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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3538434454
https://gtm.steamproxy.vip/workshop/filedetails/?id=3538434109
The one thing I haven't done so far is https://github.com/Sylonin/rimworld-mods/commit/ab3d811a41baed47a1d8d469b0d4233e45e8a89b#diff-71ef3f1061b311dc8f19542f54af96198312862728dfd80abdf19d434172e4bfL1421 as it seems the method parameters have changed since 1.5, will fix it at some point
It loads without errors, I can add the genes to pawns and the bionics.
If anyone wants to adopt this mod, please take this comment as permission to do so, as I'm not sure when I'll be able to return to it - though i hope to one day!
Bionix Automater will delete any implants that have "remember to remove this before upgrading the body part it is attached to" upgrades. You will load them into the machine and they will not be applied to the pawn, even if you are attaching it to a natural arm. I had my shoulder thrusters deleted due to this.
Other than that, there are no issues. Just don't use it to install those particular implants, and you will be fine.
I believe bionix automator shows only vanilla bionics
@Atlantispy I tried, oh believe me i tried @.@ Unfortunately it requires more coding skill than i can muster with my tiny brain.
Transforming Machinegun Hand
Transforming Launcher Arm
Welp, I know what I'm using with the GiTS Cyberbrains mod for my next play-through :)
@road_to_victory uh... haha. I'm not sure if I'm a great person to ask, as you can see I'm not really a programmer by profession. But what I can recommend is start with the basics first - try adding new items by creating your own xml files first, then start diving into C# once you've built up some confidence! I actually learnt a lot just by following the rimworld modding tutorial on the wiki!