tModLoader

tModLoader

More Fargo's Souls
85 Comments
Seraph 8 Jul @ 12:03pm 
Praying to this to be taken care of in the future and be upgraded.
野史号 28 Jun @ 8:34am 
May I ask if the author can incorporate the effect of the accessory into the accessory effect configuration?
永夜微光 10 Jun @ 10:01am 
Hello,I really enjoy this mod, but the current drawback is the lack of sufficient balance for souls in the mid-to-late game, especially after Moon Lord. This causes the Summoner class damage to become excessively high, making it possible to one-shot most subsequent bosses. I hope the relevant aspects can be improved in future updates.
terhun11 3 May @ 10:59pm 
Wyneus they explained prior that this mod is not their primary concern and that they likely will not update much. We should just be happy that they bugfix
Wyneus 3 May @ 9:57pm 
Hello, I hope you will read my comment below. Please respond.
WON 28 Apr @ 4:04am 
I hope this mod will be up and running soon
Wyneus 28 Apr @ 12:37am 
Hello, thank you for the mod, I hope you will update it more often, adding new items, as well as finishing those items that do not have pictures. Please respond.
terhun11 27 Apr @ 11:09pm 
Thank you so much for working on it! Im so glad to hear you managed to figure it out. Sorry I had not seen sooner or I would have been able to help. Hope that python and lua experimenting went well, cheers!
alphaatlas 27 Apr @ 11:30am 
my dude had a training arc for programming lol
Zenith  [author] 27 Apr @ 6:40am 
DeviPresenceBuff was the problem. ty so much GodzillaJedi.
GodzillaJedi 25 Apr @ 9:11pm 
Also DeviPresenceBuff got removed too just to let you know
Zenith  [author] 25 Apr @ 6:12am 
no exceptions or warnings. also looked at mod migration guide and discord server. but i cannot find out how to fix it. (for anyone wondering tML updates are about tiles)
Zenith  [author] 25 Apr @ 5:56am 
I havent had C# in a long time so.. it will take some time to fix it btw
Zenith  [author] 25 Apr @ 5:54am 
explain me issue
Zenith  [author] 25 Apr @ 5:53am 
ok im back now i was playing around with python and lua
terhun11 19 Apr @ 8:52pm 
Unfortunately until Zenith finds the time to fix it... This mod is unplayable completely.
我是高手 18 Apr @ 6:59pm 
Unable to generate NPCs normally
1705776648 16 Apr @ 1:14am 
I will see you forever :demoneye:
terhun11 15 Apr @ 12:06pm 
I hope this does not mean rest in peace best fargo expansion on workshop..
terhun11 8 Apr @ 9:49pm 
Please save the mod when you see this! :burosob:
QAQ 8 Apr @ 4:38am 
No NPC can be generated! Where is the author? Save it! ! !
terhun11 5 Apr @ 1:41pm 
Same.. I have had to pause my run
Ok I pull up 5 Apr @ 7:09am 
damn it i was in the middle of a playthrough with this mod
TxmmyTwoStraps 5 Apr @ 3:40am 
really hope auther comes back to fix this for the update
骨科露比 4 Apr @ 9:54pm 
All my NPCs are dead
terhun11 4 Apr @ 5:31pm 
Aw shoot. I hope this does not mean it's cooked.
小辉哥 1 Apr @ 10:40am 
I like this module very much but this module has killed all mu NPCS Please fix it as
terhun11 30 Mar @ 12:36pm 
Well we can all just hope it will be fixed, especially since this is probably the biggest fargos expansion atm
Simom100 30 Mar @ 3:28am 
The problem did apare when fargo souls did update. The deviating enchant is also broken (Fargo did some change to the armor, witch is probably the cause to this)

As to the npc despawning, it instantly despawns any npc, it don't matter if it's a boss, enemy or town-npc.
TxmmyTwoStraps 30 Mar @ 2:16am 
Anyone else have issues where nothing is spawning in there world once they add this mod?
terhun11 29 Mar @ 7:43pm 
I doubt they'll be too quick since they have other things to worry about, but I hope they do patch it
Ok I pull up 29 Mar @ 4:48pm 
hopefully they get on it
terhun11 29 Mar @ 4:46pm 
but anyways thats besides the point, yeah main issue is the npcs not spawning as well as mobs
terhun11 29 Mar @ 4:46pm 
Which is odd because.. I am not at the point where he can spawn. It only happens when I have this mod enabled too
Ok I pull up 29 Mar @ 4:44pm 
the "is no longer after you" comes from ceaseless void spawing and despawing
terhun11 29 Mar @ 2:17pm 
Seems our problems really seem to align on saturdays lol
terhun11 29 Mar @ 2:11pm 
Oddly enough it really is this mod.. I do not know what causes it though, there was no error throw.
The only odd thing that happened is
___ is no longer after you
popping up like every minute. NPCs would spawn, but not actually appear, being instantly despawned.
terhun11 29 Mar @ 2:06pm 
From what I can tell it is all mobs but I have not checked if it is this mod explicitly causing it. I'll check in just a moment for affirmation
Ok I pull up 29 Mar @ 9:55am 
having same issue it deleted all my npcs and whenever one moves in it automatically disappers
alexmjj 29 Mar @ 6:02am 
yes npc dissapear after fargos souls update
LunaD 28 Mar @ 6:38pm 
Hey, it seems that there is a bug, and it makes my NPCs disappear. Can you cheak it? Thanks
小辉哥 28 Mar @ 4:23pm 
He made my NPC unable to arrive as scheduled
冰封之锡 26 Mar @ 4:40am 
Some don't have Chinese translation, and some are a mess, just like a mosaic. It's my problem.
有些没有中文翻译,有些是一团糊,就像一团马赛克,是我的问题嘛
Zenith  [author] 23 Mar @ 1:59am 
using roblox studio, a tool that is used to make user generated experinces
terhun11 22 Mar @ 11:17pm 
It worked chief, thanks for clarifying that it was on my end! By the way you developing a roblox game or just using their studio? I may check it out if its on roblox atm!
terhun11 22 Mar @ 11:08pm 
It could just be a bug on my end, I'll get back if uninstalling them and reinstalling yields nothing.
Zenith  [author] 22 Mar @ 10:56pm 
it works for me, maybe try restarting tmodloader?
terhun11 22 Mar @ 10:33pm 
at Terraria.ModLoader.Core.LoaderUtils.RethrowAggregatedExceptions(IReadOnlyCollection`1 exceptions) in tModLoader\Terraria\ModLoader\Core\LoaderUtils.cs:line 143
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 413

at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 337

At Terraria.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 133
terhun11 22 Mar @ 10:33pm 
Just wanted to let you know I tried using it and it seems to still be bugged.
It says:

Terraria.ModLoader.Exceptions.MissingResourceException: Expected resource not found:
Content/calamity/items/accessories/forces/DevastationForce
Closest Guess: (Is there a spelling or folder placement error?)
Content\calamity/items/accessories/forces/galeforce
Content/calamity/items/accessories/forces/DevastationForce
content/calamity/items/accessories/forces/ Ga leForce
terhun11 22 Mar @ 10:19pm 
Thank you for fixing it! It's enough that you just maintain it honestly, most devs just ignore the issues and let it die. Thank you very much!