Halo: The Master Chief Collection

Halo: The Master Chief Collection

Trooper Firefight - 2024
935 Comments
CAPONE ACTUAL 9 hours ago 
easily the best mod for me! loving the weapons and the general aesthetics of the whole mood. Making the soldiers/marines/ODST look and feel like actual grunts is just so satisfying to look at their models! also love the ambient chatter and radio comms.
boid.mdl  [author] 3 Oct @ 3:44pm 
Yeah I could make some better ones. I’m just taking a break from Halo for a bit :steambored:
mpeyton1600 3 Oct @ 3:27pm 
will there ever be more maps where your up against insurgents?
caarvik 22 Sep @ 8:03pm 
A few maps seem to be never ending despite how i edit the time or set limit, any way to fix to this?
EndlessShrimp 20 Sep @ 7:20am 
Did the new update cause your guys’ trooper firefight maps to vanish too??
boid.mdl  [author] 19 Sep @ 3:59pm 
Yes.
Naloma 19 Sep @ 12:11pm 
Any possible way to fix it?
Naloma 19 Sep @ 12:09pm 
Oh I see lol
boid.mdl  [author] 18 Sep @ 9:18pm 
Yeah all of the custom maps are missing the proper scripting to use the lobby settings for lives. It defaults to 50 or 100 I believe. It is possible to run out of lives on those maps it just takes a lot.
Naloma 18 Sep @ 7:41pm 
How do you lose? like I have unlimited lives no matter how much I adjust the settings.
Armalad 18 Sep @ 6:14am 
If you don't mind me giving some critique, is there anything you can do to make the Park map a bit more challenging? The long sight lines and the sheer amount of allies and MGs you have on your end of the map makes it so that most enemy waves bar the really tough guys just get sniped close to their own spawn. Perhaps some alternate routes for the AI to take so they can flank you more often?
boid.mdl  [author] 18 Sep @ 6:11am 
:emofdr:
Fourze 18 Sep @ 5:33am 
those unsc fit goes hard
Lone_Ronin 17 Sep @ 7:16pm 
Thanks for the update.
boid.mdl  [author] 17 Sep @ 7:05pm 
Should be fixed now.
boid.mdl  [author] 17 Sep @ 7:03pm 
I think it may have been caused by a pointless MCC update that made the mod outdated. I'll look into it now.
Parks 17 Sep @ 6:00pm 
@boid.mdl I launch the game with anti cheat and the mod should be downloaded i subscribed to it and waited for steam to finish loading the mod but when i go to halo reach i only see the default maps and gamemodes?
boid.mdl  [author] 17 Sep @ 5:30pm 
Launch the game with anti-cheat disabled. Make sure you let the mod download, it’s 16gb.
Parks 17 Sep @ 4:53pm 
how do you use this mod i have it downloaded but none of the things show up when i go to halo reach firefight?
FuZz 15 Sep @ 4:42pm 
mod gud :pogcher:
boid.mdl  [author] 10 Sep @ 4:44pm 
:happycrank:
Desert_Dweller 9 Sep @ 9:11pm 
THE best firefight mod on the MCC collection, everyone should try this mod out, love everything about this mod, F### spartans, troopers all the way buddy
boid.mdl  [author] 8 Sep @ 4:04pm 
You can technically switch to the Covenant team in Firefight but I’ve never really balanced the mod for that so idk what experience you would have.
sol 8 Sep @ 7:50am 
A Covenant version of this mod could be pretty sick too. Could be pretty fun to watch marines and Spartans drop in a few shots from a Carbine. Or like a Covenant campaign with these mechanics.
Akboris 8 Sep @ 7:32am 
Super badass mod, would be nice for there to be a couple spartan firefights, I loved the campaign version but I didnt feel like the normal reach campaign does this mod justice in the way that your firefights do
boid.mdl  [author] 5 Sep @ 4:09pm 
It was probably just an issue with the mod not downloading. I don't have most MP and campaign DLCs installed.
BoyKnownAsRoy 5 Sep @ 7:06am 
Fixed my issue - for some reason I had to have all multiplayers/campaigns installed before it would install the mod. Not sure if it was an issue on your part or mine.
sol 5 Sep @ 6:55am 
You could potentially do a lot with Forge World for Firefight scenarios, as you could set maps in various parts of it, and even add your own structures to it. There was also a mod that adds seasons and weather variants of Forge World that you could consider looking into!

