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Rapporter et oversættelsesproblem
artificial worlds still reduce productivity by 25% instead of 6.25% and colonies still increase upkeep by 0.1 instead of 1
For example, I had 3 ring world segments colonized, with 2 planets (servers off). My virtuality credits were 3 and total virtual score down by 1.5625, which seems to be accurate to the mods math. This was still with gigastructures. Then something broke over the weekend and now its counting .5 energy credits per pop and I'm down to .50 virtuality work score, which looks like vanilla values.
Also, does the mod affect things like the gargantuan / behemoth ring worlds from Gigastructural as if they are normal ring worlds?
Question though; how does an Ecuminopolous count, for Clustered Capacity? Is it artificial or non-artificial?
say i have a singel ringworld...
thats 4 colonys, about 1000 pops....
thats 4k energy already
shure you reduce the defecite of artificial worlds, but befor this it was optimal to have 2 ringworlds, now
2x1000 = 2000
2000x8(worlds)= 16000 energy...
Like I imagine a mining virtual pop would still need a physical body to extract food or minerals from ground and a construction fixed on location(district) is not good for that so you still need a body that can move