Total War: WARHAMMER III

Total War: WARHAMMER III

Cataclysm Spells for Legendary Lords
71 Comments
Mercer Talon  [author] 29 Sep @ 1:29am 
@joshwiz23 shouldn't be required unless you've spotted a bug.
joshwiz23 28 Sep @ 2:26pm 
update?
Mercer Talon  [author] 10 Aug @ 1:27pm 
Hey @요술 쓰레기통 , no plans currently. But that might change depending on what content we get in the future and if there's a better reason for cataclysm spells (at the minute, the spell would be used by only one lord each so it's not worth the hassle).
요술 쓰레기통 8 Aug @ 9:17am 
Are there any plans to develop cataclysmic magic for Lores of Nehekhara or Lores of the Deep?
Immortal Zeki 2 Aug @ 7:30am 
I haven't played enough of your mod yet to know if it auto unlocks the spell when you reach a certain level. If that is how it works, the ADDvisor submod could be like a normal spell select where you choose which one you wants.
Immortal Zeki 2 Aug @ 7:25am 
If it is bound per lord, could you not just bind them all to the advisor and allow us to pick whatever we want just like that mod allows us to pick whatever lore we want?
Mercer Talon  [author] 2 Aug @ 4:41am 
Hey @Immortal Zeki , I've never heard of the ADDvisor mod but it looks really fun - I might have to try it! The cataclysm spells in my mod are bound per lord, rather than per magic school, so I'm not sure how I'd go about varying the spell based on the school picked.

The easier option would probably be for the ADDvisor author to make a submod that adds the vanilla cataclysm spells to the effect bundle that is unlocked in their skill tree, since their mod already has 90% of the framework for it.
Immortal Zeki 1 Aug @ 9:00am 
Would a submod for the ADDvisor mod be possible? Like if you select the metal lore, you also get the metal spell from this mod? including the submod that gives more lores to the advisor.
Crimson ReapeR 22 Jul @ 3:50am 
thanks for the response, ill be honest i dont know anything about that stuff, im a compplete idiot when it comes to anything computer related bbut thank you anyway
Mercer Talon  [author] 17 Jul @ 12:14am 
Hi @CrimsonReaper , thanks for the feedback. Submod might be tricky because every mod uses the skill tree differently. A mod has to pick what row/column the skill goes into on the skill tree (like an Excel sheet). My spells are always on column 37 and either rows 2 or 3.

But if somebody else also puts their skill in that slot, then one will overwrite the other (depending on load order). A submod would have to work out where other modders have put their skills and either prioritise this mod, or move this mod's skills to a different spot.

An easier option would probably be to grab a copy of RPFM (the main modding tool) and check in the table character_skill_nodes_tables to see where the skills are placed. You could then adjust either of the mods to make them compatible by picking different skill locations. It sounds daunting but prior to this mod I had zero modding experience, and RPFM isn't too difficult to pick up, especially if you're making very minor table changes.
Crimson ReapeR 15 Jul @ 11:54am 
i have a mod for tabletop caps that makes the lords level increase caps, the skills in this mod (which is awesome btw) unfortunately take the place of the skills in that mod, do you think you could make a submod or something
Mercer Talon  [author] 6 Jul @ 2:48pm 
Hi @BALENCIAGA_XIV_SKIBIDI . Shouldn't need updates currently, but next patch it may do depending on what lords we get :-)
is this ok to not be updated?
Mercer Talon  [author] 13 Jun @ 12:59am 
Hey @Finnfern1991 , they should all be usable in Skirmish vs AI.
Finnfern1991 12 Jun @ 9:34am 
does this make them available in skirmish vs AI mode?
cjsgh706 13 May @ 4:33am 
can you make the mod katarin could all cataclysm spells
Mercer Talon  [author] 1 May @ 12:40pm 
Hi @BenjTheGreat - it's absolutely possible if you have a little bit of modding knowledge! I recommend checking out Da Modding Den for some starter guides - you could use my mod as a starter for working out what tables to change to add spells to heroes/lords.
BenjTheGreat 1 May @ 7:32am 
i want to use Thorsen's Thunderstorm while using empire faction is that possible?
Pootsie Sniffins 6 Apr @ 2:52am 
no waaghh spells :/
foxconnor272 7 Mar @ 3:46pm 
Also I just realized Nagash actually has access to his malediction albeit one that is half the power.
foxconnor272 6 Mar @ 3:52pm 
That was the question. Its alright Nagash is already op anyway in the Legions of Nagash mod.
Mercer Talon  [author] 4 Mar @ 10:49am 
Hi @foxconnor272 , I'm not sure what you mean I'm afraid! Nagash isn't covered in this mod.
foxconnor272 4 Mar @ 9:55am 
Does Nagash have access to the vampires of tomb kings?
Enae 4 Mar @ 7:27am 
Thank you! I didn't know what app modders use to make changes, but with your help I figured it out. Now the mod works the way I like. Thanks for your wonderful mod and for explaining!
Mercer Talon  [author] 4 Mar @ 4:41am 
Hi @Enae , you should be able to change the levels yourself if you have RPFM. There are two tables that dictate the levels accessible: character_skill_level_details_tables and character_skills_to_level_reached_criterias_tables.

