Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes.
Weird?
Complete the focus "Never Forget Our Past!"
I hid it as its causing CTDs at the moment. I cannot fix it until RBR updates. Not to mention I have a focus on OWB: Navy Rework and college stuff atm.
LAE DOES NOT touch the tech tree.
Contact Zam on the mod page for UTCM.
And if ya mean APA or some other techs? LAE removes many on-start tech but also adds some to ERB. Its on purpose but it doesn't completely remove techs from the game.
No?
Thanks for the feedback but no and the energy cell thing isn't LAE, I dunno what is even doing it tbh.
For Purists, it should be in The Last Americans branch somewhere.
For Reformers USA, its Navarro Underground
For Reformers Nevada, NOTHING
I just did, its in the Collection I sent.
Lemme check, should just be Unlisted.
Here ya go,
Steam Link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2910440281
The Steam one contains all the mods I use or have made myself. Be aware there is a meme mod in it called Furry Mayhem so disable that if ya don’t want Zuko, Eisenhower, or Sherman showing up.
Google Doc Link: https://docs.google.com/document/d/1P3YprS3STMwglidhs8kDjeXnjJpVXDSXAUsIhlBUZFc/edit
The Google doc, meanwhile, contains detailed instructions for rebuilding the U.S. Military and how to play with Fox Doctrine. It was built through documentaries, pamphlets, and with the help of current/former U.S. Military members.
IMPORTANT NOTE: If you start to crash, annex away Chictan Izla and their puppets(The Cuban Junta which will spawn when the Cuban Civil War breaks out.
Make better divisions.
Also yeah I made that, ya can use it if ya want.
Yes you can, I tested it. What divisions are you using? The default ones unlocked or actual modified ones?
Cut them off down the middle, NOT by Paradrops but by marching, then slowly kill the right side. Then encircle Vault City, the VP and kill off the pockets around it but save it for last. Reason being is that you encircle an Capital, the country CANNOT resupply units anymore.
Right.
Try a different strat.
Wait. How do you have Heavy CAS already? Did you wait THAT long to take Vault City? Heavy CAS isn't available until Monoplanes? Less ya meant the Vertibirds? But those are normal CAS, not Heavy.
Have you tried a different strategy? Ya know other than trying to paradrop cheese?
No, ya can easily defeat em, I tested it. Try making better units or utilizing better tactics.
its required to reform the us army so im stuck with the attack and defense debuffs
Welcome :3
Alright, thanks.
I'm waiting on a Zach update so I can update my dev version of ERX MI and its beta variant atm but when I update that stuff and LAE, you'll be getting credit for figuring this out.
The script is OWB but with this mod overwriting the gov_economic file in ideas it causes the error to be generated. Adding the below from the main mod gov_economic seemed to stop the errors in the log reoccurring.
currencycomputerchip = {
picture = gov_idea_computerchip
#cost = 150
removal_cost = -1
# NOTE FOR CHANGING THESE MODIFIERS: The Caps GUI uses manual localisation with a tooltip to tell players the modifiers of their currency on hover
# If you change any of these numbers, you NEED to also update currencycomputerchip_info for players to know what the true effects of the currency are
modifier = {
stability_factor = 0.02
trade_opinion_factor = -0.06
max_fuel_factor = 0.05
caps_flat_income_modifier = 6
#caps country_trade_modifier = 0.30
}
cancel_if_invalid = no
Also I don't use scripted_localization.