RimWorld

RimWorld

Animated Revia Tails
46 Comments
Шашлычник ;р  [author] 1 Oct @ 4:45am 
Код делал я, текстуры @Soldierman
Eclipse 1 Oct @ 4:35am 
Кто делал анимацию?
Шашлычник ;р  [author] 21 Sep @ 11:04pm 
Yes, this mod will replace SGs tails texture
EnhancedTwilight 21 Sep @ 10:58pm 
Does this work with SGs retexture?
Шашлычник ;р  [author] 2 Aug @ 9:17am 
1.6
FINN 2 Aug @ 9:08am 
1.6?
тетеря, блин 30 Jul @ 3:32am 
👍
Шашлычник ;р  [author] 29 Jul @ 11:31pm 
I'm not an artist.
You may ask Maru's author to add animations.
Unofficial Status 13 May @ 9:45am 
big W for this

was thinking of how id try do some tokyo ghoul stuff then I checked the folder and im like nah bro
Шашлычник ;р  [author] 22 Apr @ 11:44am 
Now it's compatible with HAR version too!
Шашлычник ;р  [author] 22 Apr @ 2:37am 
Just ignore these errors from Revia FA, it should work fine anyway (I can guess they were hidden by RocketMan, if you use it).

You're welcome
Dragonmaster Cale 22 Apr @ 2:03am 
Thank you so much, I unsubbed and resubbed to all of the Revia related things and it's working now. Still getting an error, but not from your stuff, just from the Revia Facial Animations mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2820313308 Which to be fair hasn't been updated since 2022, but I just love watching those eyes move around.

So nothing wrong on your end, apologies!

On the other hand it was great to hear from you! Thanks for making such a great mod!
Шашлычник ;р  [author] 22 Apr @ 1:25am 
@Dragonmaster Cale, seems like a some mod (tails or ears) is not up to date (because PawnRenderNode_Animated_Random, that obsolete and was removed in framework, is specified in error) - try to re-sub both of them or verify your game.

Or maybe there's other mod that use my framework and hasn't been updated.

If nothing helps, I'll publish framework hotfix for backward compatibilty.
Dragonmaster Cale 21 Apr @ 8:07pm 
Removed FacialAnimations but still
uld not find a type named Shashlichnik.PawnRenderNode_Animated_Random
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.ParseHelper:ParseType (string)
Verse.ParseHelper:FromString<System.Type> (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<System.Type> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<System.Type> (System.Xml.XmlNode,bool)
XmlExtensions.CustomXmlLoader:ObjectFromXml<Verse.PawnRenderNodeProperties> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXml<Verse.PawnRenderNodeProperties> (System.Xml.XmlNode,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXmlReflection<Verse.PawnRenderNodeProperties> (System.Xml.XmlNo
Dragonmaster Cale 21 Apr @ 7:18pm 
@Шашлычник ;р

Thank you! I am using the Biotech version. I have HAR but the pawn that has Revia genes is a custom xenotype. If this log isn't good enough I can grab the entire Player.log I wasn't sure how best to get all the information to you because of the character limit.

[Revia Race - Facial Animation - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/AlienRace.ThingDef_AlienRace[defName="ReviaRaceAlien"]/comps"): Failed to find a node with the given xpath
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: F:\SteamLibrary\steamapps\workshop\content\294100\2820313308\Patches\Revia_FacialAnimation_Patches.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Revia Race - Facial Animation - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/AlienRace.ThingDef_AlienRace[defName="ReviaRaceAlien"]/comps"): Failed to find a node with the given xpath
Шашлычник ;р  [author] 21 Apr @ 3:05pm 
@Dragonmaster Cale ensure framework, that specified in the dependencies, is up to date (try to re-sub it or verify game files to force steam update the framework) - I've published few patches recently.
If framework is up to date, please, send there your logs (logs can be published via HugsLib by pressing ctrl + f12 or any other method) - it will help a lot

The error appears on a HAR-pawn that has Revian genes?
Dragonmaster Cale 21 Apr @ 1:36pm 
I absolutely love your mod and I don't want to live without my wavy tails and twitchy ears. The last update though is throwing errors and when loading into game the Revian pawns don't have ears, tail, and blank faces. I tried moving the Shashlichnik Animated Pawns Framework up in the mod list but it didn't resolve the errors.

