RimWorld

RimWorld

Beliar Xenotype
179 Comments
Valachnon 20 Oct @ 3:54am 
Definitely one of my favourite xenotypes, visually and functionally great!
Btw, I just noticed something in a medieval playthrough (pretty sure it won't matter in high tech one). The "bloodbath" gene doesn't work when using a melee weapon that strikes from more than one tile away, such as a spear. Felt like something worth mentioning to other medieval players, don't give your beliar melee weapons that have more than one range, or you'll miss out on the bloodbath value (and maybe think the mod is bugged and file a needless bug report that causes everyone trying to figure it out a headache).
Streenty 7 Oct @ 6:55pm 
hey this mod is super cool, but im curious, is 50/50 impid/beliar for impid tribes intentional? with beliar being more or less a direct upgrade of impids it seems a bit op to make them so easy to get
holytoast625 26 Sep @ 5:39pm 
this is peak
Moka 2 Sep @ 11:49pm 
had a blast with some beliar vikings, cool mod.
Husked Captain 25 Aug @ 2:06am 
Hello! I have updated the Russian localization to version 1.6, here is a link to the current version. Can you include it in the description instead of the outdated version? https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3555700508
Gerewoatle 24 Aug @ 10:14am 
@Dj0z - Statements to take out of context.
Dj0z 24 Aug @ 9:26am 
Homicidal Urges works fine on animals
Dj0z 24 Aug @ 8:43am 
This one is fukin awesome. I just wish Infernal Heart's Blazing Fists effect was more obvious, like maybe a small flame icon or mini explosion; also I don't think Homicidal Urges is triggering on animal kills for me, but I'll test some more to make sure.
This bad boy caught Gut Worms with 175% metabolism and nearly bankrupted my colony. 10/10, would free from slavery again.
「 Friheill 」 18 Aug @ 3:24am 
Spawned few pawns, killed them with sword, fists, bow, "blood bath" gene works fine same with "bloodlust" trait but nothing makes "homicidal urges" need go up, nothing in the log too.
I have a decently big modpack(370 mods) maybe something interfiring there.
「 Friheill 」 18 Aug @ 2:00am 
When I kill things, be it human or animal, it doesnt fill the "homicidal urges" need. Anyone else has the same problem?
ImTheLichBruh 14 Aug @ 10:24pm 
hell yeah just added this to my playthrough
Pie 14 Aug @ 3:33am 
The Fresh Prince of Belair!
koraidonfan19 11 Aug @ 7:56pm 
Which base-game xenotypes are considered 'angelic' or 'demonic'?
Jonneyfive 8 Aug @ 4:31pm 
Do they procreate normally? If they dont how do you get more? Is living with non-Beliar xenotypes viable?
Ronin 3 Aug @ 2:13am 
I managed to achieve it in a way using Rimessential Total Faction Control mod
Ronin 2 Aug @ 11:13pm 
I noticed I can add the "Keshig Horde" faction, it would be awesome to be able to add Beliar or your other xenotype factions as hostile enemies. I'd love to do a playthrough where I land on a hostile planet with the Beliar as the local population / enemy!
Draegon1993 22 Jul @ 8:24pm 
Hi there! May I suggest potentially making them immune to damage from Odyssey lava?
Sovereign  [author] 21 Jul @ 11:08pm 
no but i made some
koraidonfan19 21 Jul @ 4:21pm 
Are there any angelic xenotypes in base game?
Sovereign  [author] 16 Jul @ 11:33am 
it works yes.
Without a log we cant do much even if it doesnt work
Yoctobit 15 Jul @ 3:44am 
does bloodbath work in 1.6? I kill animals in melee and cannot gain hemogen (killing humans still works)
DiegoCalvito 14 Jul @ 4:14am 
thank you for the hardwork
Svergithz 12 Jul @ 12:04pm 
Thanks for the update ^^
Sovereign  [author] 12 Jul @ 9:52am 
1.6 :)
Benjy 11 Jul @ 3:50pm 
1.6 :-)
BigGovernment 26 May @ 11:10pm 
@Gladiosanctus yes, patched on the end of CE
ThreeRippersInATrenchcoat 21 May @ 9:54am 
Is Gorefeast meant to heal scars? even at Thy Flesh Consumed it wasnt mending them, it could still regrow limbs though, oddly enough.
GladioSanctus 16 May @ 10:00am 
CE compatible?
FelipeGames2000 15 May @ 3:25pm 
A Beliar just spawned in my map from a shuttle crash
I saved him and he joined the colony
I look at his stats
...
He is incapable of violence

