RimWorld

RimWorld

Beyond Our Reach
644 Comments
iDance 11 Oct @ 12:41pm 
@Bambaryła thanks for the reminder, I didn't even think of that.
Bambaryła  [author] 8 Oct @ 12:08pm 
you could've simply copied the name but no worries
iDance 8 Oct @ 11:28am 
@Bambaryla thanks! sry if I'm writing your name wrong; I'm not sure how to create that L(?)
Bambaryła  [author] 8 Oct @ 1:40am 
Tenebral is 945%
quasar will be like ~600%
solar will bne like 350%?
iDance 7 Oct @ 8:34pm 
Hi Bambaryla, I was wondering about the fertility rates of the hydroponic basins. I see no stat for that info in game. My current highest fertility in game so far is 310% from other mods. Thanks so much for all the work you put into modding!
MegaPro1921 6 Oct @ 10:42am 
I may be INCREDIBLY dumb
I forgot to check the buildings slide down
MegaPro1921 6 Oct @ 10:09am 
Even without the UI mod the Tenebral stuff doesnt appear
Bambaryła  [author] 3 Oct @ 10:29am 
@Kaito yeah
@MegaPro1921
it's called a mod incompatibility and it just happens
Kaito 2 Oct @ 12:30pm 
Sounds like a problem with your UI mod tbh
MegaPro1921 2 Oct @ 12:08pm 
Im using a ui mod that improves the architect menu
With said mod enabled the Beyond Tab is empty
Bambaryła  [author] 2 Oct @ 11:38am 
they should be available in the Beyond tab and are under dropdown (right click on solar building to see quasar and tenebral equivalent)
MegaPro1921 2 Oct @ 11:23am 
I mean like actual structures like the Dark monolith and whatnot
Bambaryła  [author] 2 Oct @ 10:37am 
@MegaPro1921
you mean like tenebrite walls or tenebral level stuff
Bambaryła  [author] 2 Oct @ 10:35am 
@Exo_roblox
yeah i'd rather not, seems like a lot of work
Exo_roblox 2 Oct @ 5:48am 
Integrate into Vanilla Vehicles Expanded, and add BOR vehicles. Would be cool asf!
MegaPro1921 1 Oct @ 8:12pm 
If so. Then the Tenebrite stuff cant be built with Better Architect menu
MegaPro1921 1 Oct @ 8:03pm 
Can you build Tenebrite objects?
Bambaryła  [author] 29 Sep @ 9:20am 
sorry i miswrote that: you can NOT replace solar with quasar, you have to have the original bodypart (biological arm)
Steve 29 Sep @ 9:13am 
As in you need to go up from each tier? Might make sense as it's all Quasar stuff I have guess I'll wait until I can make the lower tier ones manually and see
Bambaryła  [author] 29 Sep @ 8:42am 
as far as i remember they can be installed only over the original bodyparts (you can replace solar with quasar for example)
Steve 29 Sep @ 8:07am 
Running in to a really weird issue with the bionics, I can't seem to install them...all except a Solar Adrenaline Rib. I have no idea what that's about, I got Choose Your Medicine and changed the defaults, I have hundreds of all the new meds and all the clusters and doctors with 20+ medical skill but the options for installing them don't show up. Is it based on tech level at all? That's the only thing I can think of but then I can for some reason install that one rib, super strange.
Bambaryła  [author] 25 Sep @ 8:14am 
@Sam
only carpet is fine
@ItsDanl
nah
ItsDanl 25 Sep @ 2:47am 
Any plans to add further SOS2 integration with ship parts?
Sam S. Shadowfall 24 Sep @ 9:13am 
I seem to remember that the sunsteel, quasar alloy, and tenebrite flooring was considered as fine flooring, was this removed or is it bugged to not be considered so?
Kaito 13 Sep @ 2:56pm 
I always load BoR at the very end. Have it set with a manual override in Rimsort so it keeps it at the bottom.
Nimn 13 Sep @ 9:27am 
Found a fix. Load order >_> i put it right at the bottom and now it all shows up correctly. Weirdly enough i have other mods that patch like this does and they don't have that issue. At nearly 30 minutes to load after changing anything, i hesitate to restart the game too much. Thanks for the patience.
Bambaryła  [author] 13 Sep @ 8:51am 
@Nimn
try to disable
exit game
enter game
enable
exit game
enter game
check

