STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EawX: Thrawn's Revenge Buildable Venators and CW Ships (3.4)
86 Comments
ashley.kelly83 14 Oct @ 7:37pm 
would any one teach me how to make my own mode for venator's i want to make a few different types for different combat roles
s.sloway2007 3 Oct @ 3:28pm 
can you add munificent class star frigate
s.sloway2007 3 Oct @ 1:56am 
I can't seem to get it to work is there any trick to make the 2 mods work together
Sw1nkz  [author] 28 Sep @ 3:16pm 
No
Big_Tex2000 22 Sep @ 5:55pm 
Is this compatible with NCLB?
Sw1nkz  [author] 15 Sep @ 4:19pm 
I imagine you mean the Acclamator destroyer and Acclamator Battleship?
If so, I’ll see what I can do
Markg18 6 Jul @ 4:49am 
Could you add the Rothana Destroyer and the rothana battleship for the empire
Sw1nkz  [author] 12 Jun @ 5:05am 
Already planned, since you don't need permission to use EawX assets in other EawX mods and submods, I already plan on getting Republic Textures for the Venators and Acclamators, as well as cloning facilities, and possibly the Invincible class, as well as other ships.
But they will take time, and no major addons will come until the TR update in august.
So if you have any ship suggestions, feel free to ask.
Nine Tailed Fox 11 Jun @ 5:24am 
Idea, what if... maybe we can get clone wars ground troops and some more clone war era ships.
Sw1nkz  [author] 9 Jun @ 11:37am 
No, because I still want it to be a plausible mod, and the CSA is the only remnant of the CIS left.
And so it's very VERY unlikely for the NR to make a similar upgrade.
CommandanteWolf💀 4 Jun @ 8:11am 
Is it possible if you'll allow the NR to produce dreadnaught version of Providence and Recusant, been waiting for a mod like that to happen.
Sw1nkz  [author] 16 May @ 3:38pm 
AOTR submod update complete, will start working on this one soon.
Sw1nkz  [author] 16 May @ 4:20am 
I have finally found the motivation needed to update my AOTR and EawX:TR mods, the AOTR mod will take priority, and hopefully I can get it done thoday or some day this weekend, but TR will follow suit once I'm done.
Notamallcop 25 Apr @ 5:46pm 
update
dereksalternative 31 Mar @ 5:04pm 
For the love of god update this dang mod
Ahsoka Tano 12 Mar @ 9:45am 
why is the mod not working
Cristianmrvzla 28 Feb @ 8:38pm 
Update pls AoTr
Ahsoka Tano 7 Feb @ 11:39pm 
does his mod work i downloaded it but i can build them
Sw1nkz  [author] 1 Dec, 2024 @ 7:09pm 
@dereksalternative
Sorry, I haven’t been updating the mods for a year now, I have been facing some hard depression and have not found any motivation.
So it’s likely just no longer compatible with the main mod.
Hopefully it won’t be many months before I can get back to it.
(Also accidentally deleted your second comment, wrote this on my phone)
dereksalternative 30 Nov, 2024 @ 8:12am 
Hey so I got this mod and I added it in properties but I still cant build Venators (Nor Any other CW Ship) There not in my captial ship menu nor are they in the frigate ship menu and Im extremely confused! love your mods please help :3 P.S In the custom Galaxy builder when It auto generates fleets It sometimes gives me a Venator or Acclamator I but I cant build anymore as the New Republic I had like a whole 2 - Day worth playthrough as the New Republic and even at Kuat I couldnt make Venators Reach back to me ASAP PLSSSSS
rolandotini14 16 Nov, 2024 @ 9:06pm 
FINIALLY A MOD THAT DOES THIS THANKS SO MUCH FOR DOING THE LORDS WORK <3
Xenomorph 3 Nov, 2024 @ 7:58am 
@Daepapa there was supposed to be an update months ago
Daepapa 1 Nov, 2024 @ 2:07am 
@Xenomorph why would it be dead? 3.5's not even out so this mod is still up-to-date
Nom__Anor 27 Oct, 2024 @ 11:55am 
i wish i could build venators in skirmish
Xenomorph 23 Oct, 2024 @ 10:36am 
Really hope this mod isnt dead D:
HellPaul 2 Oct, 2024 @ 10:28am 
Update: I can't build Lucrehulks at all at any Dreadnaught shipyards playing as the Empire.
HellPaul 29 Sep, 2024 @ 3:22pm 
I apparently cannot build the Lucrehulk as the Empire at the Yaga Minor Dreadnaught shipyard (EaWX: Thrawn's Revenge)
Halopro895 20 Sep, 2024 @ 1:38am 
Hey, this is really cool! Definitely my favorite Thrawns Revenge submod. Do you plan to update this further? I would love to see some Clone Wars Era ground units available to The Rebellion/New Republic, like B1s, B2s, Droidekas, AATs, NR-N99 Tank Droids, MTTS, AT-TEs, AT-RTs, AT-APs, Juggernauts, and others. On a side note, you should make the Dreadnought versions of the Providence and Recusant available to The Rebellion/New Republic as well.
