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You need to open the bsp with GCFScape
The only thing is that GCFScape can't extract anything from compressed maps, so first you need to uncompress patagonia to be able to extract the content from the bsp
Put this in the in-game console without the quotation marks: "bsp_repack -nocompress maps/pl_patagonia.bsp maps/uncompressed/pl_patagonia.bsp"
Now you will have a uncompressed version of the map in your tf\maps inside a new "uncompressed" folder, and you can extract the custom content with GCFScape and merge it with your /tf folder
i wanted to ask if any of your members have the custom textures made for this map
since i cant find textures themselves in tf2 folders that was made for this map
wich leads to an error with the missing textures and the export
for example CUSTOM/PATAGONIA/BLENDDARKGROUNDTOGRASS02_REDUCEDETAIL
wich is the texture i couldn't fine anywhere
Indeed the first stage last point is a bit complicated for blue
Probably red spawns too quick, which i'll change but also I need to change other stuff too
Probably i'll see of implementing them after we are done with the mvm map for the mvm update
But if anyone wants to port it to SFM, I don't mind
i wasnt able to fix the issues i had
Great map 11/10
🩵🩵🩵🩵🩵🩵🩵🩵🩵🩵🩵
🤍🤍🤍🤍🤍🤍🤍🤍🤍🤍🤍
🤍🤍🤍🤍🤍💛🤍🤍🤍🤍🤍
🤍🤍🤍🤍🤍🤍🤍🤍🤍🤍🤍
🩵🩵🩵🩵🩵🩵🩵🩵🩵🩵🩵
🩵🩵🩵🩵🩵🩵🩵🩵🩵🩵🩵
A screenshot for reference: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3402804098
P.S. Maybe remove Brazilium bars from spawn room on second stage
a este b0lud1n seguro le gusta dustbowl, 2fort, etc
Sadly I didn't manage to replicate the bug, but seems that loch-n-load pipes work fine on my end
There is even one little building with no windows or barells or any thing in it... It Just looks sad
But you are free to decompile the bsp and make your own version I guess.