Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

The Platform Bazaar - Additions
13 Comments
Choppah 12 Dec, 2024 @ 1:41pm 
Hit the character limit, here's the rest:

| at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 80
| at Cosmoteer.Data.Assets.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 449
| at Cosmoteer.Data.Assets.LoaderThread() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Data\Assets.cs:line 412
Choppah 12 Dec, 2024 @ 1:41pm 
Crashes as of 0.28.0. Truncated error log:

System.Exception: Error loading mod: The Platform Bazaar - Additions
| ---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/career/sectors/sysgen_trade_stations.rules>/SubSpawners/7/SubSpawners/0/Count".
| at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTNode.cs:line 180
| at Cosmoteer.Mods.ModReplaceAction.ApplyAction(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModReplaceAction.cs:line 28
| at Cosmoteer.Mods.ModInfo.ApplyPreLoadMods(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModInfo.cs:line 75
| --- End of inner exception stack trace ---
Pringalnator  [author] 2 Aug, 2024 @ 8:42pm 
Quick update: I finally found the issue causing this and will have an update Monday night. I am away from my computer until late Sunday night.

I apologize to all those waiting on an fix. I wanted to provide an update so you all know I will get this fixed for you.
Pringalnator  [author] 28 Jul, 2024 @ 11:31am 
As for the configurable option, I don't know how to do that. But I'll look into how to do it.

Anyone know how to make a configurable option in this game?
Pringalnator  [author] 28 Jul, 2024 @ 11:28am 
Hmmm. Ok. Going to take a deeper look. But i think I figured out what broke
Soldier 5434 26 Jul, 2024 @ 4:20pm 
also about the pirate platform option, if its possible make it a configurable option through the mod settings?

im not familiar with modding for this game
Soldier 5434 26 Jul, 2024 @ 4:18pm 
still broken man :(
something about station platform nodes
Pringalnator  [author] 4 Jul, 2024 @ 10:58pm 
Fix is out, Had to map to new file paths that the files were moved to, It is working again.

I found the option for pirate bases to be changed as well. If you all are wanting me to change their ship/station count, then I can as well. Let me know in the comments!
Pringalnator  [author] 4 Jul, 2024 @ 4:01pm 
@hupo.jh after some previous testing. Yes you can.
Pringalnator  [author] 4 Jul, 2024 @ 4:00pm 
I'll get a fix out tonight! There are also some additions I'll be adding too.
Soldier 5434 1 Jul, 2024 @ 1:28pm 
hey man, this mod is currently broken with the new version.
Pringalnator  [author] 9 May, 2024 @ 11:08pm 
I'm not sure. Try it and see if it works.

I'll check on my end tomorrow to see if they overwrite the same lines of code.
hupo.jh 9 May, 2024 @ 6:57pm 
Can I pair this w/ rthe Tougher Stations mod? (which also adds more defense platforms)