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I used the program uploaded by Mizuromo for mainly the visual parts of the mod and to have a base to work with. This is way faster than basically copying the original houndmaster and renaming everything manually so I used it to have the base class to start with.
I manually changed the info file for the abilities into the one of the rework (basically copy paste) then copied the audio files and changed the id to the new enid one. Then I added the effects file and buffs file. Through testing I found out that there were text entries missing in the localization file so I gave chatGPT a basic rundown of the character and let it generate the missing discriptions and added those to the location files.