Hearts of Iron IV

Hearts of Iron IV

Lore Accurate Enclave
185 Comments
FoxySkies  [author] 26 Sep @ 5:16pm 
@7343643

Yes.
7343643 26 Sep @ 2:44pm 
does this work fine with utcm?
FoxySkies  [author] 20 Sep @ 5:57pm 
@lonerunner

Weird?
lonerunner 20 Sep @ 4:43pm 
done it but the focus gives me only support tech inter and sophi and military origins. but is the infantry intermediate is still lock..dunno why. ty in advance
FoxySkies  [author] 20 Sep @ 3:01pm 
@lonerunner

Complete the focus "Never Forget Our Past!"
lonerunner 20 Sep @ 2:57pm 
Great mod. but i've a question. i don't know if i miss something but i cannot research intermediate infantry tech. is there something that i can do?
FoxySkies  [author] 11 Sep @ 10:25am 
@sherbertdip13

I hid it as its causing CTDs at the moment. I cannot fix it until RBR updates. Not to mention I have a focus on OWB: Navy Rework and college stuff atm.
sherbertdip13 11 Sep @ 7:47am 
what happen to lore accurate enclave highway i want to know way it gone let me know please thank you and have a great day to you
christophercarter408 9 Sep @ 2:07pm 
Got it. I'll see if I can find what mod is doing it
FoxySkies  [author] 9 Sep @ 1:01pm 
@christophercarter408

LAE DOES NOT touch the tech tree.

Contact Zam on the mod page for UTCM.
christophercarter408 9 Sep @ 11:55am 
When I load up the game my tech tree is completely empty with "headliner failed" or whatever message on it. I don't see anything that should be causing it. Only thing that really touches the tech tree is this mod, owb, erx itself, and the ultimate tech compatiblity mod
FoxySkies  [author] 9 Sep @ 10:11am 
@christophercarter408

And if ya mean APA or some other techs? LAE removes many on-start tech but also adds some to ERB. Its on purpose but it doesn't completely remove techs from the game.
christophercarter408 9 Sep @ 3:43am 
@foxyskies it only happened after I added this mod, I'll try messing around with it later today when I have free time
FoxySkies  [author] 8 Sep @ 10:54pm 
@christophercarter408

No?
christophercarter408 8 Sep @ 3:28pm 
so this mod conflicts with what i assume to be one of the tech mods, because all of my techs are missing, like not even on the tech tree. as a side effects of this bug, i cannot select any doctrines.
FoxySkies  [author] 22 Aug @ 1:09pm 
@Val

Thanks for the feedback but no and the energy cell thing isn't LAE, I dunno what is even doing it tbh.
Val 21 Aug @ 6:39pm 
Change the reinforce rate early on, and the mod might actually be more fun. The negative 102% at the start of the war with Reno (and other nearby areas for that matter..) is ridiculous tbh and makes it impossible to reinforce with any division ever, making the early wars serious drags for ultimately no reason. Normally, I would be alright with something like this but combined with never having energy simply makes it a chore of tedium and waiting. I seriously doubt the white legs would have better communications than people who had communications previously (albeit with tech they have little of now most likely), would understand the importance of proper communication and the need for it. They could easily have a mechanism to allow easier coordination, but watching divisions do nothing on a front because you have legit negative reinforcement rate is silly.
FoxySkies  [author] 12 Aug @ 9:51am 
@Battleship Potemkin

For Purists, it should be in The Last Americans branch somewhere.

For Reformers USA, its Navarro Underground

For Reformers Nevada, NOTHING
Battleship Potemkin 12 Aug @ 9:19am 
Which focus gets your epic enclave power armor back ?
FoxySkies  [author] 8 Aug @ 8:08pm 
@zeldafan99

I just did, its in the Collection I sent.
zeldafan99 8 Aug @ 5:31pm 
can you send me a link to the mod?
FoxySkies  [author] 8 Aug @ 3:56pm 
Nope, still unlisted.
FoxySkies  [author] 8 Aug @ 3:55pm 
@zeldafan99

Lemme check, should just be Unlisted.
zeldafan99 8 Aug @ 8:59am 
i still don't see the 20 support company mod, maybe you accidently made it a private mod?
FoxySkies  [author] 7 Aug @ 9:28pm 
@zeldafan99

Here ya go,

Steam Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2910440281

The Steam one contains all the mods I use or have made myself. Be aware there is a meme mod in it called Furry Mayhem so disable that if ya don’t want Zuko, Eisenhower, or Sherman showing up.

Google Doc Link: https://docs.google.com/document/d/1P3YprS3STMwglidhs8kDjeXnjJpVXDSXAUsIhlBUZFc/edit

The Google doc, meanwhile, contains detailed instructions for rebuilding the U.S. Military and how to play with Fox Doctrine. It was built through documentaries, pamphlets, and with the help of current/former U.S. Military members.

