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Backported two weeks after 1.12 release
Jokes aside that is proper format for a hypothetical RimWorld 1.10
Versions do go:
1.9, 1.10, 1.11, 1.12.
Not:
1.9, 2.0, 2.1
The above would indicate that 1.9 was followed by a new Major RW, e.g. a sequel, or huge rework of fundamentals.
-----
It is very common in software development to see versions like:
3.11.8
Major/breaking change (3), Mid (11), bugfix/minor (8).
For 3rd party integration you often see even more confusing stuff like:
3.11.8.0.1.4.21
Where the last 3 numbers are the wrapper/integration package's version.
I do in fact think I do. :3
A lot of people have head mods and want to pick head separately. Especially those using facial animation mods.
I probably forgot to respond, but I do believe I fixed that quite awhile back and just forgot to comment about it here.
I think I deployed an update with a child body awhile back. I probably just didn't update the workshop details.
Sure, I'll give it a shot.
Far bottom right is actually my own. That one is from the Big & Small Races mod. The Frost Giants like showing up wearing that.
That gear has a neat little complimentary-colour system for anyone deciding to recolour it. ^_^
As for the dress and robe, they are from UNAGI's mods. :)
Should be fixed. :)
@神说万岁
This literally just adds textures. There is not a single line of XML or graphics.
If this alone truly breaks those mods then those modders are doing something very strange and you need to bring it up with them.
If against all odds HAR-framework itself as trouble with completely standard textures then I'd suggest reporting it to Erdelf/the HAR discord(though I highly doubt that is the issue)...
Been using this (awesome) mod for a bit and I noticed the north texture doesn't replace the originals for the thin body types.
Pretty sure it's the typo in the filenames (_noth).
It's a very trivial issue to be fair!
This is literally just a texture mod though, probably you just need to change to order they load in. :)
Sure. It is just a retexture. :)
Thanks. I've fixed them.
Some of the new textures included for the FemaleBodyVariants mod seem to have the image size issue where they are 512x513. Specifically the Fat_Female and Hulk_Female textures.
Glad you like it. :)
@Seru
That's one of the Anomaly hairstyles which the cultists use
Nice!
Well that was a fast fix. Gonna re-add this mod right now :D
Fixed.
The mod is just a texture swap, so it is 100% safe to add or remove at any time. The issue you saw was caused by a few of the textures being 512x513 due to Affinity being quirky with how its export works.
When Rimworld gets a texture with an unexpected size like that in its set it sometimes bugs out as you saw.
Ah, no that isn't the issue. Seems like Affinity Designer did it's annoying "add an extra random row of pixels on export" bug.
I'll fix it in a moment.
https://imgur.com/a/mX9AJNS