Food for thought!

Anyways, have a good day!
sol 5 Sep @ 6:51am 
The Tempest Firefight mission is my favourite one thus far, as I like the stranded UNSC/lost on Halo aesthetic to it, which is reminiscent of old Reach Machinimas such as 'Rise of the Spartans' from back in the day.

So if you do add Spartan missions in the future, could you make at least one based on a Forge World map with Forerunner structures built into it?

The map could be set in the Canyon with the beach at your back, and a makeshift UNSC base built into a larger Forerunner framework, kinda like the battle in Rise of the Spartans pt. 3A,

You'd hold off advancing Covies coming from the end of the canyon, while drop ships infiltrate from various angles.

The marines could have the Military Police space helm. reminiscent of old Machinimas. and there would be a handful of Spartans with you. and maybe even a Scorpion tank that respawns like the canyon battle from ROTS.

That'd be really lit!
boid.mdl  [author] 4 Sep @ 5:36pm 
The mod is 16gb - are you letting it download? Restarting Steam also reportedly helps.
BoyKnownAsRoy 4 Sep @ 9:09am 
The mod isn't showing up for me, I've disabled the anti-cheat and verified files multiple times, all campaigns and multiplayers are installed, but it's not even giving me the option for modded firefight/campaigns. Someone help a fella out
sol 3 Sep @ 8:27pm 
:steamthumbsup: You're a legend! :MCCLEGENDARY::MCCHELMET::ACODC_Helmet:
boid.mdl  [author] 3 Sep @ 6:54pm 
Yeah that seems more practical. The mod is already huge and I don’t really want to reload a duplicate version where the player is a Spartan. A few new maps as a Spartan would be more reasonable.
sol 3 Sep @ 6:22pm 
Or maybe rather than creating a whole new firefight mod for Spartans, you could add 2-3 Spartan player missions to this mod where you have Spartan & marine/ODST allies.
boid.mdl  [author] 3 Sep @ 4:50pm 
Yeah I intentionally removed the Covenant retitles to incentivize sticking to UNSC weapons. You can still pick them up and use them if you need to.
Kusa 3 Sep @ 1:40pm 
the covvie weapons are meant not to have reticles right?
hexosecurity319 3 Sep @ 1:35pm 
Another thing is the fact that certain weapons seems to not actually hit the target. In particular the DMR with auto-fire and drum mag. I often shoot at sangheili, I know I'm hitting the target but... it does no damage. I usually end up being killed because of that. Of course... I'm being killed either ways but...

The MA37 with grenade launcher is really extremely cool. It reminds me of the Killzone rifle and I love it... but the 3 burst fire sounds a bit weird for that kind of gun.
You should have given the feature of the 3-burst fire to the other variant with the suppressor. Still, I love that rifle. I use it a lot... and die a lot. Best experience of my life. XD

Last but not least: there's also a version with all these guns and play as Spartan?
hexosecurity319 3 Sep @ 1:35pm 
I think there are few, tiny, little and perhaps insignificant problems that makes the whole experience less... "interesting".
I explain myself worst:

I play the firefight, normal mode, grab a weapon, start fighting and then happens the problem: the rest of the team literally surrounds me.
Instead of guarding their own positions... they literally cross my line of fire. I end up killing them, find myself with the rifle empty and have an elite on my face. Most of the times.
sol 3 Sep @ 2:47am 
Could look/sound good if the animation plays alongside a loud *thud* noise accompanying recovery from jumps, and/or louder footsteps w/ ambient armor clanging sounds while jogging.
sol 3 Sep @ 2:45am 
Oh and I remembered, regarding the Noble 6 Campaign, you could make it so the long-drop recovery animation always plays during any landing as a Spartan, even landing from a jump, rather than merely on long falls.

