RimWorld

RimWorld

Dragons of the Rim
19 Comments
Bean  [author] 26 Aug @ 10:01am 
Its a cool idea, but I'll leave that to another mod.
神说万岁 26 Aug @ 9:20am 
Perhaps refining the types of dragon descendants is a good idea, as different Chronological Dragonborn, Metallic Dragonborn, and Gem Dragonborn in DND have different traits and content
Frumpy Woman 23 Aug @ 7:03am 
I would like the different horn models to be on different genes so I can choose which models to use and which not to. Thanks.
Balthazad 16 Aug @ 6:27am 
the heads of the drakelings are offset 3 pixel to the right, dragging all shoulder armor along, screwing with my optics.
i have this issue with several races (tho fairly not with all modded races) and not the slightest idea what the issue is, especially because it's different amounts of pixels.
tried all body retextures, none made it better, some only worsened it.
AcetheSuperVillain 30 Jul @ 2:39pm 
I wish the dragons had tails...
Bean  [author] 11 Jul @ 12:09pm 
Fixed, ty test.
test 11 Jul @ 11:13am 
Hi, I am getting this message

Could not resolve cross-reference to Verse.ThingDef named Gunmar_Apparel_Tribal (wanter=apparelRequired)
UnityEngine.StackTraceUtility:ExtractStackTrace ()

So I found that this gunmar apparel is from Tribal Warriors Set but you have it under MayRequire="OskarPotocki.VFE.Medieval2"
Bean  [author] 25 Aug, 2024 @ 10:20pm 
I had no idea you could put those namers inside the Xentotype def. Thank you for pointing that out.
Renegaiden 25 Aug, 2024 @ 10:07pm 
I noticed that there's namebanks specifically for the xenotype. They're pointed to in the Culture def, but you'll probably want to add these flags specifically to the Xenotype def.

"<nameMaker>XR_NamerPersonDragon</nameMaker>"
"<nameMakerFemale>XR_NamerPersonDragonFemale</nameMakerFemale>"
"<chanceToUseNameMaker>1</chanceToUseNameMaker>"

Otherwise, the game's unlikely to pull from those namebanks and just use whatever the default is, depending on the faction's base; like tribals getting the "animals and colors" theme.
Aravox 2 Aug, 2024 @ 9:25pm 
@Bean the author, Is there any way i can beg you to give the Dragon xenos here in this mod an ability that they morph into the bigger flying dragons from the Dragons decent mods? And a morph back to their original forms? I've been looking for a way to play as a literal dragon.

Or perhaps just take the Dragons descent mod and some how make it so those are actual pawns, jobs, needs, traits and all that but as big 4 legged dragons that speak?
Snipass 14 May, 2024 @ 9:24am 
Thanks for the reply, I'm sure it can't be easy.
If you're ever interested in the subject, there's a mod called “Nals Facial Animation for HAR” which patches a number of races available in “Humanoid Alien Races” to make them compatible with “[NL] Facial Animation - WIP” and in the list there are Dragonians (although I have no idea if this race works like your xenotype).
Bean  [author] 12 May, 2024 @ 11:19am 
A mod like that is definitely incompatible with a mod like this. No idea how the facial animation mod works so I wouldn't even know where to start with making it compatible.
Snipass 12 May, 2024 @ 12:26am 
Hey, first of all thanks for this new xenotype, like many, I love adding them to my games !
Just in case, is it possible to use your mod with Facial animation ?
Because I've had to tinker as much as my knowledge would allow me impossible to succeed in displaying the xenogene “dragon heads” when facial animation is activated, I end up with very human heads, all bald with horns, it's a little ridiculous. I've been able to confirm that this is where the problem lies, since if I deactivate facial animation, the dragon heads display correctly.
Auster 5 May, 2024 @ 6:25am 
@Bean
Your welcome. Was not sure if you were or not. I'm always looking for more xenotype mods myself. :)
TracerFoxTEK 4 May, 2024 @ 12:51pm 
This is still a good mod if *all* you want are the dragonborn/dragonkin, so thank you kindly Bean!
Bean  [author] 4 May, 2024 @ 12:43pm 
I'm aware of the shortcut, and I didn't know about that mod. Thanks.
Auster 4 May, 2024 @ 10:25am 
In the mod itself you have a shortcut to Mod Assets. Just thought you might want to know. :)

There is a mod that actually adds Dragonborn. Forgotten Realms - Biotech Edition
Bean  [author] 3 May, 2024 @ 6:50am 
Ya, I'm making all the images for this mod right now, i'll update it within the hour.
Amentus 3 May, 2024 @ 6:31am 
Looks like you copypastad the Gobbos of the rim images.