Crusader Kings III

Crusader Kings III

ARY NEW Traditions
114 Comments
ArayaChi  [author] 20 Sep @ 11:29am 
@Taylor
I included "Game Rules," so now you can opt for a vanilla style. In the vanilla version, the features are more aligned with CK3 vanilla or offer enhanced minor bonuses.

@Beorhthere Appleby
In the future, I intend to add more options for Game Rules as I previously stated, but right now, I don’t have the time to finish them. :ALcryingemoji:
ArayaChi  [author] 17 Sep @ 9:30pm 
@Beorhthere Appleby
No need to be concerned, I won't merge the Buildings, MAA, and Traditions bonuses into a single rule. Instead, you will have three options to select from based on your preferences. like opting to reduce Traditions bonuses, yet there are no modifications to MAA and Buildings.
Beorhthere Appleby 17 Sep @ 5:37pm 
I think the incomes are good as they are, but that looks good for the making things more vanilla.
ArayaChi  [author] 17 Sep @ 4:37am 
@Taylor
Here's the first look (currently Semi-Fantasy) and (Vanilla Style)

MAA Empire Swordsmen Example
(Semi-Fantasy) > (Vanilla Styles)
damage 70 > damage 45
toughness 50 > toughness 35
pursuit 15 > pursuit 10
screen 15 > screen 10
#Slightly higher than MAA Vanilla elite

Building Ruby Mines full upgrade Example
( Semi-Fantasy ) > ( Vanilla Styles )
Monthly income 16 > Monthly income 10
Holding Taxs 16% > Holding Taxs 12%
County Building Cost -25% > County Building Cost -16%
#Still high but some of them were supposed to be OP

All tradition can be settings to reduce the bonuses to -25% and -50% in "Game Rules" but I need some time for that since creating the "game rules" is something I'm not used to. Additionally, I'm currently a student, dedicating 6 hours a day to my studies and working for 4 hours every evening, so the "Game Rules" might be update after the DLC All Under Heaven.

This response might be lengthy, but I trust it will address your question clearly.
ArayaChi  [author] 17 Sep @ 4:37am 
@Taylor
I recognize that you and several other players desire balance (Vanilla Styles) but please remember the main objective of this mods. I've informed three individuals who inquired about the balance of this mods that I created it for enjoyment and relaxation, rather than primarily for balancing purposes.


However, I value my subscribers highly, and the comments on this mods reflect that. So i planned to write "Game Rules" to allow you or other players to select settings, or "Compatible Mods" in future, but I believe "Game Rules" is the more appropriate choice since compatches mods create too much maintenance work for me.
Taylor 17 Sep @ 1:02am 
These are insanely overpowered, especially as the AI wont use them. If you don't see how its batshit crazy OP, you are out of touch with the game. Its fine if you just want a power fantasy / borderline cheat mod, but lets not pretend this is balanced. A toned down version (like 30% the power, maybe) that the AI could also use would be much more appreciated.
ArayaChi  [author] 8 Sep @ 5:47am 
@lch870909
This mods utilizes nearly all the coding from vanilla, making it highly unlikely to encounter any issues with the program. I have personally played my mods for over 700 hours without experiencing any glitches or crashes, so I am confident that the source of the problem does not lie with my mods. However, using too large some mods can increase your PC's system requirements, which is probably the problem you're experiencing right now,
lch870909 7 Sep @ 7:05am 
it makes broke a game(program). Save file was broken. and game with launcher is errored.
ArayaChi  [author] 9 Aug @ 6:28pm 
@Ziege
Although it's late, I've increased the Duchy buildings upgrades from 1 to a maximum of 3, as you wish.
ArayaChi  [author] 13 Jul @ 1:47pm 
@Bear
This mods has a medium to high, is not overpowered, and is designed for enjoyment and relax :ALwheeemoji:
Bear 12 Jul @ 6:48pm 
I saw this mod and really wanted to like it, but everything seems so holy damned overpowered. does it only look overpowered at a glance and is it not if playing with it? or is it indeed overpowered and more meant for fun and not balance? cuz if so maybe a toned down version would be appreciated, but only if im both wrong and not the only one as i wouldnt want to impose you with something not worth your time and effort, for if im the only one i could just strap on my boots to learn modding and modify it to my own liking
ArayaChi  [author] 2 Jul @ 9:37pm 
@hamletsdead
All the icons I've utilized are from the original game; some can be found in \Crusader Kings III\game\gfx\interface\icons\culture_tradition\4-items, but you can add new icons using a DDS file editor
hamletsdead 1 Jul @ 3:05pm 
Love the new traditions, but where are the icons coming from? I'm trying to modify all the traditions icons in-game to have the same style.
ArayaChi  [author] 23 Jun @ 4:55am 
@Ziege
There's no need for an sorry, and I'm more than willing to respond to any inquiries my community may have :happyio:
Ziege 22 Jun @ 10:58pm 
Ahh okay! sorry for all the questions (its a great mod)
ArayaChi  [author] 22 Jun @ 10:08pm 
@Ziege
No, because structures in the Duchy require 3500 in cost and take 30 years to complete, and they are already fully upgraded, But I plan to add 6 new Duchy buildings in the future
Ziege 22 Jun @ 1:02am 
Do you plan on making it so that the different Duchy buildings have tiers to them?
ArayaChi  [author] 14 Jun @ 4:54am 
@Ziege
I think there is already a divine marriage mods in the community, like Close-Kin Bonds and compatch for Calradian Kings May be included in A GRANDER Building Compatch Since Calradian Kings only adds one new building from the base game and no innovation changes
Ziege 12 Jun @ 9:06am 
A tradition for divine marriage and a compatch for calradian kings is all i desire, otherwise 10/10 mod but would sometimes be nice to have some that arent as op but i fully still like and get the appeal
ArayaChi  [author] 10 Jun @ 11:48pm 
@牛奶大魔王
Sure, I’ll include your mods in my description #Appreciate you meeting my community's request
牛奶大魔王 10 Jun @ 9:13pm 
Greeting! i have add you hollding file in my A GRANDER Building Compatch mod
it can work with other building mod
would u make a line in description?

