Europa Universalis IV

Europa Universalis IV

Amber Eagle
185 Comments
SandvichMakeMeStrong 18 hours ago 
@ReyDeLeon While it is fixed in the most recent update in the estates window it used to have the icons for the Jewish, Magnates and Peasants estate switched up
Endeavour 8 Oct @ 5:53am 
@karolzzz

Editing missions is extremely easy, you can do it yourself.
karolzzz 7 Oct @ 12:16am 
It's a very ql mod but still lacks polishing. Please verify mission trees because there are relations for nations which don't exist anymore. For example silesian mission tree relates to silesian nation but now you have slunsko and schelssien. I tried to play it twice within the year and this problem is still there. Also I played earlier different slavis nation and found similar problem. Please review these mission trees bacuse such stuck on missions destroyes pleasure.
ReyDeLeon  [author] 27 Sep @ 3:52am 
@SandvichMakeMeStrong Hi!, what do you mean by: "the estates in the charts the icons are all mixed up"?

I also figured out prussian confederation disaster not firing (because of "Age of Castles"). It will fire as usual in the new update, thx :)

@Ukraine-Rus thx ^^
SandvichMakeMeStrong 21 Sep @ 1:51pm 
and also the prussian confederation disaster doesn't exist
SandvichMakeMeStrong 19 Sep @ 3:33pm 
For some reason for the estates in the charts the icons are all mixed up
Ukraine-Rus 14 Sep @ 5:47am 
класний модь :)
ReyDeLeon  [author] 23 Aug @ 12:39pm 
@Matejas111 Hi, thanks for feedback! I've added fire_only_once = yes to the event, and about estate - it was unintended :D moved it to a new folder so it will not overwrite the existing estates
therapist111 22 Aug @ 9:56am 
also the jewish estate turns into estateilluminati
therapist111 22 Aug @ 9:09am 
theres a lil bug with the event "united rus" it fires monthly im playing as muscovy (novgorod gets claims)
ReyDeLeon  [author] 2 Aug @ 2:01pm 
@elbaf Hi again! Thanks for the report, the issue is now fixed, I also specified for these events to fire only once so there's no "dev farming" bc of these events. Also the event true capital of Commonwealth has lower MTTH so that's why it fires less likely; but I changed the event about True capital of to happen in a pulse instean of firing only once

@Argonne Divulge Hi, the changelog contains most information, I sum there up most things.
elbaf 2 Aug @ 11:34am 
another problem: there is loop of "return to the old capital" event for Castil, so its already 90 development
Argonne Divulge 2 Aug @ 9:18am 
Do you keep changelog somewhere?
elbaf 2 Aug @ 8:26am 
the event "true capital of commonwealth"doesnt fire somehow
ReyDeLeon  [author] 16 Jul @ 7:42am 
@karolzzz thanks, it's fixed ^^
karolzzz 16 Jul @ 1:42am 
Moravian mission for silesian cities is unable to complete due to lack of "slunsko" culture in missions.
ReyDeLeon  [author] 8 Jul @ 2:38pm 
@Darcin It Thanks for letting me know, now the link will never expire, also publishing messages should be available there (my bad)
Darcin It 8 Jul @ 10:47am 
The discord link doesn't work btw
Matek 6 Jul @ 1:20pm 
thanks a lot @ReyDeLeon ! now it's work like a charm :) great work!
ReyDeLeon  [author] 6 Jul @ 5:01am 
@Cathulion @Matek it is now fixed @Matek thanks for reminding me ^^
Matek 6 Jul @ 3:09am 
Hey, I have same problem like @Cathulion, each province for all of country received +1.00 to changing autonomy called Land province, even with dynamic autonomy and after few years, i have 40k army, and for exapmle Ottomans, have only 10k, because they don't have modifier from Dynamic autonomy what cause any challenge for playing Poland. Btw, mod is really great, congratz for your work.
Cathulion 24 Jun @ 8:30am 
there is a +1 land province to monthly autonomy on everything, as soo as I start game, if I press dynamic autonomy I also get -0.x based on distance to capital but ai doesn't get it. If I don't press dynamic autonomy I still have the the +1 but I don't get the -0.x so both me and ai have near maxed autonomy 10-15 years in
ReyDeLeon  [author] 23 Jun @ 1:40pm 
@Cathulion Hi, can you tell me more? I don't think I've experienced it... Are you playing with "dynamic autonomy" on?
Cathulion 21 Jun @ 2:03am 
the +1 autonomy has a problem, ai doesn't click the button to add the -autonomy based on distance or the player clicking it only affects the player provinces.
ReyDeLeon  [author] 20 Jun @ 9:44am 
@Endeavour Hi! Yea, I know about it, I'm thinking about a workaround in here
Endeavour 3 Jun @ 1:13am 
@ReyDeLeon gonna check the changes! They seem great!

