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Got a fix for the battery "frame support issue" though.
"EXCEPTION) argumentoutofrangeexceptionc index was out of range. must be non-negative and less than the size of
:20:2parameter name: Index"
I've done quite a bit of coding myself... "naming convention" sounds about right. It all starts out with good intentions, "I'll name such and such like this, and this one like that" and then it all goes down the toilet in a flash.
Before you know it, you're asking yourself "why on earth did I name it like this?".
I'm just happy it's all been sorted. If it had nothing to do with my custom setup, then I'd say that other people would have possibly been affected by this and either not realised, or they just haven't posted here.
Thank you very much for the fix.
On older saves the battery might still vanish but once the new structure is placed it will now stay on save load.
Thanks fr letting me know.
Looks like latest update broke something. Currently investigating.
It's quite strange. Just this one structure gives me any issues, and there's no errors or warnings in the logs. It's had me scratching my head over it.
I just found it strange that I don't have any issues from any of your other mods (nothing getting nuked randomly). I haven't placed any other buildings from this mod, so I'll test that too.
My stationeers folder is pretty unique. I'm able to run Stationeers-Addons mods because I've rebuilt the DLLs from the source code to use the same version of harmony that BepInEx uses, then I've got BepInEx with StationeersMods installed too. So I can run mods that are made for any of the 3 APIs.
It could have any number of causes given my situation. But, I figured that I would post a comment here incase anyone else was experiencing the same issue.
It doesn't show any errors in the logs, and changing the mod loading order (either before or after core) has no effect.
You might have to rebuild the structure if it already exists on a save.
It also blinks when charge is low followed by a constant emission. Then it starts switching colors to orange yellow, green and finally blue.
Does Stationeers have some sort of color blind mode that could serve as reference for a color blind battery version? What colors are especially difficult? What types of color blindness are there?