RimWorld

RimWorld

Reel's Expanded Storage
1,118 Comments
Dealer Mangan 31 Oct @ 6:31am 
Wine rack only accepts beer, idk if it's because of Progression Storage or no, i have no leads
Reel  [author] 29 Oct @ 10:18am 
FWIW I haven't encountered the issue throughout my entire time playing with the mod.
bradson 29 Oct @ 4:06am 
So it's two people who ran into the conflict then, but that doesn't change noone having written what that other relevant mod could be. Rimworld's workshop is large, something like this can't be figured out and fixed by someone unaffected simply by guessing
xMizuki 29 Oct @ 1:12am 
@bradson im almost certain i commented about this exact issue a year or so ago, i came here because im having it in a different save and had forgotten it was this mod that caused it
bradson 27 Oct @ 4:23am 
@Captain PostHardcore The mod settings in the framework, which apply to all buildings using it, are all there is for those labels. If that's not working you'd have a conflict with another mod noone else has reported here before, to my knowledge
Captain PostHardcore 27 Oct @ 4:10am 
Hello! I have a problem: stack numbers is gone after using this mode. It returns after turning off the mod. I didn't find any settings for changing that. Also I tried to change options in Adaptive Storage Framework because I thought it can rely to my problem, but it didn't help. I like this mod, but I don't want to use it without stack numbers. Do you have any fix for this?
bradson 15 Oct @ 11:41am 
@Teddy~~ No, that bug is not part of this mod
Teddy~~ 15 Oct @ 6:18am 
Got a bug where the skips only stores up to 2 stacks whether its toxic waste or chunk?
Reel  [author] 13 Oct @ 10:07pm 
@El_Hefe
Thank u
El_Hefe 13 Oct @ 10:39am 
Best storage mod. No bloat, logical and enables my hoarding behaviour. 200k food, just in case? Yes please!
sethkwright 12 Oct @ 7:37am 
Please add compatability with "Useful Filth" by allowing ancient documents & papers to go in the file cabinet. also is there a seperate mod for having ONLY patches
Reel  [author] 8 Oct @ 7:01pm 
It shouldn't, nah.
Blue 8 Oct @ 6:07pm 
Hey, this is a weird question but does shelf from this mod 'breakdown'? Just saw a steel double shelf breakdown and a pawn was fixing it with a component.
kar5ten 7 Oct @ 10:20am 
@Kitich thanks i will take a look, For whatever reason the method used in i believe NiilosQoL/Mod (replaces lots of mods) worked just fine. I will try your mod suggestion.
Kitich 6 Oct @ 7:53am 
@kar5ten '[FSF] No Default Shelf Storage' seems to work fine for me with this
Haraise no Tenshi 4 Oct @ 2:05pm 
Hey Reel could to add the Mead Must and Mead Bottles from Alpha Bees to the Bottlerack and Barrel same as with the other Vanilla Brewing Spirits? :)
kar5ten 1 Oct @ 11:28am 
Great mod i have used it in all my playthroughs this year.

The only thing i don't like is that by default all items are allowed if i build a dresser for example.
Is it possible to disable or change the default storage preferences?

My mods that enable ""no default filter" don't seem to work on dressers for example.
tDegan 30 Sep @ 11:58am 
Any chance for compability with medieval overhaul?

For exampe the wine rack does not accept the wines MO adds.
Reel  [author] 24 Sep @ 7:26pm 
@Raven Guertena
They are exclusive to the 1.6 version.
Raven Guertena 21 Sep @ 7:27am 
or where they just recent additions?
Raven Guertena 21 Sep @ 7:17am 
did something happaned to the double shelf? cannot find it in the building menu..using 1.5 so it should be there?
Reel  [author] 20 Sep @ 12:40pm 
@HealthUp
Патч CE невозможен. Он потребовал бы полной переделки с нуля. Я не могу этого сделать.
HealthUp 16 Sep @ 10:33am 
Нужен русский язык, please
Reel  [author] 10 Sep @ 11:11am 
Props dependency will be removed with version 1.0.6, currently busy with another mod right now.
deltaplays010 10 Sep @ 10:42am 
@Chick-Fil-A© Chicken Sandwich the props module is obligatory, the rest of them are entirely optional
Legend Gamer 9 Sep @ 7:33pm 
Is having the furniture expanded mod optional?
Reel  [author] 9 Sep @ 5:30am 
@Fear
I'd have to add it to the item filters.
Fear 9 Sep @ 5:13am 
is there a way to have the bloodwort and bloodwine from sanguine dining be able to be stored in the barrel and wine rack? as it doesnt show up in the storage options, or is that an issue on their mods end?
Reel  [author] 9 Sep @ 4:41am 
@Blackendpizza
Balancing.

