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You may ask Maru's author to add animations.
– https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2817638066
was thinking of how id try do some tokyo ghoul stuff then I checked the folder and im like nah bro
You're welcome
So nothing wrong on your end, apologies!
On the other hand it was great to hear from you! Thanks for making such a great mod!
Or maybe there's other mod that use my framework and hasn't been updated.
If nothing helps, I'll publish framework hotfix for backward compatibilty.
uld not find a type named Shashlichnik.PawnRenderNode_Animated_Random
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.ParseHelper:ParseType (string)
Verse.ParseHelper:FromString<System.Type> (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<System.Type> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<System.Type> (System.Xml.XmlNode,bool)
XmlExtensions.CustomXmlLoader:ObjectFromXml<Verse.PawnRenderNodeProperties> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXml<Verse.PawnRenderNodeProperties> (System.Xml.XmlNode,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ListFromXmlReflection<Verse.PawnRenderNodeProperties> (System.Xml.XmlNo
Thank you! I am using the Biotech version. I have HAR but the pawn that has Revia genes is a custom xenotype. If this log isn't good enough I can grab the entire Player.log I wasn't sure how best to get all the information to you because of the character limit.
[Revia Race - Facial Animation - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/AlienRace.ThingDef_AlienRace[defName="ReviaRaceAlien"]/comps"): Failed to find a node with the given xpath
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: F:\SteamLibrary\steamapps\workshop\content\294100\2820313308\Patches\Revia_FacialAnimation_Patches.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Revia Race - Facial Animation - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/AlienRace.ThingDef_AlienRace[defName="ReviaRaceAlien"]/comps"): Failed to find a node with the given xpath
If framework is up to date, please, send there your logs (logs can be published via HugsLib by pressing ctrl + f12 or any other method) - it will help a lot
The error appears on a HAR-pawn that has Revian genes?
Any help would be appreciated.
Edit: I just download old version on Skymod, i download old framework, tail and ear. And it work fine.
Ensure framework, specified in dependencies, is up to date (try to re-sub it)
But for Moosesian races game characters, after owning Revia Biotech, the characters are completely invisible. The 'S/F' in the lower right corner also has no tail to adjust.
The previous version of tail animation can be applied to Moosesian races like this
Humanoid Alien Races' race mod.
The Moosesian race characters with Revia gene tails are no longer displayed.
Now you can change animations settings - select a pawn and click "S/F" in the bottom left corner.
Можно заказать анимацию на Mod market'е
Now you can change it with "View render tree" action of dev mode
If you're not an artist you may commission it (like I did).
There's discord community named Rimworld Mod Market, you can commission here or you may ask soldiermn (artist that made these animations) if they would like take it
If you are using SSG1's Retexture: Revia Race mod (link above), you must put this mod after it, for it to take effect. The ears can be placed before or after, but the tails must come after.
(Also, have you ever thought about doing something like this for the Rakkle race/xenotypes mods? I love the look of this.)