It might look really good and professional alongside all your other modded mechanics! :steamthumbsup:
sol 3 Sep @ 2:32am 
Final thing (I think)

I'd also love to see a Spartan/Noble 6 Firefight variant of this mod.

Anyways, thanks for hearing me out, you're a real one! :MCCLEGENDARY::story:
sol 3 Sep @ 2:29am 
That's a great idea, and I really love these mods.

Lower tier Brutes,(the blue/gold ones) don't need a change in their health/shield capacity, as at this point in the Halo storyline, they were still 'untermensch' under the Sangheili Hand of the Prophets, so their equipment would feasibly still be worse, including shield capacity.

But I def think you should increase all Elite ranks shield capacity to some degree, so Ultras and Generals actually look scary again.

Regarding Elite Minors, you could go the Halo Wars path and NOT give them shields, but Majors and above a decent shield capacity!
boid.mdl  [author] 3 Sep @ 2:29am 
I think I’ll add health regeneration to Hunters to simulate that “colony” system you talked about.
boid.mdl  [author] 3 Sep @ 2:27am 
I’ll do some experimenting and maybe raise the shield strength for each elite rank a bit.

Hunters are also a bit inaccurate with their weapons I’ve noticed. I can also make them more trigger happy and less likely to be baited into melee charges where they stop firing their cannon and are easier to just dance around them.
sol 3 Sep @ 2:24am 
Regarding Hunters, they might not need a conventional "realistic" level of health that a normal life-form would, like a human or grunt, elite etc. Each hunter is a colony of worms, thus the way the react to dying worms in the "colony" could make their reaction to dying behave more like health than organ damage, allowing you to give them more health, so they can be walking tanks once again!
sol 3 Sep @ 2:15am 
Yes, Legendary. :MCCLEGENDARY::steamthumbsup:
boid.mdl  [author] 3 Sep @ 2:14am 
Just to clarify: are you playing on Legendary difficulty? Because that’s the only difficulty setting I optimize the mod on.

Elites are a bit less bullet sponges after the last update but still deadly.
As for Hunters, I don’t feel like they’re that weak - if you’re just spraying them from the front they need like 100 rounds from the machine guns to fully put down that way. I could make them more deadly with their weapons to compensate for the increased firepower of UNSC weapons.
sol 3 Sep @ 1:47am 
Hey, I really love these mods you made, but I have a few suggestions for Trooper Firefight & Noble 6 Campaign if you'll hear me out.

In my playthroughs throughout the last few days, I've noticed that Elites are kind of weak and easy to kill, even as a marine, you can push multiple Elites around like it's nothing. The level of challenge between fighting Grunts and Elites is a bit blurred, and it can feel like they're almost the same unit. So, I would suggest subtly raising Elite and Brute Chieftan shield capacities so they actually feel like a threat when you see them.

You should also consider giving Hunters more health/armor, as they die insanely quickly, and present no challenge at all. Hunters are suppose to be walking tanks.

Then there's also the Banshees and Wraiths, they definitely need more armor as well.

Thanks for hearing me out, and keep up the awesome work!
hexosecurity319 2 Sep @ 10:03am 
If I may suggest a thing... since I'm spending so many hours over this mod playing over and over again. In particular the map of New Alexandria Caracalla Park...

What remains in my mind is the scenario in most of these maps: Reach is gone, the UNSC have left the system and you and your pals are among the few left on the planet.

Good... but then... how many? I think we should have less marines with us. My personal impression is that. I know it's made to give more chances of survival but... at the same time, it's weird to think that so many troopers and Marines are still on the planet after the UNSC have left.

Maybe you can close one of the way in in order to balance a bit the chances of survival. I don't know that if would be cool/fine or not, but again, I don't want to criticize, I'm just trying to give you my input.

Oh and then... it's a bit depressing also see so many good Marines and Troopers die AFTER the planet is lost. I mean... it sounds like a waste.
boid.mdl  [author] 1 Sep @ 6:24pm 
@Soyuz The grenade launcher on the MA37 only works when you're in aiming mode.