here's my Building Compatch mod :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2980903256
ArayaChi  [author] 9 Jun @ 2:45am 
@alexanderfalcor
I cannot fulfill this request because the A GRANDER Building Compatch currently has a Compatibility Mods status. Creating a Compatibility Mods would require me to duplicate those mods, which might lead to issues for the original mods creator. I suggest posting your request in the comments or discussions linked to A GRANDER Building Compatch. Ultimately, the decision to accommodate your request lies with them :Alisa_Shy:
alexanderfalcor 8 Jun @ 2:17pm 
ignore my last request lol

anyway can you make a compatch with Grander Building Compatch?
ArayaChi  [author] 5 Jun @ 12:27am 
@svampen
No other traditions +Lifespan, But I'll revert Supreme Blood to its original version prior to the nerf, increasing life expectancy from 50 years to 100 years and extending fertility from 30 years to 50 years. Enough to make you conquer the world
wasnt there another Tradition that added like 30 years life expectancy other than Supreme blood?
ArayaChi  [author] 25 May @ 10:56pm 
@dawid69929
Okay, I'll check what I can accomplish in the upcoming update, However, that won't happen in the near future since my studies need to be my priority at the moment :Alisa_Shy:
dawid69929 25 May @ 11:07am 
@ArayaChi sorry to say this but alchemy yurt unlock won't work without overriding the building
ArayaChi  [author] 14 May @ 10:22am 
@alexanderfalcor
Here ARY NEW Traditions Compatibility Flogi's Buildings
I haven't included anything unique in com mods, I simply ensured compatibility and i haven't had the chance to test it in-game yet since I've been busy. However, I'm confident that it will function properly
ArayaChi  [author] 13 May @ 11:19am 
@dawid69929
I get it, but that's an internal build within Millet Storage and isn't associated with my mods, so there's no need to update. However, I appreciate the information you shared :ws_goodluck::iloveu:
dawid69929 13 May @ 9:52am 
@ArayaChi paradox updated yurts today, added reindeers
ArayaChi  [author] 13 May @ 5:06am 
@alexanderfalcor
No problem, but it might take some time since that mods have specific requirements for building, and I currently lack the time to play and test it #About 2-3 days
alexanderfalcor 12 May @ 12:28pm 
could you make a com patch with Flogi's Building and Tech Mod?
ArayaChi  [author] 7 May @ 9:46pm 
@WolvesofZiu
Indeed, it will remain the same since I created this mods exclusively for players, allowing them to select traditions. However, if you wish, you can alter it by going into my traditions and changing the Ai value from 0 to 50 or even 100, which will make sure Ai makes a selection
WolvesofZiu 7 May @ 4:40pm 
AI still not use these awesome traditions?
ArayaChi  [author] 7 May @ 8:47am 
Today marks the one-year anniversary of this mods. I'm uncertain who was the pioneer in subscribe to my mods, but I sincerely appreciate it. On the first day, this mods was quite subpar, with only a single traditions xD
Fell Mor 2 May @ 11:56am 
You did, I see it.
ArayaChi  [author] 2 May @ 8:44am 
@Fell Mor
I believe I included all the information regarding the update in "Change Notes"
Fell Mor 2 May @ 7:45am 
sorry, my question was worded oddly, i meant "which one" did you update or did you remake those two traditions lol
ArayaChi  [author] 28 Apr @ 11:28pm 
@dawid69929
I actually saw this before but i forgot because i was so focused on updating my traditions # very thank you are like a hero to me xD
dawid69929 28 Apr @ 11:16pm 
@ArayaChi you need to fix up your 00_holdings file
ArayaChi  [author] 28 Apr @ 9:37pm 
@Fell Mor
Sure, you can check in Change Notes
Fell Mor 28 Apr @ 12:58pm 
Did you update or remake Legacy of Steppe and The Nomads in this update?
ArayaChi  [author] 21 Apr @ 11:40pm 
@Beorhthere Appleby
Interesting but my plan is to update or remake "Legacy of Steppe" and "The Nomads" In mongol patch on april 28th because the two traditions are connected to the steppe
Beorhthere Appleby 21 Apr @ 2:11pm 
Although another interesting idea, is to add an MaA for firearm units XD
Beorhthere Appleby 21 Apr @ 9:33am 
No problem, it's a good mod!
ArayaChi  [author] 21 Apr @ 2:15am 
@Eastern Angel
Here ARY NEW Traditions Compatibility Shogunate

@Beorhthere Appleby
Here ARY NEW Traditions Compatibility After the End Did you know that my compatibility mods 4/7 It came at your request. but I'm glad you used my mods :happyio:
ArayaChi  [author] 20 Apr @ 4:31am 
@Beorhthere Appleby @Eastern Angel
I'm back but you two may have to wait 2-3 days because I just updated the main mod today and need to fix compatibility with other mods first #I will do it as soon as possible. Sorry for wait :ALcryingemoji:
Eastern Angel 17 Apr @ 9:54pm 
i wonder if there is a possibility for a compatibility for the shogunate mod?
ArayaChi  [author] 9 Apr @ 12:11am 
@Beorhthere Appleby
No problem for After the End , but I won't be home during Songkran Festival , so you might have to wait a week or maybe longer, I'm not sure :ALcryingemoji:
Beorhthere Appleby 8 Apr @ 2:20pm 
How do you make compatibility mods so quick lol, dang! What about for After the End?