Divinity: Original Sin 2

Divinity: Original Sin 2

Roguelike Arena
184 Comments
Bonesnake  [author] 11 hours ago 
Where you buy the other ones, but they're level-locked similarly to how they are in the main campaign.
DRAGNIZ 12 hours ago 
question: when can I buy skills with source abilities?
Sinh- 20 hours ago 
I've been playing with Divinity unleashed, no problems so far

As for attrubute insanity, infinite combat. no chest spawns after all enemies are dead. undead servents replaces enemies when they die with a % chance
Bonesnake  [author] 4 Aug @ 9:52pm 
Odin's class mods should be compatible, but skillbooks from new classes appear somewhat scarcely. They still do, but not as often as the vannila ones.
DRAGNIZ 4 Aug @ 9:14pm 
I'll test it. also how about Odin's class overhaul mods? thanks for the reply @Bonesnake cheers!
Bonesnake  [author] 4 Aug @ 7:55pm 
What happened exactly when you got softlocked? Infinite combat?

Loot from other mods should appear yeah, unless they completely replace treasure tables or add new ones, in which case a manual patch would be needed.

As for Divinity Unleashed, I didn't test it, but I would assume partial compatibility. This means some features are likely to work and some not. Total conversion mods usually require some extra work to be fully compatible with custom campaigns.
DRAGNIZ 4 Aug @ 7:28pm 
is this compatible with Divinity Unleashed?
Sinh- 4 Aug @ 6:11pm 
@Bonesnake

Can loot show up as rewards from other mods?, items and gear from Crafting Overhaul or Unique Loot Drops for example
Sinh- 4 Aug @ 4:25pm 
Attribute insanity is not compatible. It get softlocked when undead servent is summoned from dead enemys.
Bonesnake  [author] 2 Aug @ 10:45am 
If any of you have a corrupted save because of the issue mentioned in the pinned discussion, I might be able to recover it if you send me the .lsv file.
MoG 29 Jul @ 10:01am 
My bad, i checked the loading issues forum, sometimes i forget to read
MoG 29 Jul @ 9:15am 
@MarvinEhre

Bro, i did start use mods, but after four or five battles my game crashed and this message appear:

"The files for the "Divinity: Original Sin 2 w/or its dependencies" mod do not match the servers. This may be caused by corrupted files or some files have been changed. You will not be able to play this mod in multiplayer."

I tried to go to another save to test, and after few battles, same problem, do you have this problem too? what mods are ou using?

Have a nice day!
Bonesnake  [author] 28 Jul @ 1:05am 
Hey there! It's possible and quite simple actually, but there are a few steps you need to take.

Each arena is stored in a separate level template and placed on a single level. You'd need to create a mod that depends on this one, create new arenas and place them on the level. There are quite a few Osiris scripts where you'll need to add your new arenas to the init sections so the mod recognizes triggers, spawners and portals. After doing all that, you'll need to extend the AI grid and the minimap. There might be implications about the regeneration of AI grid for existing saves, so be careful with that.

You can examine existing arenas and do something similar with new ones. There's a region template for new arenas which places some of the necessary stuff for you. If you do decide to create new arenas, I advise you to avoid the eastern parts of the level, because that's where I'm planning to add arenas in the future myself. If you ever need some additional info, I'd be happy to assist.
Thygsui 27 Jul @ 11:39pm 
@Bonesnake
Hi! Really enjoying the mod in coop! I was wondering what are the possibilities to add additional maps to the mod? Is it possible for me to do this somehow as an addon?
I have experience in modding, like quite a lot of experience in Stat Editor and some in Level editor, but not so much in Story Scripts and etc.
thatguy1990 27 Jul @ 2:31pm 
ok thank you
MarvinEhre 27 Jul @ 2:09pm 
@thatguy1990 play 4 battles.
thatguy1990 27 Jul @ 2:08pm 
how do you level up from 1 too 2 without the training dummy (i know that it gets u from 1 too 4) but ive done some of the trials and it says experience is saved up or something
MarvinEhre 26 Jul @ 3:35pm 
You could test it with the trader restock mod from nexus if and/or how often you get modded skillbooks.
MoG 26 Jul @ 3:27pm 
@MarvinEhre wow, if the seller choose random skills, possibly in few restocks you can get any mod skills, really cool, thx bro! Have a nice day/night :)
MarvinEhre 26 Jul @ 3:07pm 
@MoG for classes most of Helaenes and 1-3 Odinblades, and if I understand it correctly, the skillbook trader randomly selectsthe skill books, that are sold from all theoretically available skills. So I have so far seen 0-3 skill books from mods available for purchase at the same time.
MoG 26 Jul @ 2:45pm 
Really? i didn't tried yet because don't show mod compatibility XD

I will try later, thx for the comment :D

(Which mods are you using?)
MarvinEhre 26 Jul @ 12:06pm 
From my experience skill books from mods show up, but only occoasionally. (though I have only played like 6 battles so far).
MoG 26 Jul @ 11:23am 
Cool, if i wish had some time to learn about modding but my work and studies are using 100% of my time, i hope somebody create a compatibility mod!

