Space Engineers

Space Engineers

Eli Dang's Holo HUD
311 kommentarer
Paddiehill 29. aug. kl. 14:08 
Will this work with the plugin launcher?
nukeguard 18. aug. kl. 17:49 
I would recommend going to the linked updated one before your comment
DrakoMT 18. aug. kl. 7:36 
Game crashes when you have an antenna on a drone that gets destroyed and it's this mod
0-Fenix-0 2. aug. kl. 12:00 
I've updated this mod with a TON of changes here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3540066597
Lord Foog The 2st 27. juli kl. 20:13 
@0-Fenix-0 That's very awesome of you. can't wait to check it out!
Bishop 27. juli kl. 14:49 
I know Elite Dangerous's hud when I see it.
Good mod.
0-Fenix-0 25. juli kl. 20:20 
I'm working on an update/overhaul for this mod that fixes the optimization issues and adds a few of the requested features (including my own requests from way back haha). I'm interpreting the blurb that Cherub made at the end as this mod being GPL, so when I upload I'll be putting it on GitHub under GPL 3.0 as well. Hopefully Cherub will be interested and could contribute as they have time too.
It's probably two+ weeks out at this point, but I really want to get it into people's hands.
Lord Foog The 2st 16. juli kl. 8:39 
Any plans to update this?
Tremyz1 21. juni kl. 9:02 
notification warning since last up-date
teh.milcho 7. juni kl. 8:37 
I have the problem that i have different settings for my different ships like Colors but it seems like that i will always use the settings of the frist ship that i enter after load the game .. do i something wrong?
Shimakaze_DGQ 30. maj kl. 15:12 
neat
gaplant 25. maj kl. 0:27 
you know I like most of the hud from Ellie Dangermouse, but I hate the little ship models- the one of your ship doesn't really tell you anything and the one for the target isn't set up the way I like (which is it should show the side of the ship facing you, no matter where the ship is relative to you.)
𝓐𝔱𝔩𝔞𝔰 13. maj kl. 17:32 
turning off glint isnt working in the txt config, my config also looks different and is shorter.
Flynn 13. maj kl. 4:47 
Nice
PhantomSn1p3 6. maj kl. 23:31 
is there any way to turn off the integrity display within the config as it lowers fps a significant amount, if theres none please add it it'd be an insanely huge help thank you
Roflnomish 1. maj kl. 23:10 
is there any way to raise the radar part up at all? it clips into the top of the bridge helm block
Doctor1245 1. maj kl. 6:00 
I have been having issues where part of the HUD does not load is there anything I can do to fix the HUD.
WHITE 22. mar. kl. 7:29 
Apparently this mod makes the game crash when using remote control, please fix it.
RougeSable 21. mar. kl. 3:51 
This awesome mod is part of our collection "Sirius - An arcade vision of a survival game" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3154892496

Thank you to offer this to the community ❤️ And thanks a lot for keeping this mod up to date ❤️
not4you403 16. mar. kl. 7:54 
Part 2: Stacktrace

2025-03-16 15:50:01.896 - Thread: 1 -> Exception: System.NullReferenceException: Object reference not set to an instance of an object.
at EliDangHUD.CircleRenderer.Draw()
at Sandbox.Game.World.MySession.DrawSync()
at Sandbox.Game.Gui.MyGuiScreenGamePlay.Draw()
at Sandbox.Graphics.GUI.MyScreenManager.DrawScreens(MyGuiScreenBase screenFade)
at Sandbox.Graphics.GUI.MyScreenManager.Draw()
at Sandbox.Graphics.GUI.MyDX9Gui.Draw()
at Sandbox.Graphics.GUI.MyGuiSandbox.Draw()
at Sandbox.MySandboxGame.PrepareForDraw()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
not4you403 16. mar. kl. 7:54 
Part 1: When the ship with the holo hud is damaged, the game stops because of a RuntimeException sometimes:
W7v3rn 2. mar. kl. 21:57 
i should have read the what this mod does, cause i just spent the last 2 hours trying to figure out what mod in my list caused grids o light up with flares. this is definitely going to be a mod i cant play without now cause of that one feature.
GigaCars 21. feb. kl. 14:18 
why does it say i have shields even though i don't with the mod

