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I appreciate the heads up. I'll get it added to the list.
@ThatOneBloke
My thoughts on a patch for Intimacy have been posted in this very discussion. Anyone is welcome to try their hand at it. It's not something I play with, so I don't patch for it. I'm a hobbyist with finite time, so I have to draw clear lines for what work I am willing to do. Patches are non-trivial code additions that require an understanding of three code bases. HAR compatibility practically required a rewrite. (Again, thanks a tonne to Zomuro for helping there) On top of that I spent weeks tracking down weird behaviour between the two.
What this mod does seems simple. Even being a single gene, it's not. It breaks fundamental assumptions of how pregnancy works, and anyone that adds a custom path to or through pregnancy and its surrounding fertility checks will potentially clash with this mod.
RIP half an hour of debugging...
One thing I'd love is being able to fertilize own ovums by hermaphrodite pawns tho. How it works now is you need to extract ovum from female, and fertilize with male. A hermaphrodite female can't fertilize her own ovum, but another hermaphrodite female can. A niche issue tho.
It's actually rather hard to add incompatibilities via xml just by how it's used. there would have to be several naming collisions.
had a look and checked 1.6 genetic drift : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3522332727
tough there are a lot of mods out there that add traits that enforce genes one example is VRE - Highmate wich adds a "beautiful" gene that just makes them have the trait regardless.
I think there is a mod that allows for some traits to spawn on pawns outside of their defined xenotype. Genetic Drift I think it was. I don't know how configurable it is or if it's up to date. It captures the concept that most humans aren't precisely baseline at this point in history, so random traits can resurface out of the gene pool.
could you change the gene into a trait? (with the gene just forcing the trait)
that way there is a chance that random other Xenotypes/Baseliners could be hermaphrodites.
that way this mod has an effect even if you do not make a xenotype that has the Gene.
One of the reasons I link to sexuality genes, and male and female only genes. they make for good companions to this one.
As for how the hermaphrodism works, it is an extra layer on top of the default male and female. If the pawn has the gene they will be considered a valid parent if all the other normal fertility checks pass, and the partner is also a valid fertile pawn. If both pawns are valid mothers it is a coinflip which gets to carry the child. The default gender of the pawn still exists. I don't futz with it. If the pawns wouldn't normally form a relationship leading to children, you're still out of luck there. This mod only makes them physically compatible not romantically.
The gene has the normal probabilities to show up in shops and the like, and can be applied to xenotypes like any other gene. If the mod is enabled and its prerequisites are installed, you should be able to use the gene. Characters will not spawn with the gene unless they are a xenotype including it. Any other cases for pawns spawning with it are from other mods, which I do not and never did control.
1. Make this gene appear with a certain probability in some form
2. In the mod settings, switch the default to have this gene
If you are offended, don't be. As the mods stand, there is an incompatibility in that behaviour. Simple statement of fact. I have no plans to change it on my end. It is not a slight against you or your mod. Never was.
implying intimacy 'breaks pregnancy checks on same sex couples' is just false. intimacy reimplements the vanilla pregnancy check almost 1:1 and other mods can easily override this behavior with harmony
yet I wonder if there's any mod can do the same thing that compatible with rjw
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2877731755
There are two locations where your mods are if you've installed through Steam.
Local mods are stored in *\Steam\steamapps\common\RimWorld\mods\
Workshop mods will be in *\Steam\steamapps\workshop\content\294100\
This mod will be in *\Steam\steamapps\workshop\content\294100\3248739089\
The file you will need to modify is *\3248739089\Defs\GeneDefs\GeneDefs_Herm.xml
the design thought on it is that it is a functional gene, not just cosmetic, therefore it should have a small metabolic cost. It follows the paradigm of the vanilla biotech genes.