Space Engineers

Space Engineers

Mammoth industrial capital ship (Blueprint)
54 Comments
ahadleylanew 30 Dec, 2020 @ 2:22am 
Looks cool but a few of the mods I cant go to Is that just me?
Dark Angel 4 Jun, 2016 @ 3:44pm 
the parts that are supposed to be on the rotors are not showing is this normal ? do i need to build em myself ?
J4R 27 Mar, 2016 @ 4:05am 
I saw it in YT, and the more I look at your exterior I love it. The shapes are very well done and the coloring and lighting give a hell of a lot of depth. Great job!
High Ground 5 Feb, 2016 @ 2:39am 
This needs an update, hell it deserves an update ! ! !
Dogetor 10 May, 2015 @ 4:30pm 
This is great, except for the button panels in the ship stop working after using the mining system, and the items that dont get picked up by the drill dent up the front of the collector and break the conveyors leading from the drills to the arms
dk27552872 3 Apr, 2015 @ 10:16pm 
that is one crazy monster of a ship
Mattacon 25 Jan, 2015 @ 2:03pm 
Wholly impressive work of machinery. Sadly, using the drilling system seems to have dismantled *all* of the button panels inside the Mammoth. (Blueprint version)
OldManStarcraft 10 Jan, 2015 @ 8:03am 
amazing display of the drill.
Cyrus 2 Jan, 2015 @ 10:47pm 
Now all that is needed is a how to video.
Sega 7 Dec, 2014 @ 7:57pm 
i have a problem with the drills that they get destroyed
ColdasJones 7 Dec, 2014 @ 3:45pm 
whats the yellow/white ship? included in teh blueprint?
BlackRedDead 18 Nov, 2014 @ 11:57pm 
woa dude, pls use named links!
its easy use [url=*address*]*name*[/url]
󠀡󠀡 29 Oct, 2014 @ 5:33pm 
modless version pls
eXtro  [author] 22 Oct, 2014 @ 11:34am 
About sensors - each of them should be operated only at the correct time to avoid false action. Therefore timers run their on / off sequencing
eXtro  [author] 22 Oct, 2014 @ 11:12am 
I added two timers in the world version, they work as programmable buttons - one starts all the subsystems, the other stops. But for the rotors and connectors have separate buttons to solve potential problems at the start because they do not have separate functions such as lock / unlock. Usually need to activate the "start" timer, if no movements - manually unlock rig conn's and LG and move jaws (from fully closed to the open position, or vice versa).
Eviscerator 22 Oct, 2014 @ 12:13am 
Might I suggest a more complete and specific set of instructions? Using the world version of this ship I followed what limited instructions you had listed here. However, the system would never unlock the rig gears in the sequence. When I examined the set-up, I realized that what you listed was incorrect. Unlocking the rig gears first resulted in an interruption of the sequence. Leaving them locked at the start solved this issue and the sequence would lock and unlock the gears correctly, however, I have found that the sequence is still interrupted half way through and requires me to manually reverse the rig rotors (via 1 and 2 hotkeys) to force the sequence to continue. When the sequence is complete, it stops again, and again I must manually restart it. It appears that the arm sensors are being turned off by the sequence timer blocks, and never turned back on.
jadebrown81 20 Oct, 2014 @ 10:00pm 
wow!
Di-Ferr 18 Oct, 2014 @ 9:56pm 
Amazing ship its beautiful, I like the color scheme and WREN_PL, no, its a mining ship I dont think there's any weapons on it.
WREN_PL 18 Oct, 2014 @ 3:02pm 
Should be flagship or sth, correct me if I'm wrong.
SmokeInMyLungsRN 18 Oct, 2014 @ 2:54pm 
insane nice job
xXDANKMORMONKUSHMASTERXx 18 Oct, 2014 @ 12:28pm 
Buet'Ful
Zorko 18 Oct, 2014 @ 11:13am 
I saw the vidieo and it is amazing. i dont think this game will get a better ship in a while.
SerHudson 18 Oct, 2014 @ 11:07am 
Very very fine locking ship! Respect!
eXtro  [author] 18 Oct, 2014 @ 4:41am 
><///> (DabFish) 17 Oct, 2014 @ 7:48pm 
too perfect
><///> (DabFish) 17 Oct, 2014 @ 7:48pm 
Good lord man, you need a wife
Eviscerator 17 Oct, 2014 @ 3:01pm 
Impressive video. The fact that the video title refers to it as the "Robotic **eviscerator** of asteroids" probably means that I am on some level required to try it and see if it lives up to the moniker.
VLC 17 Oct, 2014 @ 11:12am 
Could anyone please tell me where can I get the Black earth-moon background presented in the photos preview? me and my friends couldn't find it at all. please its urgent.
thanks. very very much. <3
Falcon1882 17 Oct, 2014 @ 7:53am 
Bigred2989 Oct 15 @ 7:02pm
Getting the same problem.