You can change the 29 in there to 49 and it'll mean that the skills unlock at level 50 (the reason it's 29 is because level 1 counts as 0 in the pack file for some reason).

If you need help with modding then there are plenty of great guides if you search. Otherwise, Da Modding Den is a great Discord to start with.
Enae 3 Mar @ 5:17pm 
Hi! Could you make lvl 50 version? Or maybe teach me how to do it for personal use. Lvl 30 feels too cheesy to my opinion :selphinehappy:
N7 Shepard 24 Feb @ 12:04am 
Just reading this mods description made me smile. Cant wait to try it :)
Fen'Harel 26 Jan @ 11:08pm 
No worries, glad you enjoy the idea! I'm no modder myself so making this on my own is out of the question. However it was worth to give the idea out there.
Mercer Talon  [author] 26 Jan @ 2:33pm 
Hi @Fen-Harel , that's a really great idea. Unfortunately, I don't think I'd have the expertise to do it via scripting, and adding it as an item would probably require a completely separate version of the mod so as to avoid breaking it. Feel free to fiddle about with my mod if you want to make your own private version which does this, of course!
Fen'Harel 24 Jan @ 9:37am 
Hello, would it be possible to make it an addition that just allows to unlock cataclysm spells for the player only, whatever faction they may play in current moment? If not from the get go in campaing, maybe they could be gained somehow - in a manner of "quest" battle or by obtaining item carried by certain characters? Or simply through skill tree of main faction lord so player can choose just how much overpowered they want to be. - if you would implement such thing tho, just quick reminder that it should be free unlock or come with additional points for skill tree.

Alternativlly could you make it so defeated legendary lord "drops" their spells alongside their trait? It would make lord hunt way more rewarding!

Overall amazing mod with great care to add some flavour behind fun factor :D
Gwyned 6 Jan @ 4:38pm 
wish it was in items at least we could choose spells our self which race we want to add which spell (lets say one spell and others become irrelevant because now u make one race above others with this choices)
☠Be'lakor☠ 23 Dec, 2024 @ 5:48am 
Thanks for your answer, will check it out. happy holidays to you as well!
Mercer Talon  [author] 22 Dec, 2024 @ 10:07pm 
Hey @☠Be'lakor☠ , thanks for your feedback! If there is enough interest in having the spells army-bound I might think of changing it. If you want the spells to be army-bound I'd recommend using Liu's Ultimate Spells , although it hasn't been updated for over a year and doesn't have any new factions or new cataclysm spells in it.

I think having *any* lord being able to pick any spell they wish would require scripting which I'm not remotely experienced with, although I don't see why it wouldn't be possible through a ritual event. Perhaps a request to make in Da Modding Den Discord, or there are plenty of guides on how to learn this side of modding!