you can also try to load only BOR + solar flare it sometimes forces it to work xd
Nimn 13 Sep @ 8:16am 
Disabled and enabled both settings. Saved and reloaded. Tried dev mode. Mods are registering both are installed but not so much applying the features that should be there. I tried, i'm no modder, and i'm still quite content with the mod as is even with this issue. Flares are rare anyway and i don't have many electronics in my playthrough lately.
Nimn 13 Sep @ 8:09am 
Literally looked at the integrated mods discussion and found the settings menu, and the specific mod is whited in with ticks on the side. No idea what's happened, i don't have anything else that touches the RT mod. Oh well, no issues found otherwise.
Bambaryła  [author] 13 Sep @ 8:08am 
magnetic shield should be in beyond tab so either you have the wrong mod and/or the setting didnt apply. check in mod settings if [RT Solar Flare Shield] options are there (should be 2). Integrated mod is RT Solar Flare Shield
Nimn 13 Sep @ 8:05am 
The solar shield from RT solar flare shield is not there. If it's not another specific one, it may be a broken compatibility like a creator change. I checked all the popups on the beyond tab, right clicking the magnetic shield in the power tab did nothing, and i checked both research trees and neither list any upgrade for it unlocked. My assumption is either i have the wrong shield mod, or it's broken comjpatibility.
Nimn 13 Sep @ 6:46am 
I'll give it a try now actually. Thanks. Normally i just look for the icon and only try right clicking if it's there.
Morton 13 Sep @ 3:11am 
nooooooooooooooooooooooooooo
Bambaryła  [author] 13 Sep @ 2:51am 
It seems that VacuumResistance will be the last addition to BoR -- Steam does not let me update anymore.
Bambaryła  [author] 13 Sep @ 12:45am 
@suarezwalther the mod settings are kinda wonky due to the amount of settings/patches so sometimes it gets bleh. Go to rimworld config folder and make sure the beyondourreach settings file is created. All the features you say exist, just didn't trigger. Feel free to join discord for help

@Nimm
probably same as the above. Also try right clicking on original solar flare shield because everythig is in dropdowns
Kamikaze 12 Sep @ 10:54pm 
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Nimn 12 Sep @ 9:39pm 
Which solar flare mod? I use RT solar flare shield and no new items found in the beyond or power menu with it. Unless there's another that's more used i haven't found or just haven't found it in the menu somehow, i think i borked something.
suarezwalther 12 Sep @ 7:01pm 
I have a doubt: A long time ago, when first using this mod, there were neutronium and tenebrite infused ammo, along with tiered mechanoids (solar, quasar and tenebral), but now i don't see them anywhere. Also the mod's weapons were CE compatible, not anymore. Am I doing something wrong or were those features removed?
Leutian Kane 9 Sep @ 10:57am 
if you look at my workshop youll see ive made a ton of patch mods for stuff Lol basicly its stuff that i wanted in my game that i decided to go ahead and publish
Bambaryła  [author] 9 Sep @ 9:11am 
@Leutian Kane, nah I don't care about that one, but good job! we need small integrators like this
Leutian Kane 9 Sep @ 7:51am 
Also if youre interested @Bambaryla ive made a mod specificly for BOR that adds your materials into the mines 2.0 buildings bills https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3558893742 feel free to use this code to integrate it into the mod if you want .
Bambaryła  [author] 9 Sep @ 7:46am 
any chance you could drop by discord and tell me more? i checked the files and it's exactly the same as VAE
Kamikaze 9 Sep @ 4:33am 
I`ve tested with those mods:
Harmony
Vanilla Expanded Framework
Vanilla Armour Expanded,
Beyond our Reach
Character Editor
RPG Style Inventory Revamped.

Nothing more.
Bambaryła  [author] 8 Sep @ 11:32pm 
you sure you dont have some additional mods? e.g. CE adds the hand/feet protection back
Kamikaze 8 Sep @ 12:45pm 
Vanilla Armour Expanded adds a Marine boots (+0,05 movement speed, + feet and toes protection of Marine armor level) and Marine gloves (+0,5 accuracy, + hands and fingers protection of Marine armor level). Also - it removes protection of feet, hands, fingers and toes from all power armors, to replace it with pieces mentioned above. BoR version of armors keeps protection of hands an feet on armors, so - there`s no room for boots and gloves, though there`s a BoR versions of them was added to production.
Bambaryła  [author] 8 Sep @ 11:38am 
@Kamikaze
citizen, i have detected the source of the reported issue no1

i don't understand issue no 2
Bambaryła  [author] 8 Sep @ 11:32am 
@Leutian Kane

good job citizen!
Leutian Kane 8 Sep @ 10:23am 
@Bambaryla glad you guys did an airtight patch , i had already done one that included this mod a long time ago :P https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3548572617
Kamikaze 8 Sep @ 10:07am 
Guess what? I`ve found some more:
1) Sunsteel Cataphract Helmet and Armor, Quazar Cataphract Helmet have lost their appearence on a pawn.
2) All VAE armors have their hands and feet slots opened. BoR version - closed.
Bambaryła  [author] 8 Sep @ 7:58am 
It is not a discrepancy, citizen! It was a BUG!