Any help would be appreciated.
Шашлычник ;р  [author] 21 Apr @ 10:58am 
@kingofnooblol, now it must be okay. Thanks for report
质夫QY 21 Apr @ 6:26am 
I adjusted the sorting position of 'Shashlichnik Animated Pawns Framework' in the MOD list to the top, and both the character and tail appeared normally. A very beautiful MOD:steamthumbsup:
kingofnooblol 21 Apr @ 6:13am 
HAR race i use is Miho. Because for some reason, Miho pawn keep spawn with Revia gene. Normally, it isn't a problem in old version. But after update, if Miho had Revia tail, the pawn dont display. i just resub the framework, but it is still broke.

Edit: I just download old version on Skymod, i download old framework, tail and ear. And it work fine.
Шашлычник ;р  [author] 21 Apr @ 5:03am 
It works correct for me.
Ensure framework, specified in dependencies, is up to date (try to re-sub it)
质夫QY 21 Apr @ 4:30am 
As long as the tail level is removed from the character health column, the character will be displayed.
Шашлычник ;р  [author] 21 Apr @ 3:44am 
Try to re-sub framework
质夫QY 21 Apr @ 3:32am 
The game characters of “Moosesian races” and Revia can run normally.
But for Moosesian races game characters, after owning Revia Biotech, the characters are completely invisible. The 'S/F' in the lower right corner also has no tail to adjust.
Шашлычник ;р  [author] 21 Apr @ 1:54am 
Not sure what HAR race you use, but hope it must be fixed now
kingofnooblol 20 Apr @ 9:05pm 
Same with user below, new update make HAR character disappear if you let them had the tail. It only happen to new update.
质夫QY 19 Apr @ 10:32am 
Hello, this MOD is really great. But I encountered problems with the new version.
The previous version of tail animation can be applied to Moosesian races like this
Humanoid Alien Races' race mod.
The Moosesian race characters with Revia gene tails are no longer displayed.
Шашлычник ;р  [author] 13 Apr @ 12:05pm 
New update is released!
Now you can change animations settings - select a pawn and click "S/F" in the bottom left corner.
Genebra_Chan 25 Jan @ 8:37am 
can i offset manually the position of tails to match my body replacer?
Шашлычник ;р  [author] 19 Jan @ 6:34am 
@Eclipse, нет. Я не художник, да и это не в моих интересах.
Можно заказать анимацию на Mod market'е
Eclipse 19 Jan @ 2:54am 
а не сделаешь анимацию для ванильных хвостов и ушей из biotech?
Ember 11 Nov, 2024 @ 5:24am 
hmmm while it does switch it, it doesn't seem to stick after a load
Ember 10 Nov, 2024 @ 10:30pm 
awesome thank you
Шашлычник ;р  [author] 10 Nov, 2024 @ 9:54pm 
Planned to add that feature in future.
Now you can change it with "View render tree" action of dev mode
Ember 10 Nov, 2024 @ 8:15pm 
ive noticed that there seems to be two different ways the tails are animated, any way to choose one? i always get splayed wiggles on my pawns and i prefer the unified side to side
frostmare11 24 Oct, 2024 @ 3:42pm 
i allways loved the Revia race and i am glad to see a tail and ears have animations. nicely done
质夫QY 19 Oct, 2024 @ 11:54pm 
优雅:steamthumbsup:
Шашлычник ;р  [author] 3 Oct, 2024 @ 12:44am 
@Valdrax, I'm not plannng to make smth like this for other races, but you can reuse my framework.
If you're not an artist you may commission it (like I did).
There's discord community named Rimworld Mod Market, you can commission here or you may ask soldiermn (artist that made these animations) if they would like take it
Шашлычник ;р  [author] 2 Oct, 2024 @ 4:46am 
Thanks, fixed it. Thought I did it before
Valdrax 1 Oct, 2024 @ 3:36pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3142300372

If you are using SSG1's Retexture: Revia Race mod (link above), you must put this mod after it, for it to take effect. The ears can be placed before or after, but the tails must come after.

(Also, have you ever thought about doing something like this for the Rakkle race/xenotypes mods? I love the look of this.)
塔洛斯_Talos 29 Sep, 2024 @ 4:13am 
Thanks for making the mod and sharing it!
lechkingofdead 28 Sep, 2024 @ 2:28am 
*YOINK!
PolyPoky 24 Sep, 2024 @ 8:32am 
CUTE:steamhappy:
John DeWolf 22 Sep, 2024 @ 8:07am 
Finally someone made the tails tail.
Dr. Nolegs 22 Sep, 2024 @ 5:40am 
An Adorable addition for the best Pawns!