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As for attrubute insanity, infinite combat. no chest spawns after all enemies are dead. undead servents replaces enemies when they die with a % chance
Loot from other mods should appear yeah, unless they completely replace treasure tables or add new ones, in which case a manual patch would be needed.
As for Divinity Unleashed, I didn't test it, but I would assume partial compatibility. This means some features are likely to work and some not. Total conversion mods usually require some extra work to be fully compatible with custom campaigns.
Can loot show up as rewards from other mods?, items and gear from Crafting Overhaul or Unique Loot Drops for example
Bro, i did start use mods, but after four or five battles my game crashed and this message appear:
"The files for the "Divinity: Original Sin 2 w/or its dependencies" mod do not match the servers. This may be caused by corrupted files or some files have been changed. You will not be able to play this mod in multiplayer."
I tried to go to another save to test, and after few battles, same problem, do you have this problem too? what mods are ou using?
Have a nice day!
Each arena is stored in a separate level template and placed on a single level. You'd need to create a mod that depends on this one, create new arenas and place them on the level. There are quite a few Osiris scripts where you'll need to add your new arenas to the init sections so the mod recognizes triggers, spawners and portals. After doing all that, you'll need to extend the AI grid and the minimap. There might be implications about the regeneration of AI grid for existing saves, so be careful with that.
You can examine existing arenas and do something similar with new ones. There's a region template for new arenas which places some of the necessary stuff for you. If you do decide to create new arenas, I advise you to avoid the eastern parts of the level, because that's where I'm planning to add arenas in the future myself. If you ever need some additional info, I'd be happy to assist.
Hi! Really enjoying the mod in coop! I was wondering what are the possibilities to add additional maps to the mod? Is it possible for me to do this somehow as an addon?
I have experience in modding, like quite a lot of experience in Stat Editor and some in Level editor, but not so much in Story Scripts and etc.
I will try later, thx for the comment :D
(Which mods are you using?)
Thx for aswer my question, have a nice day bro!
If I understand your comment, the custom Skill books are on a random roll table?
I'm trying to play with Odinblade's class overhauls but the skill vendor doesn't sell any of them besides a single book of the custom class. Any solution?
About the source beacons, someone else reported a similar issue, but I believe it is a mod compatibility issue. Could you please try it without other mods enabled if you use any to see whether or not it is indeed a compatibility problem? If not, then any additional info about reproducing it would be very helpful. :)