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You are giving me a splitting headache with your bad takes.
I was the Director behind the art execution of Breadspace, so that is out of my hands and considering it's our first ever map, I think we did pretty good. But to each their own there.
It's meant to mimic silly dollar store Halloween cheap costumes you would slap on quickly before a party, so it being a simple blue item that players can use in trade-ups means it fills its intended purpose as a blue item in the case.
The antlers you are bringing up are Elite grade, being the rarest item in the case so it's understandable why you haven't seen them often.
You're typing walls about how my stuff is bad doesn't make my items better nor does it make you any better than me, because I'm actively trying to improve and make more items for the game while you whine about items I uploaded weeks ago.
If you have noticed I struggle to take criticism than you should have also noticed the other comments and also notice people have favorited and clicked that funny little "Yes" button to justify Valve adding my items and me continuing to make the items I do.
Just cause you don't like something doesn't mean your opinion is fact.
Thank you for taking your time to explain rather than just commenting "no thanks/not interested" or "slop"
PART 3:
I would like to end this rant on a positive note though. You really nailed to cartoon-like art style that TF2 is known for. The cat's visuals are appealing and not an eye sore. It shares a similar colour palette for spy, and is modelled well. However I still think this shouldn't be added due to it not fitting the spy's established personality. I can see that you have the skill to make a banger of an item, that both fits the game, and the mercenary.
I hope you take this feedback well, and I look forward to seeing your future works.
I would also like to address your statement about extending the personalities of TF2 mercenaries as a whole. Sometimes you don't need to extend a personality of a character. The spy has existed for almost 2 decades, and he already has a good enough of an established personality. It does not need to be extended. There is nothing wrong with adding another coat for spy, or maybe a classy cosmetic that he'd actually put on before heading out to kill somebody.
By that logic, couldn't I just give. for example, the scout a giraffe head cosmetic? In my eyes, it would be "extending" the personality of the scout. You are trying to unnecessarily twist the personality of the spy so that he'd fit with the cosmetic you've made. The spy is a cold-blooded professional mercenary. He is charming, mysterious, and most certainly classy. He would not stuff a cat between his suit and coat in the midst of a battlefield.
I would also argue this cat adds more personality to spy than another overcoat as what personality can that extend?