Xenomorph 19 Sep, 2024 @ 7:57pm 
this isnt getting an update is it...
Futile 27 Aug, 2024 @ 7:50pm 
I'm sorry, but this is bothering me. The Acclamtors were RHE ships, so wouldn't it make sense for them to be buildable on Rothana as well?
Hawker789 3 Aug, 2024 @ 7:08pm 
could a buff upped venator separate to the normal one be made and cost more like a capital ship?
Xenomorph 1 Aug, 2024 @ 2:56pm 
any updates?
Whisper 14 Jul, 2024 @ 2:14pm 
HuillBox: They already can using their ship market mechanic
HullBox 13 Jul, 2024 @ 6:13pm 
I'd love to see this on CSA if you could <3
Notamallcop 2 Jul, 2024 @ 9:16pm 
@Sw1nkZ well, keep up the work! I'd love to see the NR use some old clone wars ground assets, as I've already made some old clone wars fleets with them. :steamhappy:
bob 28 Jun, 2024 @ 1:18pm 
This looks really cool. I'd second the ground units request, love my droid armies. Great work!
Sw1nkz  [author] 27 Jun, 2024 @ 3:35pm 
@Notamallcop
That's in the plan, but the integraion has been problematic, but the changes I made to base mod units has been making lua crash, and I cannot figure out what, so when I have time I'll have to rewrite it all to new XML copies, one unit at the time
Notamallcop 26 Jun, 2024 @ 9:47pm 
@Sw1nkZ any chance for ground units from the clone wars? AT-TE or LAAT?
Sw1nkz  [author] 12 Jun, 2024 @ 7:03am 
Lua is being difficault and keeps crashing and I haven't figured out why yet, the update might take a bit longer still
Heavyarms55 11 Jun, 2024 @ 4:15pm 
Any chance you could find some voice acting for the Providence? I literally don't care if it's the most generic thing you could find, it just bugs me when a unit doesn't make sounds when I give it orders. Makes me think my click didn't register.
Sw1nkz  [author] 4 Jun, 2024 @ 5:44am 
@snyperlyfe2001
Either by the end of this week, or sometime next week. I'm having issues with the importing of the FOTR assets, so they might not come the next update, but the following
Xenomorph 3 Jun, 2024 @ 11:59pm 
Just wondering- when might we see an update?
Xenomorph 2 Jun, 2024 @ 9:24am 
thanks a ton, if I could- could I request it be either the H wing or hyena bombers???
Sw1nkz  [author] 2 Jun, 2024 @ 7:33am 
@snyperlyfe2001
I see, forgot to fix that when I changed the Squadrons loadout, I'll fix it in the next update
Xenomorph 1 Jun, 2024 @ 4:34pm 
hey man so first off- huge thanks for making this mod- it is awesome and incorporates my overall fav ship in the game (providence dreadnought). My only question is - the description for the dreadnought is that it carries 3 fighters/3 bombers but only deploys 3 fighters and 2 bombers- is that just a glitch? If it is fixable that would be awesome- regardless of what bomber you use to fill that 3rd slot whether it be the original hyena class bomber or tie-bomber(though that would be semi-unrealistic) or a B-wing or etc. Anyways- much love man and I hope you can keep up the great work!
Void :3 31 May, 2024 @ 2:00am 
i understand
Sw1nkz  [author] 27 May, 2024 @ 9:24am 
Submods are made to override the base mod's files, not be compatible with other submods, there's a reason why Stellaris has several times more Compatibility mods than it has total conversion mods.
But even then the file system is so different, as all units and such are often in their own files, and not compiled by XMLs, which is the real reason why Compatibility is difficault, because the whole file is overwritten, not the identical code inside.
Sw1nkz  [author] 27 May, 2024 @ 9:24am 
@rufabisu
EaW mods like TR read specified files with specified lines, so for me to make it compatible, I'd have to either add all other unit mods units to the XML file and everything exept their textures and models, not use any file that the other submods use, or make an extension for Thrawn's Revenge that reads the new files I'd have to make specifically.

Which as you might understand it quite hard for someone who has never taken a programming course, ever, I taught myself how to make most of the alterations I've made to the units/adding units to other factions.
Void :3 27 May, 2024 @ 9:06am 
make this compatible with other submods
Heavyarms55 25 May, 2024 @ 9:26pm 
Why are people arguing about if it makes sense? Are you having fun? I'm having fun. I call this a win! I would love to see a similar compatible submod for ground units. It's even lore accurate that the New Republic/GA used some B2 Battle Droids during the Vong War. Stuff like the Juggernaughts on Rothana or Kuat and a battle droids on foundry worlds.

No, it isn't really accurate at all to lore overall, but it would make for a fun game mechanic in sub mods case in point, I'm really enjoying my current run!