did it turn jumpdrives into shield gens aswell?
Sardaukai 20. feb. kl. 5:21 
Works great on a torch server @nexus v3 cluster
maybe just a personal thing but, you could do some number improvements for credits
We play with economy and it is easy to get some billions.... so maybe dispaly money like
207 kk SC or 207 mil SC or any other notation
TheFailicus 17. feb. kl. 16:50 
Do the for flares on distant objects appear in multiplayer? My friend isn't seeing them.
VivaVii 19. jan. kl. 21:46 
gosh i wish there could be some kind of plugin version of this beautiful mod
Peekofwar 16. jan. kl. 8:15 
I don't see the config file in my server files. I want to disable the flare effect, but there's no config file in the Storage folder.
TheMeatballMan 15. jan. kl. 15:08 
@Jin-Tsen You just saved me a few hours of troubleshooting. I'm having the same problem and was in the process of trying to figure out which mod was causing my game to crash when my drone lost connection.
Jin-Tsen 15. jan. kl. 13:14 
For me the Mod crashed my game every time my drone (without this block) got out of my antenna range and I lost connection.
Alius 13. jan. kl. 13:44 
Works for me. Maybe reorder mod list to get it to work?
ELLIOTTCABLE on Discord 13. jan. kl. 10:13 
(My log also included the spam of 'no valid physics component found' errors, they weren't attributed to this mod in the log, but now I know. Thanks, @RiP_CoRd!)
RiP_CoRd 13. jan. kl. 6:53 
This mod kept crashing my game, causing a "graphics card error" and this error in logs
(Failed to retrieve velocity: No valid physics component found.)
when using Remote Control. found the fix on a reddit page....removed this mod, no more crashing.
ELLIOTTCABLE on Discord 12. jan. kl. 15:55 
Getting a crash when splitting/merging a ship with merge-blocks:

https://gist.github.com/ELLIOTTCABLE/40385a779d3863f28da9d66e5414ae6f
Peekofwar 11. jan. kl. 12:18 
Question: Is this enabled on all cockpits by default, or does the user have to specifically enable the holographic HUD for their cockpit?
Radler15 2. jan. kl. 10:38 
Very cool! Sadly it lags in first person for some reason.
Irene the Reaper 26. dec. 2024 kl. 16:38 
how do I fix the fps tanking issue?
BlackBeltPanda 24. dec. 2024 kl. 12:48 
"Distant grids highlight with little flares. They're very subtle but they're helpful for spotting things in the void."

This doesn't seem to work for me.
Popeye 22. dec. 2024 kl. 16:55 
how does the ore scanner work?
Trixter 20. dec. 2024 kl. 21:32 
I'm having issues with asteroids not showing up in the scanner. everything else seems to be working. I do have "Show Non-Ships" enabled if that's related.
Alex [31LB] 15. dec. 2024 kl. 6:28 
Is it possible to disable the vector-animation for third person?
Nyxborne 8. dec. 2024 kl. 13:16 
What is the range for the radar?
nukeguard 28. nov. 2024 kl. 13:13 
uncheck the main cockpit box
The Chemical Dragon 28. nov. 2024 kl. 13:06 
...how do you shut it off?
The Vorpal Onyx 26. nov. 2024 kl. 2:00 
A bug has appeared in which that, when remote controlling a grid, if it goes outside of antenna range, the game will consistently crash. Tested on both plugin and non-plugin versions of SE.
GuardianC1 25. nov. 2024 kl. 22:53 
this mod sadly is causing me to get a save failed error. Any ideas as to what is causing this issue?
Endo 18. nov. 2024 kl. 15:45 
so we can use it on servers
Endo 18. nov. 2024 kl. 15:39 
can we have this on Plugin Loader?
King DaMuncha 17. nov. 2024 kl. 20:22 
Strange, I did not see those options in the menu when I looked, but now there they are. thx.
nukeguard 17. nov. 2024 kl. 17:27 
In a control seat/cockpit in terminal there is a checkbox for make main, along with the other checkboxes
King DaMuncha 17. nov. 2024 kl. 16:44 
How do I do that? I don't see any options anywhere to set a cockpit or "scroll down and adjust the offset/scale/color".?