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Details Matter: The Empire <adds quivers on 2 Empire unit troops' backs>
<some ROR unit reskin>
ZC Empire Reskin Simar's Heirs submod <makes regional troop adjustments only affecting certain units>
ZC Empire Reskin <reskins all Empire soldiers>
ZC Empire Reskin Assets
"Visual" mods should never be "incompatible", worst case they mess up how a few units look, or models can be invisible if assets packs are missing, but they should never prevent your game from starting or cause crashes <3
Generally speaking, people: If you "combine" two visual related mods, then almost guaranteed load order *will* matter. So if one mod reskins all soldiers from a certain unit from head to feet and the other mod exchanges just weapons of that unit mod, then the smaller one (the rifles) should def be up top, or here another example, top to bottom:
Like 99% of all mods THIS mods affacts the vanilla units, You need to recruit those to see the reskins i action, like this one. And try to add a bit more detail if you "report issues" bro, this helps everyone. Thanks! <3
(I'm just having fun, ignore what I said, for your own sanity)
Have I mentioned these baddies could be like the Amethyst boyz' evil Guns of the Empire twins and fit that Empire troops portfolio that you seem to be building right now like a golden velvet glove? (What am I talking about.... by Sigmar)
Could you also maybe give them voices? Because currently they are silent. Just the generic handgunner sounds would suffice
(Link below in comments)
Totally cool, just checking <3