AOnceHappyPit Oct 15 @ 5:06pm
when i hit subscribe it doesnt show into my game, any idea why.?

because its a blueprint whene you subscribe you go to your wold and press ctrl+b
this opens the blueprint window and then you just click the ship andput it into your wold...hope this helps

and eXtro vary nice ship i love the pull out battrys vary clever and the look is awesome


Chris P. Bacon 17 Oct, 2014 @ 6:35am 
@jack_fraust
I think he wanted too look it that way.... like the exteriour doesn't matter as long as it is functional. the "industrial' look
Fixitman64 16 Oct, 2014 @ 10:52pm 
Absolutely beautiful in form & design. Bravo eXtro, bravo!
Bigred2989 16 Oct, 2014 @ 3:44pm 
For those who don't want to copy/paste every URL to see what they are, the mods are:

Armor Thrusters
Docking Ring
Titan Engine
Landing Gear Small
Letters Mod
Big Gate
ShadowFlux Catwalk Pack
Access Door (Sage)
Automated Inventory Sorting

Or we could ask the creator to release a version that is a world save (hint hint)
Kerry 16 Oct, 2014 @ 10:42am 
Bigre and AinceHappyPit it is a blueprint press f10 and you will get a lista of all blueprints and selecte the Mammoth and prss ok, then you can press, ctrl+v and you will paste it in your world. But make sure that you have installed the mod listed above to the word anyways it won't work!
RAZZA! 15 Oct, 2014 @ 11:16pm 
This is quite possibly the most brilliant ship I have ever seen made in Space Engineers, mining a tunnel right through the asteroid and just flying through it. Wow.
Bigred2989 15 Oct, 2014 @ 4:02pm 
Getting the same problem. :rfacepalm:
Veloquix 15 Oct, 2014 @ 2:06pm 
when i hit subscribe it doesnt show into my game, any idea why.?
JCapt 15 Oct, 2014 @ 1:47pm 
Cool!
aaronlukemarshall 15 Oct, 2014 @ 12:47pm 
Frickin Sweet Dude
eXtro  [author] 15 Oct, 2014 @ 9:59am 
All timers, grav gens, sensors located on rig must be turned on, connectors and landing gears unlocked then you need to move the jaws to engage the sensors and start the sequence
Viff 15 Oct, 2014 @ 7:57am 
it's very nice !!! good job !
Kerry 15 Oct, 2014 @ 7:25am 
How do I start the monstrosity?
scorpnoire 15 Oct, 2014 @ 3:57am 
Thank you for showing the rotor displacement - merge block trick in the video, too! :)
soup 14 Oct, 2014 @ 2:54pm 
I don't really care about the ship too much, but I have to say, it's niocely done. I also love the way you added the mod list. I love it when authors add that.
AnomDood 14 Oct, 2014 @ 1:33pm 
This is really cool, probably one of my favorite practical ships on here!
Antihero 14 Oct, 2014 @ 7:52am 
"Look an asteroid ! Nom nom nom nom nom..."
Swampass Bobpants 13 Oct, 2014 @ 4:35pm 
the huge asteroids are like small pebbels to that monster lol! Awsome ship!
eXtro  [author] 13 Oct, 2014 @ 8:29am 
I add modlist
Albafica 13 Oct, 2014 @ 7:55am 
Very nice shp and excellent usage of these pison/Rotor, i'm impressed. BEAUTIFULL.
michael.stanger 13 Oct, 2014 @ 6:14am 
brilliant work with the timer blocks and i like the gravity field to must have taken some time fine tunning it but it came out great and i dont think its so ugly it was build to be practical you can always recolor it its not like the stuff behind the yellow part matter since there the timer blocks and the other stuff for the drill is you could cut it off and put it on you own design
Yaddah 12 Oct, 2014 @ 12:58pm 
But I think u need to provide a list of all the mods used, or we won't be able to paste the blueprint.