Sid Meier's Civilization V

Sid Meier's Civilization V

More starting settlers
5 kommentarer
Shuusuke  [ophavsmand] 1. juni 2024 kl. 12:07 
Nope, all my mod does is give every major civilization 4 settlers at the start. There are no balance checks done, whether that could be due to difficulty or era. In my testing the AI does sometimes wait before founding the cities, though this could be because of other mods I'm using.
SJWs R TRAITORS 1. juni 2024 kl. 3:41 
Another point, if you start on a hard level and only start with 7 happiness, if you create 4 towns immediately, you will go to large unhappiness. This will take management on players part, not sure if AI could handle that ?
SJWs R TRAITORS 1. juni 2024 kl. 3:08 
Works well but I was wondering how this effects difficult levels, I'm currently playing on "Ultimate" and i think AI players get more starting units including settlers. Does your mod level the playing field or do AI players get 4 + difficulty bonus ?
Shuusuke  [ophavsmand] 31. maj 2024 kl. 20:55 
The way I coded it, it just updates the amount of free units you get at the start of the round, so it should work regardless of Era.
kensw 31. maj 2024 kl. 8:07 
Does this work with advanced starts or just ancient ?