RimWorld

RimWorld

Smoothed Floors Worth Nothing
17 Comments
David Brent 19 Aug @ 10:24am 
doesn't work mid game
aws 16 Aug @ 12:50am 
oh I also attached my debug log as the last pic it that folder if you want to see what it generate
aws 16 Aug @ 12:45am 
yes it does, the log show:

[Smoothed Floors Worth Nothing] Set MarketValue of TerrainDefs to 0: Sandstone_Smooth, Granite_Smooth, Limestone_Smooth, Slate_Smooth, Marble_Smooth, UnnamedDef, Vacstone_Smooth

I think there's something wonky with WealthHere mod, here, in my test:

https://imgur.com/a/7vhMrt4

I've made a 3x3 room with 6 smoothed slate and 3 wooden floor, as you can see using WealthHere mod, the wall is priced at 6, door at 32, and wood floor at 4, in total the wealth of that room should be 6x15 + 32 + 3x4 = 134, but as you can see the mod sum it up to 139, missed the calculation by 5.

but using the Display Wealth mod, the building wealth is 169, which is inline with in-game statistic data that show colony wealth (building) (this map): 169
Kupie  [author] 15 Aug @ 12:36pm 
@aws if you look at your debug log, do you see a line like so? I just tested it with only "WealthHere" and this mod (downloaded directly from workshop, just to be sure) and it still shows blank on the smooth floors, however "Display Wealth" still shows them as being worth 5. I'll investigate this

[Smoothed Floors Worth Nothing] Set MarketValue of TerrainDefs to 0: Sandstone_Smooth, Granite_Smooth, Limestone_Smooth, Slate_Smooth, Marble_Smooth, UnnamedDef, Vacstone_Smooth
aws 14 Aug @ 7:41am 
Can also confirm that this mod is also not working, and I'm on windows. I've started new save file with only this mod and Visible Wealth mod, it shows that smoothed tile still valued at 5 even with this mod.
turol 12 Aug @ 12:35pm 
The 1.6 version does not work on Linux. This is a case sensitivity problem. The folder is called "assemblies" when it should be called "Assemblies".
Kupie  [author] 18 Jul @ 4:34pm 
Ope, have to actually leave the old 1.5 version in the 1.5 folder to keep it working with 1.5... who knew!

Should be fixed for 1.5 now
Họa Vũ 18 Jul @ 9:18am 
getting an error on 1.5 :)
[Smoothed Floors Worth Nothing] Error setting MarketValue to 0 on TerrainDefs: Object reference not set to an instance of an object
Kupie  [author] 16 Jul @ 12:14am 
Thanks Goose of Satan! Fixed this and my other mods that had the same problem; had no clue "Assemblies" should be capitalized.
[57th]Goose of Satan 15 Jul @ 11:35am 
When downloading this mod from Steam, the path for the mod's DLL file is "1.6/assemblies/KupieSmoothedFloorsWorthNothing.dll" (notice the lowercase "assemblies"). This causes the mod to fail to initialize on case-sensitive file systems. On the user's side, a quick rename (assemblies->Assemblies) fixes the issue. Thanks for making this mod
Kupie  [author] 11 Jul @ 6:14pm 
Should be fixed now! They ninja changed how they generate smoothed terrain when Odyssey dropped, it seems
MrXarous 11 Jul @ 2:13pm 
Adding Odyssey DLC throws an exception on game load. Could it be the new Volcanic Rock that can be smoothed?


[Smoothed Floors Worth Nothing] Error setting MarketValue to 0 on TerrainDefs: Object reference not set to an instance of an object
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
KupieSmoothedFloorsWorthNothing.Main:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
VitaKaninen 11 Jul @ 2:13pm 
I am getting an error on 1.6.
[Smoothed Floors Worth Nothing] Error setting MarketValue to 0 on TerrainDefs: Object reference not set to an instance of an object
https://gist.github.com/HugsLibRecordKeeper/69851471937f2dc1da11b45a21e7301d
Kupie  [author] 10 Jul @ 2:57pm 
Looks to work great in 1.6! Updated mod info to reflect this.
Evono 5 Jul @ 5:02pm 
is 1.6 planned please?
Andreas 25 Jun @ 11:33am 
Is this compatible with 1.6?
Pong 17 May, 2024 @ 6:51pm 
Now raiders won't come with chisels and buckets to pillage the smoothness off my bedrock.