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Accept the Christ looking down on us. FROM THE GLORIOUS KINGDOM OF HEAVEN
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Torzhen My Beloved = steam mocking
Look at other submarines that have many functions, or hardly explain anything but look to be different than standard, someone often asks how something works, and someone others answers.
If someone likes the submarine, but someone does not know how it works, then someone asks, and then someone looks at how what works, I had already looked at it and there the ammunition box looked like decoration and the pulse laser as if it were an infinite version as I already saw it in another submarine, if the developer of the submarine does not write anything about how it works, if you do things that differ from the known.
I have not yet seen a submarine that uses an oxygen box to recharge ammunition boxes, I did not know that this is possible, so the device only checks what is authorized to go in, not whether it needs air or something else, and charges %.
The submarine is also set to have predetermined equipment, so it has no ammunition in the weapon, if some had only submarines where always starts with ammunition in the turrets, and the super capacitor is also on, then you can not see why it does not work.
And when the ammunition is then full, of course, into the gun.
The super capacitor is turned off and must first be set to 50 % to ensure that there is enough energy otherwise you cannot fire.
And the lever above the periscope must be pressed once, as the start setting is on the rear turret. / If it should be a problem because I swapped the weapon in the editor to see if it works.
Strangely, the pulse laser consumes over 20% ammo and all the energy from the super capacitor with the first shot, and it shoots a super long beam instead of single shots, and can only be fired almost normally when it has the minimum amount of energy.
I now know what the one who asks how the pulse laser works means.
It works, but everything is switched off and there is no ammunition in the turret.
The way the submarine is put together, many do not even realize how it works, only those who also look at submarines in the editor.
How it works should be in the description, or at least the info you should look at it in the editor.
If that's what you mean, the submarine won't be able to do that, because it causes things with weapons to break when it has a condition to take damage, so walls break and don't give parts through it.
To be able to do this, you would first have to have a mod that makes it possible for a submarine to do this.
With the submarine it's just part of the story from this.
There is a periscope where you drive with Shuttle Console, that should be for the pulse laser, if you control something else with it, there should be buttons near it with which you can switch through the things that are on the periscope, otherwise maybe double click when you are on the periscope.
Some things have more things by double-clicking on periscopes, on other Submarines.
Because the weapons on top have the loader at the top back, but you can't see anywhere in the submarine where the periscope connection is for it.
So I'll probably have a look at that too, because then the submarine isn't so easy to use as a shuttle for another submarine.
Shuttles work with reactors, but nobody makes any, for single player they are bad with batteries because there is too little energy, and then they often lost this, the Energie is out, or are never used.
I know of 1 submarine that uses shuttles that have reactors.
A nice and simple design, can certainly be easily inserted as a shuttle for another submarine.
I'm not currently building my own submarine, and the first two I'm planning are small ones myself, where this unfortunately doesn't fit, otherwise I would use it as a shuttle.
I make next Time a look at it in the editor.
Yeah you click a left mouse button.
They couldn't find cargo
... il take that as a yes