MADNESS: Project Nexus

MADNESS: Project Nexus

FALLOUT: New Vegas | Rifles
13 Comments
ReticularTunic7 20 Feb @ 8:26pm 
Why are they all pistol slots?
Tempest 28 Jun, 2024 @ 2:47pm 
Yeah the wiki doesn't really display exact rates of fire, but most of the Semi-Auto weapons do fire decently fast ifi you're spamming the trigger and the Bozar was fully automatic (similar to the Light Machine Gun)

You could most likely get a better idea from some of the weapon demonstration videos on New Vegas and go from there
Zepumpkineater  [author] 28 Jun, 2024 @ 2:28pm 
@Tempest It's possible I just miset the rate of fire, as at the time of making this mod I hadn't played New Vegas in quite a while and was just going off memory.

For the record, these are the rate of fire stats for the weapons you mentioned:
Service Rifle - 200
Battle Rifle - 300
Marksman Carbine - 200

I also attempted to use the FNV wiki for exact rate of fire stats, but most weapon pages do not have it.
Tempest 28 Jun, 2024 @ 2:20pm 
Some of the rate of fires for the weapons, especially the Service Rifle, Battle Rifle and Marksman Carbine feel incredibly slow, far slower than they were in Fallout: New Vegas. Was that intentional?
Paws 9 Jun, 2024 @ 5:20pm 
wouldnt it be cool if there was power armor in madness
fabo mamos 8 Jun, 2024 @ 4:06am 
can you do warhammer 40k weapons?
Zepumpkineater  [author] 7 Jun, 2024 @ 10:03pm 
@Sirrah did you enable the mod?
Sirrah 7 Jun, 2024 @ 8:31pm 
How come I don't see it in-game?
Mangler 0' Cows 5 Jun, 2024 @ 12:24pm 
i wanna see some faction armours
Blitz_The_Soldier 31 May, 2024 @ 9:39am 
Can you add Energy Weapons next?
Gmxx1217 28 May, 2024 @ 2:40am 
you gotta have to make the weapons be able to get modified. It has a lot of potential.
DozerMcSmash 28 May, 2024 @ 12:52am 
Dear god....
SENG⦻28 27 May, 2024 @ 8:56pm 
Nice!