Total War: WARHAMMER III

Total War: WARHAMMER III

Regiments of Renown gain xp WAITING ON PATCH 6.3
25 Comments
Seran561915 20 Sep @ 6:25pm 
Hey, so when testing this I found that the Orc ROR aren't working. Both Da Immortalz and the Krimzon Killerz don't register as having no xp
DarcClan 17 Jul @ 5:47pm 
I second the Dark Land Orcs mod
DocHolliday 1 Jun @ 11:12pm 
The "Dark Land Orcs" mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2919542060&searchtext=dark+land+orcs+gain+xp

Deserves an xp gain mod imo if you ever find the time and desire, thanks for all of the ones you have made regardless.
Tyaldriel 20 May @ 6:17am 
it would be great if you could make the units of this mod gain XP :)

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3015140379

Thanks
Okarin 15 Apr @ 10:18am 
Hi, would it be possible to make a submod for this mod?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2996854616&searchtext=ten+kingdoms
Thank you!
kosakop 10 Mar @ 4:43am 
@Neb Thx for this, I used the previous one for a long time but noticed it got outdated. I think this is one of the best simple mods out there - allows you to make an ultimate army without OPing it
Neb  [author] 1 Mar @ 8:23am 
@Immortal Zeki
I'm afraid not but I'll have a look see if I can figure it out
Immortal Zeki 26 Feb @ 8:12pm 
Do you know how to change the 10 turn cooldown? I tried changing the Max Replenishment Per Turn thing in the mercenary_unit_groups but it doesnt change the cooldown for some reason.
Hannibal 20 Feb @ 9:58am 
Thank you so much!
Serious Lee 20 Jan @ 4:50am 
SgtPhatbooty 14 Jan @ 7:01am 
One of the best mod series for tww3. I wish you a speedy recovery.
Avery 10 Dec, 2024 @ 9:20pm 
i appreciate what you do this mod is great!
Neb  [author] 7 Dec, 2024 @ 3:13am 
Apologies for the lack of updates, recently had my pc commit kurt cobain pov and only just got it replaced, I'm hoping to have everything updated in the next 2-3 weeks (sooner if I can recover my old files)
Bright 1 Jul, 2024 @ 1:56am 
is it compatible with radious as well . tried with sfo and its good
Neb  [author] 30 Jun, 2024 @ 5:17am 
SFO version is now uploaded
Sagittarius A 28 Jun, 2024 @ 11:10pm 
Thank you man, nice to talk with you :)
Neb  [author] 28 Jun, 2024 @ 10:21am 
Ahh, I used the empire for my test and they have no monstrous units so had no unit size changes, so I did not see this error sorry, I figured it out now, turns out the sfo stat changes are still happening and then this mod is reverting them back to their default unit sizes, leading to a squad of single entities essentially, which while hilarious is very much not balanced. I'll work on getting a SFO version out soonish.
Sagittarius A 27 Jun, 2024 @ 9:21pm 
No, sorry, but it doesn`t works. All mods like this are breaking on ROR`s with different group size. You can check it on ROR tzeentch spawns HP pool for example or ROR razordons hp pool and damage. They become unkillable :D
Neb  [author] 27 Jun, 2024 @ 7:56am 
@Sagittarius A
I just tested it and it works fine with SFO, if there are any new ror added by SFO it won't cover them but they vanilla/base game ones are still able to earn xp and have no cap.
Sagittarius A 27 Jun, 2024 @ 5:16am 
Can you make SFO submod or make it compartible with SFO?
fahad.c 22 May, 2024 @ 4:42pm 
nice
Reaver79 19 May, 2024 @ 3:06pm 
Cheers