One thing though. When you choose Jagiellon as Polland the T1 gov reform should be implemented - now you choose Jagiellon and then... You can pick for example Piast Monarchy T1 gov reform :D This is allows - if you choose the jagiellonian throne - for double sejm issues to be passed. And yes. I used it to get +5 crownland x2 :)
ReyDeLeon  [author] 2 Jun @ 2:15pm 
@thatperson7 @DrHouseMusic Thanks ^^ I'm glad you like it
@Endeavour I read a lot about BYZ later on :P And finaly I managed to make monuments work for both Orthodox & Uniate faiths ^^
DrHouseMusic 2 Jun @ 1:35am 
this mod should be more popular +1
Endeavour 1 Jun @ 6:08am 
Yea, Rila Monasteries, Hagia Sophia and Kiev Pechersk Lavra all seem to be working with uniate faith now! Gr8 change! After all Uniate wel... uniates :D
Endeavour 1 Jun @ 6:00am 
@ReyDeLeon DUDE! I am really greatful for reversin this byzantine culture stuff!! I was determined to make my own submod if you decide to leave it :P I am gonna check the changes! Srsly this mod is gr8 :D
thatperson7 31 May @ 1:35pm 
nice mod and look forward to its future
ReyDeLeon  [author] 31 May @ 1:01pm 
@Endeavour Hi again ^^ Kiev Pechersk Lavra is now working with Uniate faith ^^ Also after further reading I reverted Byzantine culture (unnecessary to separate imperial & non Byz imperial Greeks), also updated some other things aswell ^^
Endeavour 31 May @ 4:04am 
@ReyDeLeon I will test Rila monasteries and try to modify Kiev monument to work with uniate (I have limited ability in modding), but srsly, byzantine culture in all thrace area is dumb. Near Constantinople there were mainly thracian/greek... peasants... Plz just abandon idea with byzantine culture :(
ReyDeLeon  [author] 30 May @ 10:33am 
@✠ 𝓓𝓡𝓐𝓖𝓞 ✠ Hi again! Thanks for your comment! So shouldn't have Zeta a core on some Serbian provinces instead? I'm just curious why not the opposite? Or maybe should they both have cores on each other? How do you see it?

@Endeavour Hi again! I experimented with Byzantine culture (though it's the same language) to create sth like imperial Greeks & non imperial Greeks experience. In the next patch when the Ottomans move their capital to Constantinople, then all provinces in Thrace area with Byzantine culture will turn to Turkish. Will look into Greek culture spread event as I totally forgot about it ;0 Thanks!

Rila Monasteries monument should work now - I added a separate command instead of "OR" to have Uniate faith included (positively tested & it's working!)
Endeavour 27 May @ 1:45am 
Also Rila Monasteries monument still does not work
Endeavour 27 May @ 1:44am 
@ReyDeLeon I don't like new culture Byzantine. Byzantium was always Greek. The emperors of Byzantium were Greek. Even the current, last dynasty is from a Greek family. Also it would change Greek culture spread events... This is very bad change imo :/
Endeavour 27 May @ 1:39am 
@ReyDeLeon, yea right, somehow I keep forgetting about option to integrate the Wendish cultures to west slavic :D I'm gonna check the monuments ;)
@RoyDeLeon A couple of reasons: 1) Serbia was literally formed by "Zeta", 2) current ruler of Zeta is Serbian and not just that but he was the ruler of Serbia itself until 1442 or something then before his death he made Djuradj Brankovic his successor, because he didnt have a heir. 3) Most of Serbian kings, princes and an emperor was born in Zeta.
Also, Krakow have one core two provinces away but dont have any cores around itself
ReyDeLeon  [author] 26 May @ 11:44am 
@Endeavour Hi, that's why the player has an option to integrate these cultures to West Slavic group. I will add also an option if player plays ie. Kashubian nation then there will be an event about identity & heritage.