Sorry if that's not the answer you were looking for. Happy holidays! :-)
☠Be'lakor☠ 22 Dec, 2024 @ 4:39pm 
Hi! thanks for this mod, for some reason it is so hard to find a good mod with cataclysm spells.... but just a random question/suggestion could you make a cataclysm spell mod that any lord could unlock any spell at certain level? or maybe make it a army ability like in chaos campaign? for those who just wanna do have a fun run and like to use these spells`?
Raphaël Ambrosius Costeau 21 Dec, 2024 @ 3:07pm 
Wow, how did I miss this one, used Liu's Ultimate Spells one for quite some time, didnt know there was a sucessor. Thank you!
Medic4Christ 14 Dec, 2024 @ 5:32am 
Thank you for being so helpful!
Mercer Talon  [author] 14 Dec, 2024 @ 4:53am 
@Medic4Christ It's because the Chalice of Potions spell entry in the unit_special_abilities_tables table is missing a Wind Up Stance. Search for wh_dlc07_item_abilities_chalice_of_potions in the above table and scroll over and you'll see that 'Wind Up Stance' is empty. I've tested it by filling that box with cast_up_long and she gets the Heavens particle effects whilst casting after that (both mounted and on foot). That only works if the lord has that animation already as part of their kit (which most spellcasters do), unless you want to dive into custom animations which I am not remotely knowledgeable on.
Medic4Christ 14 Dec, 2024 @ 1:38am 
Sorry to bother you again! Thanks for being so helpful. Can you tell me what files you modified to give bound spells or abilities (Like your mods spells) a casting animation? For example, I am trying to make bound spells like the Fay Enchantress's chalice of potions have a casting animation. I tried altering the bound comet spell in the files, but it hasn't worked.
Mercer Talon  [author] 13 Dec, 2024 @ 2:12pm 
@Medic4Christ I'm not sure, my modding skills go about as far as editing a few tables and pilfering existing CA resources. You may need to report your bug on the CA bug report tool [community.creative-assembly.com] or perhaps post it in the #community_bugfix channel in Da Modding Den [discord.com].
Medic4Christ 13 Dec, 2024 @ 1:44pm 
Thank you! Listen, while I have you. I have noticed a bug in the game that I don;t know how to fix. And seeing as you are clearly talented, I'm hoping you can help. The Chaos sorcerer of the fire lore do not have particle effects while casting any of the fire spells. There is an animation, but no fire particle effects on the character when casting. This only happens for the fire and shadow lore versions. And when you mount them on their shrine mount, the particle effects are back. Do you have any idea where to go to fix this?
Mercer Talon  [author] 13 Dec, 2024 @ 12:59pm 
@Medic4Christ good spot. All of the 'vanilla' Cataclysm spells were army-bound abilities so never had casting animations. I've added animations to all but the Khorne spells (as Khorne don't inherently have animations since they despise magic). Not able to test Chaos Dwarfs as I don't have the DLC but am assuming they're also working. Thanks for the report.
Medic4Christ 13 Dec, 2024 @ 12:09pm 
Hey there. What I mean is that with certain abilities, like the cataclysm spells in your mods, when you cast them, the caster doesn't animate. The spell just happens. Unlike when you use one of the regular lore spells, when you cast fireball for example, the caster waves and lights up before the spell goes off. I was wondering if you could either add this for the cataclysm spells.
Mercer Talon  [author] 13 Dec, 2024 @ 10:31am 
@Medic4Christ I'm not entirely sure what you mean by cast animation. There are a couple of entries in unit_special_abilities_tables which affect the animation the Wizard whilst they're actually casting the spell if this is what you want(see 'Wind Up Stance' or 'Special Ability Display'). You might be better asking in Da Modding Den discord [discord.com].
Medic4Christ 13 Dec, 2024 @ 9:31am 
Would you know how to add a cast animation when the spells are cast? Like other normal spells? Or be able to lead me to the files I would need?
Mercer Talon  [author] 13 Dec, 2024 @ 1:46am 
@ElyonHU an update shouldn't be necessary unless you've spotted something broken in the mod. As far as I can tell, the latest patch hasn't touched any of the characters or tables that this mod affects. If you do spot a bug, please let me know.
ElyonHU 12 Dec, 2024 @ 11:28am 
pls up 6.0
ElyonHU 11 Dec, 2024 @ 1:13pm 
ty i hope up 6.0
Nerus 11 Oct, 2024 @ 3:58am 
Ah ok thx for the explanation. I always thought like Miao Ying (the storm dragon) lighting stuff ---- Yuan Bo (the Jade Dragon) green (Life) Stuff XDXD

And yeah i didn't thought about Vlad beeing also a hero when you play as Isabella
Mercer Talon  [author] 11 Oct, 2024 @ 1:22am 
@Nerus , I largely followed the spell lists that CA has allocated to them, which I deem as reliable given how limited information about the Cathayan dragons is in the actual source books. There's an interesting Reddit thread here that talks about how Cathay treats magic compared to the rest of the world, which goes a long way to justify why CA opted for Life for Miao Ying and Heavens for Yuan Bo. On that basis, I'll likely leave the cataclysm spells as they are for these lords.

For Vlad, I'll consider adding a spell for him when I push the next update. This mod doesn't touch heroes, partly because of the effort but mostly because it would be quite easy for some factions to double or triple the number of spells they might have access to if I did.
Nerus 10 Oct, 2024 @ 5:00am 
Why does Miao Ying has Life and Yuan Bo has Heaven? Shouldn't it be the other way around?