IMPORTANT NOTE: If you start to crash, annex away Chictan Izla and their puppets(The Cuban Junta which will spawn when the Cuban Civil War breaks out.
zeldafan99 7 Aug @ 6:56pm 
also what division templates do you recommend?
zeldafan99 7 Aug @ 6:55pm 
i cant find it anymore for some reason
FoxySkies  [author] 7 Aug @ 6:42pm 
@zeldafan99

Make better divisions.

Also yeah I made that, ya can use it if ya want.
zeldafan99 7 Aug @ 6:01pm 
also random question but was it you that had that 20 support companies mod or was i imagining it?
zeldafan99 7 Aug @ 5:57pm 
im not even using any support companies im dumb but the inital bottleneck is vault city imo after that its smooth sailing
zeldafan99 7 Aug @ 5:56pm 
default
FoxySkies  [author] 7 Aug @ 5:38pm 
@zeldafan99

Yes you can, I tested it. What divisions are you using? The default ones unlocked or actual modified ones?
zeldafan99 7 Aug @ 4:35pm 
the issue is i physically CANNOT push against the vault city forces due to the debuffs
FoxySkies  [author] 7 Aug @ 2:34pm 
@zeldafan99

Cut them off down the middle, NOT by Paradrops but by marching, then slowly kill the right side. Then encircle Vault City, the VP and kill off the pockets around it but save it for last. Reason being is that you encircle an Capital, the country CANNOT resupply units anymore.
zeldafan99 7 Aug @ 2:31pm 
the only issue i have with this mod is the debuffs kinda forcing you to complete the DOD part of the focus tree all at once with the rebuilding the united states army spirit knee capping your power
zeldafan99 7 Aug @ 1:56pm 
any tips to take vault city?
FoxySkies  [author] 7 Aug @ 1:20pm 
@zeldafan99

Right.

Try a different strat.
zeldafan99 7 Aug @ 1:10pm 
i was meaning heavy amounts of cas damage but not heavy cas itself i was using the vertibirds
FoxySkies  [author] 7 Aug @ 12:56pm 
@zeldafan99

Wait. How do you have Heavy CAS already? Did you wait THAT long to take Vault City? Heavy CAS isn't available until Monoplanes? Less ya meant the Vertibirds? But those are normal CAS, not Heavy.
zeldafan99 7 Aug @ 11:05am 
i figured it out and the plan was paradrop WHILE attacking with my normal army and with heavy CAS
FoxySkies  [author] 7 Aug @ 10:06am 
@zeldafan99

Have you tried a different strategy? Ya know other than trying to paradrop cheese?
zeldafan99 6 Aug @ 1:28pm 
the attack AND defense debuffs just feel a bit much
zeldafan99 6 Aug @ 1:21pm 
i tried to paradrop them DURING the war with elko AND with air support and it still failed
FoxySkies  [author] 6 Aug @ 1:06pm 
@zeldafan99

No, ya can easily defeat em, I tested it. Try making better units or utilizing better tactics.
zeldafan99 6 Aug @ 12:15pm 
can you make it easier to take vault city?
its required to reform the us army so im stuck with the attack and defense debuffs
FoxySkies  [author] 19 Jul @ 5:27pm 
@Truman

Welcome :3
Truman 19 Jul @ 5:24pm 
Happy to help. Thanks for your time on this mod.
FoxySkies  [author] 19 Jul @ 9:44am 
@Truman

Alright, thanks.

I'm waiting on a Zach update so I can update my dev version of ERX MI and its beta variant atm but when I update that stuff and LAE, you'll be getting credit for figuring this out.
Truman 18 Jul @ 12:23pm 
OWB. ERX has the same issue with the missing currency in the gov_economic.

The script is OWB but with this mod overwriting the gov_economic file in ideas it causes the error to be generated. Adding the below from the main mod gov_economic seemed to stop the errors in the log reoccurring.

currencycomputerchip = {
picture = gov_idea_computerchip
#cost = 150
removal_cost = -1
# NOTE FOR CHANGING THESE MODIFIERS: The Caps GUI uses manual localisation with a tooltip to tell players the modifiers of their currency on hover
# If you change any of these numbers, you NEED to also update currencycomputerchip_info for players to know what the true effects of the currency are
modifier = {
stability_factor = 0.02
trade_opinion_factor = -0.06
max_fuel_factor = 0.05
caps_flat_income_modifier = 6
#caps country_trade_modifier = 0.30
}
cancel_if_invalid = no
FoxySkies  [author] 18 Jul @ 12:06pm 
@Truman

Also I don't use scripted_localization.