I will have to think about Slavic religion events first but yea, it's sth that'd add a lot. I will have to add Slavic mission variants if player chooses to follow Slavic faith - on my to do list :)

Kiev Pechersk Lavra caused a bug - I excluded it from Uniate faith atm and all works fine, thanks for comment!

@Војвода Рачић Hi, why do you think Serbia should have a core on Zeta?
Why Serbia doesnt have a core on Zeta?
Endeavour 24 May @ 11:03am 
Btw I've just downloaded the new version of the mod and mounments are broken :D The Kiev monument has no bonuses and no requirements for being built. The Hagia Sophia seems unchanged and this mounument in Bulgaria (Kostendil province I believe) totally vanished :D
Endeavour 24 May @ 10:51am 
@ReyDeLeon - While I agree about the language in case of kashubians, the kashubian culture/ties/customs are something more than the language itself that is why kashubians are considered "one of the oldest polish tribes", so still I believe they should be put in west slavic culture Group

About monuments/religion stuff - nice! Maybe also some events for slavic faith? Or changes in mission tree if Poland goes slavic religion? Would be awesome!

And Discord is so ez to set up - you should really try it!
ReyDeLeon  [author] 24 May @ 7:53am 
@Endeavour Hi again ^^, Kashubian language is of disputed status - depending on the criteria adopted, considered as a separate language or dialect of Polish. That's why I adapted the middle ground in here.

When you revive Polabians as Poland they become West Slavic ;) Same if you conquer all other Wendish group cultures


Kiev monument will be usable by Uniate faith, the same with other orthodox monuments. I thought about if , also someone had already suggested it earlier - I will add it asap. Thanks!

I should update the desc. of the mod as Slavic faith has its own dieties. A religion can have either dieties or holy places so I went with the first choice here as Uniate faith has holy places.


Polish mission "delegate with the emperor" is also on my to do list as as you said it's too easy.

You say discord channel? I haven't thought about it
Endeavour 23 May @ 7:57am 
Also you should really consider making Discord Channel :D
Endeavour 23 May @ 7:18am 
Another suggestion: I would still consider remaking polish mission "delegate with the emperor". I think if you take Jagiellon or masovian Piast (or maybe other picks) it should be impossible to join the HRE via missions. Because now you can just take the lithuanian PU and still join the HRE via mission - which is way too ez imo
Endeavour 23 May @ 7:17am 
Also, does the mod currently covers flavour for slavic faith? I consider doing this on the second run :D Also, monuments for Slavic faith and/or holy places would be awesome!!!!!!!! :D
Endeavour 22 May @ 12:22pm 
@ReyDeLeon suggestions: Kiev monument should be usable for Uniate faith, the same with other orthodox monuments like Hagia Sophia or Rila Monasteries - kinda logical, if Uniate faith unites catholics and orthodox the corresponding monunments should work for it
Endeavour 22 May @ 11:58am 
But again, when you revive Polabians they should also be West Slavic - becoz proximity and, well, because usually you will revive them as Poland - West Slavic
Endeavour 22 May @ 11:57am 
Exactly, Polabians in 1444 are extinct, but Sorbs and Kashubian were west slavic ;] Kashubians are even strictly considered a polish tribe, so them being in wendish culture group is strange imo. Sorbs were under the Polish rule, then under german and then under Czechs. They were not really isolated. But yea, I think I remember merging Wendish into West Slavic culture group before merging all slavic culture subgroups into one big Slavic Culture Group ;]
ReyDeLeon  [author] 22 May @ 11:12am 
@Endeavour hi, yeah I take into account in polish missions when you mrge all slavic groups into one slavic culture group.

The description of that mission will be changed, thanks for letting me know, but don't worry all cultures merge into one culture group.

Wendish culture group is also being integrated. Wendish culture group even merges with West Slavic first if player manages to conquer these cultures. This culture group was created for controversial (Kashubian), isolated (Sorbian, Wendish), or extinct (Polabian) West Slavic cultures that didn't have that much in common with West Slavs. There is this option to make them join West Slavic group if you conquer them, I also think about adding an option for tags to decide to join West Slavic culture (as ie. Sorbian) depending on relation with a West Slavic country.