There is a storage structure for everything, if you look hard enough. Why build double shelves and meat hooks if you can just store it all in the Large Metal Crate?
blackendpizza 9 Sep @ 4:01am 
why are there arbitrary limits on what you can store in crates? like not storing food? I'd love to use this mod, but the limits kills it for me. is this some sort of game thing or your personal idea? are there any settings in this im missing?
Reel  [author] 8 Sep @ 12:50pm 
@CrazyOatmeal
My mod was made before Neat Storage.

@Bodacious Cowboy
No
CrazyOatmeal 8 Sep @ 11:35am 
So it's basically neat storage but shiny
Bodacious Cowboy 8 Sep @ 7:55am 
@Reel is that intentional?
Reel  [author] 7 Sep @ 7:35pm 
@CrazyOatmeal
My mod was made before Neat Storage

@Bodacious Cowboy
Yes
Bodacious Cowboy 7 Sep @ 7:10pm 
Does this mod make storage buildings unable to be styled for anyone else?
CrazyOatmeal 7 Sep @ 3:40pm 
So is this basically just Neat Storage but shiny?
ReasoN 3 Sep @ 10:31am 
I absolutely love this mod, it adds so much to the game! One thing I feel could make it even better would be more options for storing raw food and plants, especially in mid- to late-game colonies. The Double Shelf and barrels are great, but they quickly become insufficient as the colony grows. Having larger storage solutions would make food management so much better.
maxxelc 29 Aug @ 5:16pm 
Sorry for the previous comment, I'll explain better. Also, forgive me if i write something wrong bc i'm not a native English speaker...

In a save where I already had the mod, all the shelves, clothing cabinets, and medicine cabinets weren't loading their textures. Can you help me with this? :slimehappy:
bradson 28 Aug @ 6:06pm 
That's just the warnings Graphics Settings+ has been logging throughout 1.6 for rimpy generated textures having been officially turned into errors now. Rimpy's compression settings don't work with the current unity version. Use any other converter instead, like rimsort or todds, or just redownload the mod with its dependencies and leave it as is. It does work when not messing with it
Reel  [author] 28 Aug @ 5:24pm 
High chance it's related to the DDS changes.
Yeshima 28 Aug @ 4:42pm 
It looks like textures in existing saves aren't loading? Shelves and whatnot in the world as well as in the architect bar are just large low res question marks.
Reel  [author] 28 Aug @ 4:25pm 
I'm not noticing any issues. Describe the problem, "messed up the structures" could mean literally anything.
Reel  [author] 28 Aug @ 4:15pm 
Lovely.
maxxelc 28 Aug @ 4:03pm 
Reel the new update for 1.6 messed up with all the stuctures :slimehungry:
Vox Ludorum 28 Aug @ 5:09am 
Hi Reel
SalazarWindriver 23 Aug @ 7:43pm 
How do I unlock the Medicine cabinet? I see it says the MEDICAL cabinet is industrial (but also requires Medicine production) but I don't see Medicine.
I/O 22 Aug @ 6:54am 
I encountered the same problem @LadyTiger, How to fix that
Kynadre 19 Aug @ 12:38pm 
For the longest time, I thought my things were going missing, but then I realized that multi-tile storages will only show what's on one tile when you r-click with a pawn selected. Ack! There's my books! On the other tile I didn't r-click of the 2-tile bookcase!
Reel  [author] 18 Aug @ 3:26pm 
@LadyTiger
Correct.
LadyTiger 18 Aug @ 1:50pm 
OK so I can't change the graphic design for my dressers (VTE Variants Mod). I've chalked it up to it's because of this storage mod? But I'm super unsure how to fix it.