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Btw, I just noticed something in a medieval playthrough (pretty sure it won't matter in high tech one). The "bloodbath" gene doesn't work when using a melee weapon that strikes from more than one tile away, such as a spear. Felt like something worth mentioning to other medieval players, don't give your beliar melee weapons that have more than one range, or you'll miss out on the bloodbath value (and maybe think the mod is bugged and file a needless bug report that causes everyone trying to figure it out a headache).
This bad boy caught Gut Worms with 175% metabolism and nearly bankrupted my colony. 10/10, would free from slavery again.
I have a decently big modpack(370 mods) maybe something interfiring there.
Without a log we cant do much even if it doesnt work
I saved him and he joined the colony
I look at his stats
...
He is incapable of violence
THANKS RANDY!!
@Vartarhoz they are murderers not animals
That's strange, I just tested it, and the second impid raid I spawned with console had multiple beliar in them. Do you have any mods that touches xenotype generation chances in factions in any way?