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Also I know people who currently playing even HSK with CE and AE and had no issues. So don't worry yourself too much.
please, will you add compatibility with CE? 1.6 version is out.
I do see that it hurts every 3rd patient(Personal observation) and resets it's 5 slot list, but I don't really get any new information past 2/5 out of it
Also it sometimes good idea to take a break before summoning new anomaly before progressing current one to avoid overflow.
For suggestions you can use Suggestions discussion threadm so it won't get lost in comments later.
I got 4 new items and I'm still at research level 2 with the meat grinder and half my colony has no hands or feet and I still haven't found a great way to manage that. Subcore, simple bed, key and the religious text are just sitting around and I'm hoping to god that they don't cause as much damage.
I love this mode, but it'd be really cool if there was some sort of limiter on how many of these items I'm trying to investigate at one time since they are longer ongoing events. Maybe some kind of counter for 'Anomaly Items Under Investigation" that passes on triggering new ones if the current ones aren't handled somehow.
eden206. you can just not open Entity Database, but it itself is needed, cause unlike vanilla one it stores your progress and allow to carry over between multiple entities. I haven't removed vanilla one, so you still can use it without problems.
like 20ms, 'CRC_reintegrated.MArvsStorytellerUtility Prefix'
it's not a gamebreaking bug so it just might be a weird incompatibility, does the ancient server alter something with raid points or similar?
the game works ok anyways, i have more than 500 mods so it might just be something random but i wanted to notify anyways
I think vanilla ones are enough for me