THANKS RANDY!!
Heckerpecker 6 May @ 4:44am 
May Innos save your soul
Sovereign  [author] 3 May @ 4:32pm 
@azul1462 without a log we cant do much sadly.

@Vartarhoz they are murderers not animals
Vartarhoz 27 Apr @ 12:09am 
I really think they need some kind of food poisoning trait, right now with low cooking skills they just poisoned non stop. I would say get rid of Artistic bonus and give strong stomach and lower metabolism. These wouldn't be hassle if they are xenotype but they are germline. Tribal Beliars should make sense in my book.
azul1462 13 Mar @ 12:06am 
I keep experiencing some kind of issue or bug with the Homicidal Urges gene. Sometimes in saves the homicidal urge meter does not fill up despite no matter how many things the colonist kills. Is there a way to fix this?
Sovereign  [author] 9 Mar @ 3:00am 
works just fine
Poised 8 Mar @ 5:01pm 
Still doesnt work :/
Loens 1 Mar @ 8:17am 
What mod adds the archotech cube and golems in the screenshots??
BigGovernment 9 Feb @ 9:26am 
Seems to work for me now. Thanks!
ashhhh2 9 Feb @ 8:23am 
i don't have anny mods that touch xenotype generation. i have a lot of xenotypes but none other than this one affects the impid faction
Elseud  [author] 9 Feb @ 6:34am 
I upped the commonality of beliar in impid raids just in case. The "100% impid, 100% beliar" issue will persist though, as removing it would mean replacing the impid faction's xenotype set wholesale, which I want to avoid for the sake of any other mod that touches the impid faction
Elseud  [author] 9 Feb @ 6:18am 
@ashhhh2
That's strange, I just tested it, and the second impid raid I spawned with console had multiple beliar in them. Do you have any mods that touches xenotype generation chances in factions in any way?
ashhhh2 9 Feb @ 5:23am 
i have spent hours in a save with this mod and i have never seen a single beliar even when constantly forcing raids from that faction that has them
Elseud  [author] 9 Feb @ 2:17am 
There is no way to fix it, sans transpiling RW's UI code, which none of us can do. Its a limitation borne of the way impid tribe's xenotype chances are set up. It is purely an UI issue though - while rare, in testing Beliar do spawn in impid tribe raids
ashhhh2 8 Feb @ 3:59pm 
you won't cause nobody knows we're all asking the same thing
Poised 8 Feb @ 2:23pm 
this mods comment section is dead :sob: I wont be able to find a fix will i?
Poised 1 Feb @ 11:11am 
How do I fix the bug where it says 100% impid and 100% beliar on the impid faction? Its impossible to get beliar.
Hedrox 1 Feb @ 2:19am 
Cool
Svartarokkdreki 20 Jan @ 6:41am 
Anyone know how the gorefeast works exactly? I had a colonist get to the max version of it but it didnt heal any scars
Y75 the Scamber 6 Jan @ 1:40am 
I'm so happy i found this mod, those hemogen genes are EXACTLY what i've been looking for for ages!
Bondrewd 5 Jan @ 10:46am 
give this xenotype some cybernetics and you might just call it a discount cyberdemon. XD
702982 4 Jan @ 9:47pm 
Does anyone know of a compatibility between "Profane demon head" gene and Chibi face mod?