RimWorld

RimWorld

SOS2 EVA auto patcher
24 Comments
Mlie 28 Aug @ 12:57pm 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
phoenix855 22 Jun @ 8:31am 
I don't know if you meant to, but you didn't add the vacuum speed boost stat to patched armours.
Highwayman 17 Feb @ 8:45am 
hope you update soon, as i and many others are getting hit with the issues others have below.
Miha_metan 20 Jan @ 11:06pm 
Only suggestion i have is adding Biotech pollution defense to also apply to the armor.
Nox  [author] 12 Sep, 2024 @ 11:40pm 
@tide{S}haper industries

noted, I will unfuck that asap
VelxraTV 20 Jul, 2024 @ 8:31am 
Seeing this error. Plus Tide's info is helpful below
"Exception in Verse.DefInjectionPackage.AddDataFromFile: System.ArgumentException: An item with the same key has already been added. Key: DMS_Artifuscle.generalRules.rulesStrings
[Ref 16C88F80]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
VelxraTV 20 Jul, 2024 @ 8:31am 
at Verse.DefInjectionPackage.TryAddFullListInjection (RimWorld.IO.VirtualFile file, System.String key, System.Collections.Generic.List`1[T] translation, System.Collections.Generic.List`1[T] comments) [0x00051] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
at Verse.DefInjectionPackage.AddDataFromFile (RimWorld.IO.VirtualFile file, System.Boolean& xmlParseError, System.String preloadedFileContents) [0x001f9] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)"
tide{S}haper industries 13 Jul, 2024 @ 5:13am 
Some heads-up here; you fucked up compiling the mod, packing RW/Unity assemblies into your mod instead of just referencing them. That's a setting in your IDE you have to tick/untick before compiling. Unfortunately; this has all sorts of negative consequences - usually breaking other mods. And it's rather random and hard to spot if you're not aware as troubleshooter what to look out for.

In fact; I'm coming here from a troubleshooting-case involving the use of Performance Analyzer, in which case your mod makes most detailed readings useless, since your mod shows up wrongly in like every basegame method.

If you need further info/help with the case - just jump into #mod-development on the RW Community Discord - people there can tell you exactly what to do if necessary.
Shadov 28 Jun, 2024 @ 11:57pm 
@Nox So I have found that the armor added by High Tech Laboratory Facilities (Continued) https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1542048177 is not completely working. The body armor added, Leviathan, works just fine but its associated helmet is not. Looking at the requirements it covers everything requested and is made of metal. I do believe its spacer tech as well, but that is mostly an assumption due to its torso piece works.
Just wanting to let you know so you can work at your leisure, I can just use other helmets (that did patch properly) until then so no big deal. Thanks, and amazing job so far!
GrynnReaper 28 Jun, 2024 @ 3:07pm 
biblically accurate mandalorian armor
Rook 17 Jun, 2024 @ 10:20pm 
danka
Xyvern 16 Jun, 2024 @ 11:25am 
thank you :)
Nox  [author] 7 Jun, 2024 @ 9:34pm 
@cubile

Ok I got that mod and took a look at it. The reason it's not being tested for EVA is that it registers as a backpack, because the outer layer is backpack, not armor.

I'm going to have to work through that and find rules that work for this and not other backpacks and test it. Won't be right away but it's on my radar.
Nox  [author] 7 Jun, 2024 @ 5:33am 
I need to add current version to the log output. That does look like the latest version however.

So to quailfy as EVA the armor has to be spacer tech, metal, and outer shell layer, and cover body. I notice that the adeptus mechanus trench coats are returning metallic for material, which is unfortunate as well.

I'm going to have to look at that mod and figure out what it's doing. If it doesn't show up on the list at all that is because it's not outer layer. If they did something crazy like made it use utility or overlayer (or middle or skin), my mod won't pick it up.
Cubile Oddity 7 Jun, 2024 @ 3:52am 
@nox it seems it still don't works on astra militarum space marine armor and terminator armor

as well as the tempestus scion of of adeptus mechanicus armory

https://gist.github.com/HugsLibRecordKeeper/f4100dd0dc8dc27232ff1b7bf75d7f79
Nox  [author] 6 Jun, 2024 @ 9:06am 
Thanks for the comments. I have done a pass on validations and cleaned up some code issues that could have been causing corner case issues.

Everything I have tested worked as expected. Please update and give feedback if it's not working as expected.
Cubile Oddity 2 Jun, 2024 @ 4:53am 
it seems that it does not make the power armor(astartes,sororitas and scion) of the mod adeptus mechanicus armory EVA compatible
Grass Carp 29 May, 2024 @ 1:27pm 
Dont know about other mods, but for the Outer Rim armors the decompression and hypoxia resists arent added. I have to do it myself with the pawn editor
Cruel Moose 29 May, 2024 @ 7:17am 
disregard, looks like it wasn't applying every stat to pre-existing armor.
Cruel Moose 29 May, 2024 @ 7:05am 
also noticed the hypoxia resistance was missing from helmets.
Cruel Moose 29 May, 2024 @ 7:03am 
is it suppose to add decompression resistance to helmets? It wasn't patching it in for helmets.
ColeYote 26 May, 2024 @ 10:49pm 
Cool stuff, cool stuff. I find it mildly amusing that Ultratech Shades are valid helmets under these rules.
Aschevacuum 26 May, 2024 @ 5:23pm 
nice!
Олег Мерк 24 May, 2024 @ 2:54am 
Thanks for that!