RimWorld

RimWorld

Reginald Royalty Storyteller
15 Comments
ThatHitmann  [author] 2 Aug @ 5:46pm 
@Reel @Guineatown20806 this should be fixed.
Reel 2 Aug @ 4:05am 
Also UnityEngine.CoreModule. I was able to fix it locally from my end from doing what I described in the previous comment.
Reel 2 Aug @ 3:58am 
Mod appears to be broken, might have to recompile the C# to fix it.
Could be wrong, though.
Guineatown20806 16 Jul @ 10:54am 
Don't know why I am getting this. But I got it after adding it to my save. I believe this error is also getting spammed all the time.
Guineatown20806 16 Jul @ 10:53am 
VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.MapComponentUtility.MapComponentTick_Patch0 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapPostTick_Patch2 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch0 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Guineatown20806 16 Jul @ 10:52am 
System.MissingMethodException: Method not found: void Verse.GenExplosion.DoExplosion(Verse.IntVec3,Verse.Map,single,Verse.DamageDef,Verse.Thing,int,single,Verse.SoundDef,Verse.ThingDef,Verse.ThingDef,Verse.Thing,Verse.ThingDef,single,int,System.Nullable`1<Verse.GasType>,bool,Verse.ThingDef,single,int,single,bool,System.Nullable`1<single>,System.Collections.Generic.List`1<Verse.Thing>,System.Nullable`1<Verse.FloatRange>,bool,single,single,bool,Verse.ThingDef,single,Verse.SimpleCurve,System.Collections.Generic.List`1<Verse.IntVec3>)
[Ref D9B037C9]
at ReginaldRoyalty.MapComponent_Reginald.MapComponentTick () [0x00015] in <f5ea9807805f450aa44f5554753ec42a>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00016] in <fcfab19af5d14a608a65ebd77f29482f>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1
Guineatown20806 16 Jul @ 9:36am 
Why is it spamming map componment tick errors?
Philadelphus 5 Jun, 2024 @ 10:47pm 
I'm enjoying this storyteller (with the random assassination attempts to keep me on my toes), but I just can't use it with Vanilla Psycasts Expanded: the number of shock troopers that spawns when your highest noble has a psycast level > 15 is in the hundreds (quite literally, I managed to count over 400 once and that was maybe 2/3rds of them). Which actually isn't that hard to fight off due to the special mechanics, but clicking unpause freezes my computer for over five minutes while it calculates all the pathfinding, and then playing goes at <5 FPS until I run out of patience 15 minutes later, reload, and dev mode delete the stack when they spawn in. Would it be possible to maybe cap the number that spawn to, like, a hundred or so?
Tstil1987 19 May, 2024 @ 1:00pm 
Could you make it so that when a royal dies of old age (simple mortality mod) and the title is passed down to son / daughter that its not a game over?
ThatHitmann  [author] 12 May, 2024 @ 12:01am 
@Lechkingofdead I have 3 of the four already :). Plan to upgrade the Ideology one as it isn't as impactful or flashy as I would like, and Anomaly is in the works.
lechkingofdead 11 May, 2024 @ 10:51pm 
you gonna be working on other tellers based on thoes dlcs. i been waiting for someone to temp this for years as you got free art. just need to link it to code stuffs.
ThatHitmann  [author] 11 May, 2024 @ 12:12pm 
@дюрекс it should be, yes. The game doesn't really have a way to compare titles, so I determine the "power level" of the title based on what max psylink level they give the wielder.
Uwы и ahh 11 May, 2024 @ 7:21am 
Is there are version without storyteller, or availability to access content without using it?
The Dutchman 11 May, 2024 @ 7:00am 
Smh, Why wouldnt it be?
viva 11 May, 2024 @ 3:37am 
Is it compatible with VFE:Empire?