Thx for aswer my question, have a nice day bro!
Bonesnake  [author] 26 Jul @ 11:03am 
Glad you like it. I don't intend to create specific mod compatibility patches in the near future as I've still plans for updates to the mod. However, it should be fairly easy for anyone to do now that the mod's repository is published, so maybe someone else will do it in the meantime.
MoG 26 Jul @ 10:38am 
Is really good see new mods here, i really like your mod, can you add compatibility for new skilbooks like hephaistos or odinblade?
Bonesnake  [author] 25 Jul @ 9:56pm 
I assume they were coded to work only with the main campaign, but I'll take a look at those and see if it's possible to make them work without a patch mod.
RockBrozynski 25 Jul @ 7:51pm 
8 action points and organization bags were the big ones.
Bonesnake  [author] 24 Jul @ 9:49pm 
Which ones are not working that you think should work?
RockBrozynski 24 Jul @ 4:41pm 
Most of my gift bag stuff isnt working
Bonesnake  [author] 21 Jul @ 2:30am 
Yep, that's right, and I don't think there's a way to make them a fixed drop without directly referencing them in drop tables. I've just looked at how the treasure system works again and even if I increased the rates there'd be no guarantees to get specific books. Regardless, I'll tweak the numbers and I'm also looking for other ways to improve general compatibility.
Noratical 21 Jul @ 2:12am 
The main two mods I was looking forward to playing with was Odinblade Scoundrel Class Overhaul as well as their Custom Class Umbra.

If I understand your comment, the custom Skill books are on a random roll table?
Bonesnake  [author] 21 Jul @ 12:37am 
I'll check the rates and see if there's anything I can do to further improve her treasure table, but the ideal solution would be compatibility patches, since it's impossible to account for both vanilla and any number of additional class mods. If you tell me which class mods you are using I can test the current rates in your case and better adjust them potentially.
Noratical 20 Jul @ 11:40pm 
I've been trying to figure something out but I can seem to find a solution.
I'm trying to play with Odinblade's class overhauls but the skill vendor doesn't sell any of them besides a single book of the custom class. Any solution?
MarvinEhre 20 Jul @ 5:21am 
Ah, now it works, either I needed to restart 2 times, after the last update, for it to work. :D
Bonesnake  [author] 20 Jul @ 4:50am 
No need to make a new save, there should be a new option when you interact with it.
MarvinEhre 20 Jul @ 4:22am 
Question, where and how do I activate the "toggleable quick progression feature to the lobby portal" and do I need to make a new save?
Bonesnake  [author] 20 Jul @ 3:24am 
Of course! I've added you, feel free to ask anything.
Dęąth Viper 20 Jul @ 1:53am 
Hello! I am here to ask for permission to use your assets and abilities for a custom encounters mod I am working on. I added you and would appreciate a few tidbits of info thanks!
Bonesnake  [author] 17 Jul @ 11:30pm 
That's most likely a mod compatibility issue. Check your mod list and make sure no mods override either enemy stats or skills in an unexpected way.
uo07 17 Jul @ 11:17pm 
when I was in level-1 battle field, an enemy with a shield used the shield skill, he got more than 300 magic armor and physical armor. It's a bug? I can't deal with this enemy and lose the game
Bonesnake  [author] 17 Jul @ 1:40pm 
I can see why you'd want that. I'm not planning on creating compatibility patches any time soon, but if someone wants to give it a go I'll do my best to help.
Dęąth Viper 17 Jul @ 1:22pm 
Any thoughts to make this work with Adventure Port Hub? This would be absolutely perfect with that!
oinko sploinko 15 Jul @ 12:30pm 
Gonna check again
Bonesnake  [author] 15 Jul @ 12:02pm 
Just checked the portal dialog with a fresh install and the quick progression option is there. Check the mod's version in the mods menu, it should be v1.0.2.0. If the version is correct, there is no reason the option shouldn't appear.
Bonesnake  [author] 14 Jul @ 9:59pm 
Hmm, ok I'll check the portal dialog on a fresh install when I've got time and see if there's anything to fix.

About the source beacons, someone else reported a similar issue, but I believe it is a mod compatibility issue. Could you please try it without other mods enabled if you use any to see whether or not it is indeed a compatibility problem? If not, then any additional info about reproducing it would be very helpful. :)
Game crashes when source pillars take a turn in the arena. I can't continue honour mode run :( Great mod otherwise!
oinko sploinko 14 Jul @ 7:59pm 
The only options when interacting with the portal are the usual ones to teleport
oinko sploinko 14 Jul @ 7:58pm 
Yeah it's not working
oinko sploinko 14 Jul @ 6:52pm 
I thought so, but let me unsub and resub
Bonesnake  [author] 14 Jul @ 6:07pm 
Yep that's where the toggle should be. Did you download the update?