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Don't worry about it. English is not my native language.
That period is from my previous message. I am just reminding you that there is a period at the very end, so if you need to copy it directly, please avoid copying it.
↓↓↓↓ It's this sentence below, and it has a period at the end.
<li IfModActive="ceteam.combatextended">1.6/Mods/CombatExtended</li>.
I added it on line 80 of LoadFolders.xml, right above </v1.6>.
Just a note, the period after the </li> tag should be removed.
<li IfModActive="ceteam.combatextended">1.6/Mods/CombatExtended</li>.
Tested it on a few of the other solar types of armour and they are effected the same way. Pawn can equip the armour but the pawn portrait at the top of the screen shows them as naked.
Weapons and everything else crafted at the shaper seems to work properly. Tried uninstalling and reinstalling BOR and verifying the cache but neither fixed the issue.
fruther tiers get faster
yeah that happens
@emiiq
try enabling and disabling some settings, should trigger the patches at some point
I'm honestly so confused. Whatever the case, it seems to be working now. Haven't actually tested the weapons yet but all's good so far.
Dont worry, you're only like the 50th person asking that
@Omniburg
i wouldnt, sorry
yes, it works for me just fine, goes like that:
```
<Defs>
<ThingDef ParentName="ResourceBase">
...
<stuffProps>
...
<isAirtight>true</isAirtight>
```
@DoctorJon
i can see something similar but I don't know the reeason at this moment
@sharkman
is that all we need? shit im gonna do it rn if you confirm it works
Ok, maybe you want to do some sort of rebalance for odyssey, understandable.
For now I just added
```
<isAirtight>true</isAirtight>
```
to sunsteel, quasaralloy and tenebrite resource defs
So you're going to hold a grudge over a minor, miniscule, insignificant disagreement?
Is that it?
Hope to see an Odyssey compatibility update soon-ish for this mod.