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Funny fact i wanted to put Ice damages on it to have its own element. if it already has its bitterfrost ammos its fine. Maybe later i will be able to add Fire into his ice :D
Probably in future this thing will fly out of the window and both Necromancer and Bomber will get the Frost Adder treatment and will be able to use all the ammo types.
I can't equip any ammo type to my "Frost Bomber" (Ice Muton). Reasons are "Unvailable"
Is it on purpose ?
It throws the "Unable to load" error while the game is launching, even though it didn't before
I'm terrible at this game
I must just suck at the game because I was getting (slightly) fucked up
I had no problems with it, The alien unlocks worked fine and the enemies weren't too hard. Didn't really pushing the shit out of me
Regarding LWoTC i regret starting this new campaign with it on (tedjam this time), the only thing i miss more about not having it on, was playing with this alien mod, the "balance" and design choices made by lwotc modders makes it more annoying to play than anything. I rather play CI and a shitton of enemies mods, maybe RPGO next time, so i would very much love for this to work without it.
AddItem PA_NajaGun
@Hurricane
This is because this mod builds against Long War 2 now, as it was required for me to be able to interact with systems like infiltration and activites.
Soon, the playable Advent will also become that
I...am suprised anyone can stomach playing this outside of LWOTC, given its completely balanced for LW2 damage and health levels, so for base WOTC, these guys must be absolutely pushing the shits in of pretty much everything that has a pulse.
it actually used to work without lwotc until a recent update
In a roundabout way i did discover eventually what was the problem, for a long time i couldnt piece it together, but in todays patch i fixed the Infiltrator
I recommend moving Entwine to the Tier 2 deck, swapping out with Will to Survive. It'll still be useless if you don't get Tongue Grab at Tier 1, but this way at least they can both be used if you're lucky enough to get them. An alternative is that perhaps Tongue Grab can be moved to the class core abilities or to one of the standard ability trees, enabling Entwine to be used if rolled.
and waited a long time, got a new alien rescue mission for that psychic viper melee. Taipan?
Game crashes when in the pelican headed back to base.
Unsubbed, resubbed, regenerated the mission by loading a save before the Rescue alien cover mission finishes. When the mission is completed, im crashing in the loading screen supposed to lead me the interior of firebrand with mission stats and propaganda annoucement.
Theres a particular visible line on crash logs which display:
Validation Failure Summary (These event listeners have been REMOVED) :
- Playable XCOM 2 Aliens
- Playable XCOM 2 Aliens For LWOTC
- Playable XCOM 2 Aliens - Viper Class Overhaul
- Expanded Playable Aliens - LWOTC
And I shouldn't install:
- Allies Unknown Redux Species: Vipers
- Viper Animation Depository [WOTC]
I can also install the following mods for other Aliens on the XCOM side, but without Viper:
- Allies Unknown: War of the Chosen Edition
- Allies Unknown Redux² – LWOTC Compatible
- Allies Unknown Redux Species: ХХХХХ (except Viper!)
and finally
- Reshi's Requiem Classes for LWOTC with all dependencies
At the same time, Vipers on the ADVENT side will also work correctly:
- Flame Viper - WotC
- [LWOTC] Flame Viper Bridge
- [WOTC] Armored Viper
- [LWOTC] Armored Viper Bridge
- Frost Legion
- [WOTC] Bio Division 2.0
- A Requiem For Man: The Requiem Legion
- Playable XCOM 2 Aliens - Viper Class Overhaul
- Allies Unknown Redux Species: Vipers
conflict with each other.
Which of them can be used with this mod?
Or is their conflict fixed at the level of your mod and I can install all 3?