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Rapporter et oversættelsesproblem
The jammer seems to work, but the radar almost not at all. Also, it's not clear whether or not the radar has a cone like area of effect, so the orientation would matter at all, or if it's a square/sphere detection field.
If anyone managed to get this to work, please help a brother out.
If locking actually does copy vanilla lock-on mechanics, what happens if I lock onto a target with the vanilla lock-on while I lock onto a different target with this mod?
also @Kieran514 it looks like hes making his own version of everything surrounded around vanilla+ which honestly is arguably better than WC
Another radar mod with no radar for weaponcore just crash game instantly during opening G menu how this game crash work? other non-weaponcore mods won't crash you game if you open G menu mod destription need possible crash warning if mod are combined with multiple weaponcore mods because this issue can THEORETICALY CORRUPT WORLD SAVES or cause continous FPS lags after removing mod.
Does this work with weaponcore?
- No.
Will you make this compatible with weaponcore?
- No.
wiht me?
NO
18:29:34.6900 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
at NerdRadar.RadarClient.ProcessRadarDataInternal(Boolean isSeen, Boolean isLocked, List`1 radarEntries, List`1 jammingEntries)
at NerdRadar.RadarServer.SyncPlayer()
at NerdRadar.RadarServer.Update()
at NerdRadar.NerdRadar.Update()
at Patched_Sandbox.Game.World.MySessionUpdateComponents_0(Object )
at Patched_Sandbox.Game.World.MySessionUpdate_1(Object , MyTimeSpan )
at Sandbox.MySandboxGame.Update()
your wrong