is it is already amazing! Thank you!
Random Stats (Factions tab) – these two options:
1. Unique
2. Randomize: goodwill.
I'd love to request a config option to limit fluid ideologies to a single meme, instead of 3.
I select 0-20 and during twenty different world generation attempts, it generats only three or four factions.
If I raise the faction limit to minimum of 7, it always generates 7 factions.
If I raise the faction limit to minimum of 20 it only generates 16.
I have no idea why but its not working as intended.