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also you cant change the units voice in ALIVE editor, it will always revert back to what unit its based on once it spawns. so if its based of a nato unit itll speak american, chines for csat, british for ctrg, ext ext. only way to overwrite it is to manually add a script to the autogen files. in the part of the units code that says
class ALiVE_orbatCreator {
init = *lots of code*
};
add _this setspeaker 'Male05ENG'; somewhere in the init
list of vanilla voices
https://community.bistudio.com/wiki/Arma_3:_CfgIdentities
free to shoot a friend request if you got any more questions, always happy to help if i can