Arma 3
CE - Aviation Munitions
25 Comments
CRISPRcasanev 27 Aug @ 6:28pm 
🥦
C. Eagle  [author] 27 Aug @ 12:37pm 
Which H-60?
Scroonge 27 Aug @ 10:29am 
Would it be possible to add the minigun ammo to like the H-60 doorguns or if there would be a way for me to write a config for that?
CaptainHairyLegs 27 Aug @ 9:00am 
Issue is fixed! Thank you
C. Eagle  [author] 27 Aug @ 7:51am 
The pylon itself cant support it. I've added the code in, but I think its actually the vehicle that needs the code.

I will probably add the vehicle specific ones, which could be config'd to do this. (I.e the MH80 in CE - Aviation, which has its own version of the GAU-13)
Cap 27 Aug @ 7:47am 
Any chance of making the barrels of the GAU 13/19 pylon model spin? or does the p3d for it not support that?
C. Eagle  [author] 27 Aug @ 7:35am 
should be sorted now. lmk if not :)
C. Eagle  [author] 27 Aug @ 7:19am 
Just an ACE addon bug; for some reason when one thing breaks. it breaks all other ace addons.
Am working on it :steamfacepalm:
CaptainHairyLegs 27 Aug @ 3:32am 
@C. Eagle, latest update seems to have broken, ace interact and the ability to edit Addon (control) options. ACE Arsenal is also broken.
Legend_TS13 26 Aug @ 8:13am 
@C. Eagle, as of the latest update, I get key errors on my server. And when I boot Arma and go to my mods page, it indicates this mod is unsigned.
CRISPRcasanev 5 Jul @ 7:06pm 
Hey Eagle, just wanted to drop a fun montage I made using your ALCM (while struggling with the Xi'an), thanks for all the toys! https://www.youtube.com/watch?v=73tJuJMhacQ
R3FRACTION 24 Jun @ 10:09am 
Hi, the ALCM doesn't appear to be displaying in the weapon list (cycled with F) once equipped in Pylon. Have tried on a variety of planes (RHS/Vanilla etc) and nothing seems to work. Is there something I am missing?
Legend_TS13 5 Mar @ 12:09pm 
Just wanted to let you know its working now, thanks again!
C. Eagle  [author] 5 Mar @ 11:51am 
posting the reupdate nowm just had to write out my changelog!
C. Eagle  [author] 5 Mar @ 11:46am 
Thanks appreicate the input nevertheless :)
Rain Twister 5 Mar @ 11:45am 
Out of date referring to the method in which they are signed. DSUtils has an option to 'force v2'; this should be turned off. V3 is the standard for signing pbo's and has for a while. I tested a few other popular mods and they are all signed in V3. I don't know specifically if this is the issue Legend is having, but I saw the comment and figured I would chip in with anything I could find
C. Eagle  [author] 5 Mar @ 11:42am 
Shouldnt be out of date bisigns bc they get updated everytime & odd that this is the first time this issue has arisen (if there was an actual bi-sign issue here?).
Rain Twister 5 Mar @ 11:38am 
DSUtils shows all the bisign keys as being deprecated. Are you forcing V2? I've seen similar errors by using out of date bisigns.
Legend_TS13 5 Mar @ 11:35am 
Thanks for responding and trying to fix so quickly :-)
C. Eagle  [author] 5 Mar @ 11:32am 
Okay thanks for checking. I shall do a re-build and re-key.
Legend_TS13 5 Mar @ 11:22am 
I uninstalled and reinstalled just to be sure it downloaded properly. In the Addons folder, it shows four .pbo's and four bisign files, all with the same date & time. And what I see locally is the same thing that shows on my server.
C. Eagle  [author] 5 Mar @ 11:14am 
@Legend_TS13 can you verify that all the keys inside the addons folder are updated.

The keys get updated everytime this mod gets updated, regardless of the pbo itself being updated.
So, being that only one of the pbos is throwing that issue, it sounds like that one key is the issue. :)
Legend_TS13 5 Mar @ 9:05am 
When I try this mod on my dedicated server, it produces the following key related error:

"...@CE-Aviation\addons\HangarGates.pbo" is not signed by a key accepted by this server.
C. Eagle  [author] 27 Nov, 2024 @ 5:28am 
You can do; but I was only using it as it had a p3d I wished to use.
I now have something like this (and other p3ds) inside this mod.
CRISPRcasanev 26 Nov, 2024 @ 6:15pm 
Question -- we just switched to wenza's Munitions Armory which used to be a dependency for Air Munitions. Should we continue to use it?